Ive got the following structure
Code: Select all
hardpoint: {
type: "Missile 1",
abrv: "STA-2",
muzzle: ( -182, -8, 20),
loc: ( -182, -8, 20),
size: 16,
hull_factor: 0.2
}
hardpoint: {
type: "Missile 1",
type: "Missile 2",
abrv: "STA-3",
muzzle: ( -172, -8, 20),
loc: ( -172, -8, 20),
size: 16,
hull_factor: 0.2
}
hardpoint: {
type: "Missile 1",
type: "Torpedo",
abrv: "STA-4",
muzzle: ( -162, -8, 20),
loc: ( -162, -8, 20),
size: 16,
hull_factor: 0.2
}
hardpoint: {
type: "Missile 1",
type: "Torpedo",
abrv: "STA-5",
muzzle: ( 162, -8, 20),
loc: ( 162, -8, 20),
size: 16,
hull_factor: 0.2
}
hardpoint: {
type: "Missile 1",
type: "Missile 2",
abrv: "STA-6",
muzzle: ( 172, -8, 20),
loc: ( 172, -8, 20),
size: 16,
hull_factor: 0.2
}
hardpoint: {
type: "Missile 1",
abrv: "STA-7",
muzzle: ( 182, -8, 20),
loc: ( 182, -8, 20),
size: 16,
hull_factor: 0.2
}
Ive got the following load out configs.
Code: Select all
loadout: { name: "Clean", stations: (-1,-1,-1,-1,-1,-1) }
loadout: { name: "ACM Light", stations: ( 0,-1,-1,-1,-1, 0) }
loadout: { name: "ACM Heavy", stations: ( 0, 1, 0, 0, 1, 0) }
loadout: { name: "Anti Ship Light", stations: (-1,-1, 1, 1,-1,-1) }
loadout: { name: "Anti Ship Heavy", stations: ( 0, 1, 1, 1, 1, 0) }
When I in the mission specification select Anti Ship Light or Heavy I dont get the Torpedo´s loaded in the WEP screen. First after I reselect the preset it loads it up.
My asumption is that this is due to there not beeing any selection buttons for missile2 in the center two hardpoints.
It looks like this
Code: Select all
Misile1: X X X X X X
Missile2: X X
Torpedo: X X
Most likely the preselect code thinks that Torpedo is 2 and not 1.
Anyways very annoying bug as I cant have that hardpoint set up as one has to manually fix it before start of the mission and AI´s cant do that, can they.
Tex
EDIT: For formating.
