Heavy Industry Factories vs. Points??? And Engine Production

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Mike Carroll
Posts: 648
Joined: Mon Oct 21, 2002 8:09 pm

Heavy Industry Factories vs. Points??? And Engine Production

Post by Mike Carroll »

Are Heavy Industry Points held in a general pool or are they held in a specific location?

I am going through the production routine and for the Japanese one of the requirements to build engines at a specific location is for

"For engine factories at a location to function each day, the number of heavy industry points at the location must at least equal the number of Engine Factories."

My thought was that Heavy Industry points were held in a pool and consumed as engines were built at the rate of 18 Heavy Industry Points per engine.

Maybe I am dense but this does not seem to add up correctly.

Thanks
Xargun
Posts: 4396
Joined: Fri Feb 13, 2004 11:34 pm
Location: Near Columbus, Ohio
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RE: Heavy Industry Factories vs. Points??? And Engine Production

Post by Xargun »

ORIGINAL: Mike Carroll

Are Heavy Industry Points held in a general pool or are they held in a specific location?

I am going through the production routine and for the Japanese one of the requirements to build engines at a specific location is for

"For engine factories at a location to function each day, the number of heavy industry points at the location must at least equal the number of Engine Factories."

My thought was that Heavy Industry points were held in a pool and consumed as engines were built at the rate of 18 Heavy Industry Points per engine.

Maybe I am dense but this does not seem to add up correctly.

Thanks

I believe HI points accumulate into a pool and are spent from that pool in a certain order. The trick with engines is that if you have a 30 Kawasaki Engine factory you need 30 HI points available before it will even THINK about making engines... Then, you will only produce 1-2 engines out of the factory per day. So if you have 30 HI left - the factory will run, but it will only produce 1 engine as the each cost 18. The extra 12 HI would carry over to next turn.

Basically the factory will not produce ANY engines if you do not have HI points equal to the size of the factory left in your pool - which is why those large Mitsubishi factories are not that great - you'd be better off having 2 or 3 smaller ones than 1 large one.

Xargun
Mike Carroll
Posts: 648
Joined: Mon Oct 21, 2002 8:09 pm

RE: Heavy Industry Factories vs. Points??? And Engine Production

Post by Mike Carroll »

Thanks that clarifies it. I am getting ready for a PBEM game and I know I am going to be the Japanese because I am playing a guy relatively new to this system. Whereas I at least have UV experience.

The answer does make me ask another question. In what order is production processed? Do Engines come before aircraft? after? armaments?
Xargun
Posts: 4396
Joined: Fri Feb 13, 2004 11:34 pm
Location: Near Columbus, Ohio
Contact:

RE: Heavy Industry Factories vs. Points??? And Engine Production

Post by Xargun »

I got one of the designers to answer this a while back, but I'll repost it (I printed it out for my own records)


(Assuming oil and resource production is first)
Supply
Fuel
Ship Repair (Free)
Heavy Industry
Manpower
Naval Shipyard
Merchant Shipyard
Armament Factories
Vehicle Factories
Aircraft Engines
Aircraft AirFrames

Xargun
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