How many would like to see a new and update WiR

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Reichenberg
Posts: 42
Joined: Sat Feb 07, 2004 10:06 am
Location: Frankfurt, Germany

RE: How many would like to see a new and update WiR

Post by Reichenberg »

Thanx for the inside info about your projects.

And I still Would prefer Russian Front over Med War [:(]

Uwe
PlacidDragon
Posts: 118
Joined: Tue Jun 15, 2004 6:06 pm
Location: Norway

RE: How many would like to see a new and update WiR

Post by PlacidDragon »

Thanx for the information Joel [:)] I guess i'll just cross my fingers then [:D]
Svar
Posts: 379
Joined: Thu Sep 07, 2000 8:00 am
Location: China Lake, Ca

RE: How many would like to see a new and update WiR

Post by Svar »

ORIGINAL: Joel Billings

Just so everyone knows, back in 2000 we put a lot of time into the database, map and initial design of a new Russian front game. If I remember it right, it was 10 mile hexes and used a system that was turn based with move/attack in the same phase. This was put on the back burner while we finished UV/WitP and then World at War. We felt that World at War had greater sales potential and after all of the time invested in UV/WitP we wanted to work on something a little simpler. If/when we get back to working on a Russian Front game, it will be the one we started work on in 2000. We know what we wanted to do, just didn't have the time to do it and everything else. Once WitP and GGWaW come out, we have at least 5 games we are interested in working on (the only two you guys know about now are Med War and Russian Front). As usual, our eyes are bigger than our stomachs. We'll just have to all wait and see what develops. [:)]

I have been waiting along with all the WIR beta testers since you first announced the new Russian front game. I know Gary has already done it three times but it was always a DOS game and he could do wonders with Windows just like WitP. I also realize that you need to make money so fully support your World at War game and will buy it as soon as it comes out.
IronDuke_slith
Posts: 1385
Joined: Sun Jun 30, 2002 4:00 pm
Location: Manchester, UK

RE: How many would like to see a new and update WiR

Post by IronDuke_slith »

ORIGINAL: Apollo11

Hi all,
ORIGINAL: Nikademus
probably due to that flap a few years back where someone posted an article that showed that despite claims that the game calculated results based on indiv weapons stats, in actuality it just added up all the values and came up with very generalistic combat results. This allowed some anomolies to show up....such as 50mm AT guns being more effective than 75mm (german) and other examples were shown

Caused a big brew ha ha. Supposedly it was fixed in a patch.

I remember this as well (it was 50 Tiger tanks vs. 50 jeeps example that stired ghosts) but this was fixed in, I think, 1st patch for original TOAW and never was problem afterwards.

The latest (and greatest) TOAW CoW (Century of Warfare) was very very good game...


Leo "Apollo11"

The King Tiger Company Versus Jeep Army thing was caused by the original game engine (TOAW1)aggregating and comparing values. It was a bit of a nasty spat, I forget the name of the Guy who annoyed Norm with the article.

Norm solved the issue for TOAW2 (modern battles) where by weapons systems were rated for armour strength and the penetration capability of their main armament. This meant you could get M1A1 companies fending off several hundred T-34s if you cared to set it up.

I don't think it was patched into TOAW1, but rather the original 1939-55 game engine was updated with the new game engine and released as Wargame of the Year Edition. The current Century of Warfare encompassed both titles in one new title, and has the new game engine with individual ratings etc throughout as well.

I'd love to see WIR updated at the scale they suggest. People have tried to do it with TOAW with varying degrees of success, but a purpose built engine could create a wonderul game.

Regards,
IronDuke
Itsjustme0771
Posts: 18
Joined: Wed Jan 22, 2003 12:10 am
Location: Dallas

RE: How many would like to see a new and update WiR

Post by Itsjustme0771 »

BTTT

Now that WitP is out.....

<clearing his throat>
<tapping his foot>

[&o]
We will either find a way or make one--Hannibal 247-183 B.C.
benpark
Posts: 3072
Joined: Mon Aug 12, 2002 1:48 pm

RE: How many would like to see a new and update WiR

Post by benpark »

Another vote for Russian Front. Would like a different visual scheme for land warfare (bigger counters with some visual info displayed on em). I want this waaaay more than the Med.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”