Jumping between systems.

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TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

Jumping between systems.

Post by TexMurphy »

Ok as I understand it the farcaster and quantum drives work between sectors (regions within a system). But how do I set it up so that I can jump from one system to another?

In the systems def structure there is a "link:" attribute. How is that used?

Tex
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Jumping between systems.

Post by TheDeadlyShoe »

You have to manually add the system to the def file (just another system: where the first one is listed), then you have to manually link the sectors. I've never actually done it, though, so i'm vague on the details. You link one region to another region. Typically you use the perimeter regions of a system.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

RE: Jumping between systems.

Post by TexMurphy »

In the Galaxy def I have 3 systems.

System1
System2
System3

In the system def files I have the following:

The System1 file.

Region1A

The System2 file.

Region2A
Region2B

The System3 file.

Region3A


I want the following travell path from System 1 to System 3.

System1 Region1a -> System2 Region2a
System2 Region2a -> System2 Region2b (This is standard farcaster)
System2 Region2b -> System3 Region3a

So I was thinking I would add the set the "link:" parameter in System1 Region1a to System2 Region2a. Question is what is the syntax??? Is it Region2a, System2, System2/Region2a??

And will this acompish system to system jumps?

Tex
John DiCamillo
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Joined: Sat Feb 28, 2004 7:02 am
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RE: Jumping between systems.

Post by John DiCamillo »

The link value is the name of the region you want to connect (which must be unique in the galaxy). The game will figure out which system it is in. Here is an example:

Code: Select all

 region: {
    name:    Khaital,
    radius:  480e3,
    grid:    20e3,
    orbit:   18e6,
    inclination: 0.49,
    link:    Trellis
 }
 

Note that this is only used to tell the quantum drive menu that it is OK to list a sector in a remote system when you are in this particular region. Farcasters are always point-to-point, so they don't care whether there is a link or not; you just have to assign them a destination farcaster in a remote system.

One more point: the built-in mission editor cannot handle missions that take place in multiple systems. You will need to do some hand-editing of the mission file to make this work. The basic thing you need to do is open up the mission .def file in notepad and insert the additional systems near the top:

Code: Select all

MISSION
 
 name:       "07. Send Lawyers, Guns, and Money"
 type:       ESCORT_FREIGHT
 
 system:     Janus
 system:     Jarnell
 system:     Loris
 system:     Paragon
 system:     Silessia
 system:     Solus
 
 system:     Borova
 region:     Tulkas
 
 start:      "06/16:21:00"
The last system in the list must contain the starting sector for the mission. The example starts in Tulkas in the Borovan system, so I put Borova last and put a line break after the other systems as a visual reminder to me that it needs to stay last.
TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

RE: Jumping between systems.

Post by TexMurphy »

Very cool.

Now Im off to write a def log on my site about what Ive been doing today.. ;)

Tex
Mehrunes
Posts: 257
Joined: Wed Mar 31, 2004 6:56 am
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RE: Jumping between systems.

Post by Mehrunes »

Hey, I had this on my site. *shakes fist*
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Jumping between systems.

Post by TheDeadlyShoe »

Or did you?
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

RE: Jumping between systems.

Post by TexMurphy »

you sure you had it?

If so my stoopid brain didnt comprehend it.

You had the "link:" parameter yes.

But how it works with missions that Ive not seen.

Would be cool if you can add it though.
Tex
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