It should be back up late tommorrow, I have to rebuild everything, since the backups were on that hdd!!! I"m putting in another hdd so it backs up to that one in case it happens again.
Also, regestiration will not be required for anything other then posting(just so we know who is asking what) and its gonna stay that way until we get really close to the release
from now, here are the screens, more are located here.
http://members.shaw.ca/DamoclesX/B5/FullSized/july9/



Milo has some great effects, as systems are damaged they shoot out plums of flames or smoke depending on the settings, it looks really impressive
The two main narn weaknesses have been picked at slow clunky moving ships, and weak system protection, their hull factor is 0.6 and they have larger hit areas
a few good shots to the bridge can disable a gquon for a good 30-40 seconds, its going to be a main play factor, of course to get that shot you need to be head on:)

Energy mines, a special narn weapon, each shot burts into 6 mines, the gquon has 2 launchers,
they swarm in the direction of their target and explode, since the narns have lower system protection a lucky shot can take out several systems



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