Beta version being demo'd at Origins

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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wodin
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RE: Beta version being demo'd at Origins

Post by wodin »

Looking good.

Can someone explian the campaign game to me.

Thanks
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RealChuckB
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RE: Beta version being demo'd at Origins

Post by RealChuckB »

Hi,

Just my two cents: While the screenshots look great with regard to size and detail of the map, my first impression was: This looks very green - shouldn't it be more brown or beige? I never visited Crete and I don't know how the island look like in May ... but that was at least my expectation and maybe I am wrong ...

Chuck
Miller Logan
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RE: Beta version being demo'd at Origins

Post by Miller Logan »

Just my two cents: While the screenshots look great with regard to size and detail of the map, my first impression was: This looks very green - shouldn't it be more brown or beige? I never visited Crete and I don't know how the island look like in May ... but that was at least my expectation and maybe I am wrong ...

If you are referring to the screenshots in this thread they are of Greece I believe.
pamak1970
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RE: Beta version being demo'd at Origins

Post by pamak1970 »

i have one question.

In HTTR it was possible to have armored units moving through woods.
I wonder if this will be the same in COTA .
Also, is armored movement prohibited in steep hill or mountain areas?
I ask cause i am greek and i know the terrain of the areas.
In many cases, there are not many options for the movement of armored or mech formations.Forests and hills-mountains create certain mobility corridors between them, which force the armored-mech movement to certain directions.
Thank you.
Jane Doe
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RE: Beta version being demo'd at Origins

Post by Jane Doe »

whoops, i think this game won't cost me 60dollars. 1500 dollars would be more accurate as I will have to buy myself a decent rig for this one. I don't think my pitiful 550 mhz will make it.[;)]

The maps looks great, but i agree with Hobbes, I think BilH brown map mod would be more appropriate to recreate the greek and cretan countryside. Or were you afraid that it would look too grey-brownish which isn't the most stimulating of colors.

And concerning the bottom of screen menu, GREAT IDEA. But to make it even better, I think you guys should use it in a way that possible orders appears only when a unit is selected. That way, it'll clean some space for you to add a unit icon in what is now the menu. So what you think?
Some more eye candy can't be bad, heh?
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Bil H
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RE: Beta version being demo'd at Origins

Post by Bil H »

This looks very green - shouldn't it be more brown or beige?
The maps looks great, but I agree with Hobbes, I think BilH brown map mod would be more appropriate to recreate the greek and cretan countryside.

Don't worry guys, the textures are getting completely re-worked. Dave and Paul demoed a version with the HTTR graphics, those are not the final COTA graphics. If Dave gives permission I wil post an example or two with the new (still in progress) graphics.

Bil
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RealChuckB
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RE: Beta version being demo'd at Origins

Post by RealChuckB »

Bil,

Thanks a lot - any after seeing HTTR, I am sure that no one is really worried about anything coming from Panther Games [:)]

By the way, Miller Logan is of course right, the map is a map of Greece, not of Crete (Actually, this explains the "strange" layout of the land that doesn't really seem to fit into my idea of Crete - shame on me ...

Chuck
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Arjuna
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RE: Beta version being demo'd at Origins

Post by Arjuna »

Bil,

Go for it mate!

Everone,

Please note that anything displayed here is a work in progress.
Dave "Arjuna" O'Connor
www.panthergames.com
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