Custom farcaster.

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TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

Custom farcaster.

Post by TexMurphy »

Can anyone direct me to a link on creating farcasters or please provide some info?

Ive not found anything anywhere... :/

Tex
Mehrunes
Posts: 257
Joined: Wed Mar 31, 2004 6:56 am
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RE: Custom farcaster.

Post by Mehrunes »

My site has a description of the farcaster subsystem.
TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

RE: Custom farcaster.

Post by TexMurphy »

Dont mean to sound arrogant.. but which one is your site?
TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

RE: Custom farcaster.

Post by TexMurphy »

Nm its the site I use all the time....
but what you hav there is how you add them to missions not how you create a new one..

I want to use my own model for one..

Tex
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Lord QDaan
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RE: Custom farcaster.

Post by Lord QDaan »

SDnet - sci-fi, science, and mockery of stupid people
http://www.stardestroyer.net

"Any job worth doing with a laser is worth doing with many, many lasers."
Khrima
Mehrunes
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Joined: Wed Mar 31, 2004 6:56 am
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RE: Custom farcaster.

Post by Mehrunes »

ORIGINAL: TexMurphy

Nm its the site I use all the time....
but what you hav there is how you add them to missions not how you create a new one..

Farcaster equipped units are added just like any other unit. Set their default target to the farcaster you want them to transport ships to and their command to Vector. I don't think they have to be Farcaster class units either, classes like Station should work too.

You can also set up navlight subsystems that will automatically switch between red and green when the farcaster's capacitor is ready or not, but you'd have to search the old forum as I forget exactly how that works.
TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

RE: Custom farcaster.

Post by TexMurphy »

ohhhh cool so stations and everything is actually just ships... do I feel stoopid.. ;)
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