Another OOB patch will come 2-3 weeks after that with more substative changes. We will see how the work goes on OOBs.
Many thanks to those who volunteered to help. We have a well sized group now. If anyone who has contacted me about joining the group and has not heard back let me know.
About 2-3 weeks after that, a second game patch will fix another group of bugs and with any luck add the internet code. More OOB fixes will also be included.
That is the plan right now. It may change, for good or ill, depending on how our other projects progress.
At that point (early July-ish) we will be shifting our focus to SP:The Nam, adapting the SP:WaW system to the Indo-China theater from ~45-75. OOBs in that game will be specific to that conflict, but some generics will be included for exploring other conflicts in the period and I'm sure OOBs for other countries in the period will spring up


I can get when using PzIII's in '40. The delays, when not 'XXX', not only affect the time a message is displayed but also the time between messages (and before the first and after the last shot too). This wastes a lot of time. And got forbid I forget to turn message delays off before going into next turn: if an arty barrage starts, it never ends.