Disable default content when running a packaged mod.

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TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

Disable default content when running a packaged mod.

Post by TexMurphy »

Is there a way to disable the default content (milo´s stuff) when running my mod?

My mod is gonna have its own universe and own set of ships/structures that arnt gonna be ballanced with milo´s. So I do wana disable them.

Tex.
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Disable default content when running a packaged mod.

Post by TheDeadlyShoe »

Milo can probably think of something, but I don't think it matters so long as you dont include his ships in mission DEFs
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

RE: Disable default content when running a packaged mod.

Post by TexMurphy »

Well it doesnt really matter but it makes mission creation much smoother. Plus that if people wana make their own missions based upon my mod its much easier for them to know what to use.

Another thing is if I have a ship named the same as milo has then milos ship will be loaded even if I select mine from the mission list. For example I have a fighter called Thunderbolt and milo has an Attack ship named Thunderbolt. I select the fighter Thunderbolt but the mission loads the Attack ship thunderbolt because the game looks in the default content catalogue first then in the mod.

Tex
Mehrunes
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RE: Disable default content when running a packaged mod.

Post by Mehrunes »

You're using a different name than Thunderbolt, right? The display_name is what gets shown in the game and that can be anything you want, but the name property itself should use a convention to avoid interference, such as "texmod_thunderbolt" for example.
John DiCamillo
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RE: Disable default content when running a packaged mod.

Post by John DiCamillo »

ORIGINAL: TexMurphy
Another thing is if I have a ship named the same as milo has then milos ship will be loaded even if I select mine from the mission list.
No, that should work the other way around. Mods take precedence over built-in content.

Anyway, there's no way to just disable all of the built-in content from a mod. I'm not even sure that would be a good idea in general.
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