Game AI

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PlacidDragon
Posts: 118
Joined: Tue Jun 15, 2004 6:06 pm
Location: Norway

Game AI

Post by PlacidDragon »

Hi all :)

Just thought i'd ask about the games AI, as it uhm...doesnt exactly seem to be the fastest horse in the barn to put it that way [:)]

What it looks like to me (i've seen several examples of this, so i imagine thats how it is), is that the AI sets itself a goal, and then rigidly pursues *that* goal, and to hell with anything else.

Is there no adaptability / re-evaluation measures whatsoever in the AI of the game ?

To give an example :

Im playing the grand campaign as Japan on AI level hard. After not seeing the enemy carriers since the game start, i took Lunga (someone said that would draw them out), and it sure did. After a short furious battle, the american carriers lost most of their planes and withdrew. The Enterprise took two torpedoes, and limped towards home with 40 percent flood damage. Here comes the problem (to confirm, i loaded up as the allies to doublecheck).

Problem 1. The american carrier taskforce (Enterprise and Lexington, with a ton of support ships) withdrew towards Auckland. The taskforce didnt have enough fuel to get there however, and now sits with 0 fuel in the middle of the ocean (probably waiting for a replenishment TF from somewhere. I didnt check for one, so they might sit there forever, hehe).

Problem 2. Each consecutive turn, the Enterprise's flood damage increased by around 10, but she stubbornly continued to steam towards Auckland (portsize 6). It was glaringly obvious that she would sink *well* before she ever got there, and as a second consideration, she didnt have enough fuel to get there in the first place.

My "problem", is that both carriers steamed right past Noumea (also portsize 6) to get to Auckland. There are 16 hexes between Lunga and Noumea, so possible airstrikes against the port might have had an influence (i've never bombed Noumea, just to get that out of the way...lol), but the carrier couldnt possibly make it anywhere else without sinking.

I guess what im asking is if the AI is so ridicilously rigid that when it sets a goal, it pursues it no matter the cost, and no matter what happens underways ?
ZOOMIE1980
Posts: 1283
Joined: Fri Apr 09, 2004 5:07 am

RE: Game AI

Post by ZOOMIE1980 »

ORIGINAL: PlacidDragon

Hi all :)

Just thought i'd ask about the games AI, as it uhm...doesnt exactly seem to be the fastest horse in the barn to put it that way [:)]

What it looks like to me (i've seen several examples of this, so i imagine thats how it is), is that the AI sets itself a goal, and then rigidly pursues *that* goal, and to hell with anything else.

Is there no adaptability / re-evaluation measures whatsoever in the AI of the game ?

To give an example :

Im playing the grand campaign as Japan on AI level hard. After not seeing the enemy carriers since the game start, i took Lunga (someone said that would draw them out), and it sure did. After a short furious battle, the american carriers lost most of their planes and withdrew. The Enterprise took two torpedoes, and limped towards home with 40 percent flood damage. Here comes the problem (to confirm, i loaded up as the allies to doublecheck).

Problem 1. The american carrier taskforce (Enterprise and Lexington, with a ton of support ships) withdrew towards Auckland. The taskforce didnt have enough fuel to get there however, and now sits with 0 fuel in the middle of the ocean (probably waiting for a replenishment TF from somewhere. I didnt check for one, so they might sit there forever, hehe).

Problem 2. Each consecutive turn, the Enterprise's flood damage increased by around 10, but she stubbornly continued to steam towards Auckland (portsize 6). It was glaringly obvious that she would sink *well* before she ever got there, and as a second consideration, she didnt have enough fuel to get there in the first place.

My "problem", is that both carriers steamed right past Noumea (also portsize 6) to get to Auckland. There are 16 hexes between Lunga and Noumea, so possible airstrikes against the port might have had an influence (i've never bombed Noumea, just to get that out of the way...lol), but the carrier couldnt possibly make it anywhere else without sinking.

I guess what im asking is if the AI is so ridicilously rigid that when it sets a goal, it pursues it no matter the cost, and no matter what happens underways ?

Welcome to the "Death Spiral" bug.
ZOOMIE1980
Posts: 1283
Joined: Fri Apr 09, 2004 5:07 am

RE: Game AI

Post by ZOOMIE1980 »

And to the dev team. Solve the "Death Spiral bug" and you guys will have solved a fundemental computer wargaming AI problem that has tainted PC wargame AI's for over 20 years!
SunDevil_MatrixForum
Posts: 782
Joined: Wed Jun 13, 2001 8:00 am
Location: Tempe, AZ

RE: Game AI

Post by SunDevil_MatrixForum »

Ships still move one hex a turn, even with fuel at 0
There is no chance, no destiny, no fate, that can circumvent or hinder or control the firm resolve of a determined soul.
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