How MAny Play With Hex Outline Visible?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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dgstokes
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How MAny Play With Hex Outline Visible?

Post by dgstokes »

After dumb clutzing my way to 2 immobilized Panthers and 1 Halftrack in "Tigers in the Snow" scenario I've decided to turn the hex grid on. It isn't as attractive to look at, but I seem to inadvertantly run over a wall or other object that immobilizes my vehicle while I'm trying to skirt along the wall not over it. How many of you play with the hex grid turned on? Do most of you leave it off? If so, do you also run into objects unintentionally? What are the pro's and con's?

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ASLan
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Post by ASLan »

I think it's really ugly with the hexgrid on. I'll stay awya from it as long as possible. But I agree it's a problem with the hedges and walls. They really should run along the hexsides, then it would be easier following where they are. Besides, it will be even easier to convert those ASL/SL scenarios. But I guess it would be too difficult implementing that.

Another problem is when vehicles crash into buildings along roads next to multi hex buildings. I lost two shermans that way in one scenario. It seems like a road can occupy the same hex as a multihex building and that makes the driver confused Image

Drake666
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Post by Drake666 »

I always leave it one, you get use to it and it make for planning your moves a lot easyer. You hardly see it after a time.
Bondy
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Post by Bondy »

That would be a great idea for an update if it was possible. Make the hex line thinner. It may not be possible to do though - in my recollection the hexlines were just 1 pixel thick within the SHP files. If thats the case we are out of luck and will have to choose between the thick hexlines or no hexlines. I personally leave them on except for when I look at the whole map (minus key) for strategies. It would help me a lot to have a "Hexes On/Off" button on the main screen - perhaps I'm the only one who toggles this though.
grockall
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Post by grockall »

I always play with hex grid on.I find it to useful to leave off.
jmo1
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Location: Finland

Post by jmo1 »

I have always played with hex grid on.
Fred
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Post by Fred »

I played SP I, II and now W@W, but I've never used the hex grid. It distracts from the mood of "being there" and clutters the screen.
It takes some time, but after this "learning curve" you know where a tile starts/ends and where you have to be careful Image

Fred
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dgstokes
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Post by dgstokes »

I think the main battle screen on/off toggle switch is a great idea!!

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Wild Bill
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Post by Wild Bill »

I prefer it off, for added realism. For a ticklish situation, where I need to move carefully, I use it, and move one hex at a time.

How many of us have clicked on a hex three hexes away from the unit thinking it would go one way and it went another...ARGH! Either getting killed or immobilizing itself.

Rule of thumb. The AI always looks for the shortest route in hexes, no matter the terrain. It does not consider terrain, just moves right through it.

So use caution for careful moves.

And don't do like I have done: accidentally click on a unit and then inadvertently click on another hex. THen watch the unit move to its certain doom...DOUBLE ARGH!

It may take longer, but its much safer. And don't forget stealth when you move one hex at a time.

Impatience can kill you quick on a battlefield, real or electronic. Image

Wild Bill

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Arralen
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Post by Arralen »

Originally posted by Bondy:
That would be a great idea for an update if it was possible. Make the hex line thinner. It may not be possible to do though - in my recollection the hexlines were just 1 pixel thick within the SHP files. If thats the case we are out of luck and will have to choose between the thick hexlines or no hexlines. I personally leave them on except for when I look at the whole map (minus key) for strategies. It would help me a lot to have a "Hexes On/Off" button on the main screen - perhaps I'm the only one who toggles this though.
Wasn't this key in SP1?

And I'm pretty shure the lines don't show as 1-pixel ones on my comp - infact, I sometimes wonder if they are 1-pixel wide but drawn twice .. the angles of the hex's are sometimes weird, and there seems to shine some ground colour through on the lower right corner ?!

Arralen



[This message has been edited by Arralen (edited 05-27-2000).]
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Pack Rat
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Post by Pack Rat »

I play with it off. I also try to play with the unit numbers off, if I don't see some AI units that kind of fits in as well.

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Good hunting,
Pack Rat
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