Scouting Subs

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Xargun
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Scouting Subs

Post by Xargun »

What is the chance of getting a new command for subs: Do Not Attack...

This would enable subs to be better scouts then offensive weapons. I know subs did this in the war - serve as advance scouts and report in enemy ship movements without attacking, so whats the chance we can get this in WitP ? Not sure about the allies, but I know japan has some pretty worthless subs running around with 4 torps - at least it could serve as an early warning bell, or as a nice scout sneaking into enemy bases.

Give them a Scouting TF in which they will only defend themselves and get a bonus on spotting enemy units and identifying them... I think this would be a nice asset - and make their intel a lot more accurate than the rest..

Xargun
Drongo
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RE: Scouting Subs

Post by Drongo »

If ever there was a perfect job for your cautious submarine commanders, it's scouting.
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Ron Saueracker
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RE: Scouting Subs

Post by Ron Saueracker »

Give the sub a non patrol mission such as minelaying or transport. The sub ops code has recently been altered to make subs on these missions avoid combat with enemy TFs. Seems to work so far.[:)]
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MadDawg
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RE: Scouting Subs

Post by MadDawg »

Recently as in the next patch? [:)]

Currently they do seem to attack if on a transport mission. Also, do they still reported spotted enemy ships if they are doing these types of mission?

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Ron Saueracker
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RE: Scouting Subs

Post by Ron Saueracker »

ORIGINAL: MadDawg

Recently as in the next patch? [:)]

Currently they do seem to attack if on a transport mission. Also, do they still reported spotted enemy ships if they are doing these types of mission?

Dawg

Looks like they do report, but can't say right away. Definitely not attacking though. Historically they did on many occasions, US anyway. One instance had USS PERMIT with 111 extra passengers aboard (codebreakers) but he was ordered to conduct attacks. Considering the top secret nature of the passengers, this was foolish.

I'm going to watch how this feature works. A vast number of IJN subs were wasted on transport missions and want to see over time if it prevents losses while on these missions.
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MadDawg
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RE: Scouting Subs

Post by MadDawg »

Thanks for the info Ron [:)]

Currently Im playing the Mariannas PBEM as the Japanese player (silly me, hehe) and sub transport is about the only means I have that is getting some supplies to my troops. Preciously little unfortuantely, but something is better than nothing!

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mongo
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RE: Scouting Subs

Post by mongo »

I was wondering if there is anything in the code that covers the Lifeguard missions? Perhaps transport, but I doubt it.

Occasionally I see a pilot is rescued, but you never really get a sense of where/how.
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ian77
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RE: Scouting Subs

Post by ian77 »

Wait for the sub to fire all torps, and then keep it away from large or AS supported ports. Not perfect by any means, but it should stop attacks, except for the odd surface action against "unarmed" merchant vessels.
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mongo
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RE: Scouting Subs

Post by mongo »

I suppose that'd work Ian, but I have read lots of Lifeguard accounts that have the sub within close range of the target so they can get to pilots downed at the base. That would make it hard on them with the ASW in the game i believe.

Worth a try though - they are only digital

[:)]
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tiredoftryingnames
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RE: Scouting Subs

Post by tiredoftryingnames »

All rescuing is abstracted. Pilots and men from sunken transports are picked up but it's not somethign you control or mess with. It's already a complex game. If you had to transport survivors back to base and put PBYs on rescue missions you'd be even more overwhelmed.
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mongo
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RE: Scouting Subs

Post by mongo »

If you had to transport survivors back to base and put PBYs on rescue missions you'd be even more overwhelmed.

I read you Lima Charlie on that one. The thud y'all heard a day after the DD was put up was me getting halfway through the manual and falling out of my chair [:D]
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Halsey
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RE: Scouting Subs

Post by Halsey »

The scouting mission option was debated a few months ago. The beta testers said that a sub commander would always try to attack any target of opportunity. I disputed that analogy, but was shot down in flames.
I wish you the best in getting them to amend it. I still think it is a relevant mission and should be considered as an option.
UncleBuck
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RE: Scouting Subs

Post by UncleBuck »

Scout Subs, how about the landing of frog men? In UV you could load up a subs worth of Inf. and drop them off at an enemy base. You had a pretty good chance to not be noticed if you didn't attack. This would let you gather Intel. IS this still possible in WitP? Is it possible to actually get some UDT squads in the game? It might be nice to gather Intel at long range with these guys or to use them to get attack bonuses on bases and to remove beach obstacles?
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