ORIGINAL: Black Cat
Anyone that complains about WITP hasn`t played it much or isn`t into logical thought processes.
This program is not just a evolution in War Games, it is a Revoultion in Computer Simulations, much like Pac War was when introduced years ago and compared to the simple toys available then....and like PW it really does work and work well ( so far [;)] )
This Great Simulation can be whatever you want it to be in Game terms, play short scenarios, PBEM short scenarios, most areas on Computer Control, Auto Convoy or like me play the full Campaign on 1 day turns with all under human Control.
Make the Grand Stratigic decisions and then be the Area Commanders Staff putting the Operational Plans together, the men and ships and planes, and then step into the roll of Fleet Commander to implement the plan. Then take charge of a TF and sail into battle and win...or perhaps lose HMS Repulse and POW because the Area Commander ( you ) forgot to tell the Air Force commander ( you also [:D] ) to provide CAP for the use of ( you ) the Fleet Commander, who of course never thought of it on his own. ....emmm sounds somewhat like WW II in the Pacific to me.
Much of the logistical stuff can be put on computer control, though. You can have individual transport TF's on computer control and you have the autoconvoy system for all those smallish rear bases than man small garrisons. I think the thread author started right out playing Japan and immediately got overwhelmed, thinking he had to control EVERYTHING from the get-to! I would suggest, at least the first time through as the Japanese player, get the conquest done, first, even putting your least favorite areas on computer control. Get your auto-convoy set up once you have the SRA secured. THEN play with some production.
Agreed with some though, the Production system needs a major SIMPLIFICATION and overhaul.