Dedicated Server

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DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

Dedicated Server

Post by DamoclesX »

Okay

i'm trying to setup a dedicated server

this is the config

name "holdtheline"
lobby_port : 11100
game_port : 11101
game_type : public
auth_level : standard

its on a small lan between 2 computers connected to the net through a router

I gave it internet and server rights in zone alarm
I edited the router to rout ports 11100 to 11111 to the server
I also made the server the dmz

I can see it on my main system but I cant join it always shows it as off.
any ideas?
Jason Blaz
Way to much to list here!
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Dedicated Server

Post by TheDeadlyShoe »

Did you set a mission:?

I would also advise an admin_port.

Also your name parameter doesn't have a colon.

here's a server CFG I used that worked
SERVER_CONFIG

name: "Fleet Wars 3.8.6 ~ Port 11100 ~ Dedicated/Persistent"
admin_name: "system"
admin_pass: "manager1"
game_pass: ""

admin_port: 11115
lobby_port: 11100
game_port: 11101
game_type: LAN
auth_level: standard

poolsize: 8
session_timeout: 300

mission: "wargames.def"

you don't need to do Gametype LAN, tho
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
John DiCamillo
Posts: 360
Joined: Sat Feb 28, 2004 7:02 am
Contact:

RE: Dedicated Server

Post by John DiCamillo »

By setting the game type to "public" you are telling the GameNet web page to publish the public Internet address of your server. Your other machines on the LAN are contacting the Internet broker to find what games are supposed to be up and running. The game broker tells them to use the public Internet address and port number of your server.

Depending on your specific router and settings, packets from other machines on your LAN may not be routed to your server using its public address instead of its LAN address. In that case, the multiplayer screen will show the server name (because the game broker said there was a server with that name) but will not be able to get ping responses back from the server using the Internet. So the multiplayer screen will assume that the server is "offline".

Try configuring the server for a LAN game, and see if you can get a ping time that way.
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