For the whole campaign : turn length ?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

erdsja39
Posts: 16
Joined: Thu May 13, 2004 12:45 pm

For the whole campaign : turn length ?

Post by erdsja39 »

All is in the title.

For a whole campaign, which lenght do you take ? One day, two, ... ???

Thanks for your response.

Eric.
User avatar
barbarrossa
Posts: 358
Joined: Thu Mar 25, 2004 1:16 am
Location: Shangri-La

RE: For the whole campaign : turn length ?

Post by barbarrossa »

ORIGINAL: erdsja39

All is in the title.

For a whole campaign, which lenght do you take ? One day, two, ... ???

Thanks for your response.

Eric.

I guess that depends on your definition of what is "pain" and what is "pleasure".[:D]

I'm doing one day turns myself. And there is not enough time in a day for this game! I haven't even read the manual yet![:)]
"It take a brave soldier to be a coward in the Red Army" -- Uncle Joe

"Is it you or I that commands 9th Army, My Fuhrer?" -- Model
erdsja39
Posts: 16
Joined: Thu May 13, 2004 12:45 pm

RE: For the whole campaign : turn length ?

Post by erdsja39 »

I began too with a one day turn length ... but i think that if i want to finish the campaign i should change the length ...
User avatar
Odin
Posts: 1045
Joined: Wed Jan 03, 2001 10:00 am
Location: Germany, Wanne-Eickel

RE: For the whole campaign : turn length ?

Post by Odin »

1 Turn also....if something went wrong i want to know it as soon as possible[8D]
Image
John B
Posts: 100
Joined: Mon Jun 07, 2004 7:22 pm

RE: For the whole campaign : turn length ?

Post by John B »

One turn as well... I tried to do a calculation last night. At the moment I've averaging three turns a day, so how long will it take to get through the whole campaign? Impossible to work out, because apart from potential intervention by wives and the like, as I start my counter-offensives in a big way, each turn is likely to take longer. I'm guessing about 18 months....
John
User avatar
Peever
Posts: 196
Joined: Sun Mar 17, 2002 7:51 am
Location: Minnesota

RE: For the whole campaign : turn length ?

Post by Peever »

ORIGINAL: John B

Impossible to work out, because apart from potential interventionby wives and the like...

How many wives do you have?[:D]
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
User avatar
Moquia
Posts: 174
Joined: Mon Jul 12, 2004 6:19 pm

RE: For the whole campaign : turn length ?

Post by Moquia »

1 day turns against the AI, don't plan on playing much into '43 anyway. Just want to try turning the tide. Playing PBEM, 2 or 3 day turns might be the way to go.
Image
User avatar
jhdeerslayer
Posts: 1224
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

RE: For the whole campaign : turn length ?

Post by jhdeerslayer »

One day but in December 41 with Allies I spend so far mostly quick turns checking up on supply convoys and then ending turn quickly. Once you get the hang of what you need to focus on, it goes quickly other then my 20 minute turn resolution cycle.... I have learned to walk away and come back during some portions of the turn resolution. Pet the dog, kiss the wife, beat the kids, etc... and check out the first combat summary.
John B
Posts: 100
Joined: Mon Jun 07, 2004 7:22 pm

RE: For the whole campaign : turn length ?

Post by John B »

Only one, Thank God -just seems like more sometimes
John
ZOOMIE1980
Posts: 1283
Joined: Fri Apr 09, 2004 5:07 am

RE: For the whole campaign : turn length ?

Post by ZOOMIE1980 »

ORIGINAL: John B

One turn as well... I tried to do a calculation last night. At the moment I've averaging three turns a day, so how long will it take to get through the whole campaign? Impossible to work out, because apart from potential intervention by wives and the like, as I start my counter-offensives in a big way, each turn is likely to take longer. I'm guessing about 18 months....

The two wives later, you get to do it all over again playing the other side...
User avatar
captskillet
Posts: 2493
Joined: Fri Feb 28, 2003 10:21 pm
Location: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers

RE: For the whole campaign : turn length ?

Post by captskillet »

I'm doing 1 day turns and I'm only till Feb 3rd 42 and I got the game the first day (and I am loving every minute of it).
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest

Image
User avatar
Iron Duke
Posts: 529
Joined: Mon Jan 07, 2002 10:00 am
Location: UK

RE: For the whole campaign : turn length ?

Post by Iron Duke »

Hi

Only one way to play - one day at a time[:D][:D]
"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore
Theng
Posts: 259
Joined: Thu Dec 12, 2002 11:22 pm

RE: For the whole campaign : turn length ?

Post by Theng »

You know you can change the cylce length on the fly? In lazy times, I have a 2 day cycle, in fast times a 1 day cycle. I found that 2 day cycles don't save that much time since the computer calculates each day separately
Molon Labe!
Donoda
Posts: 9
Joined: Thu Jul 04, 2002 4:57 pm
Location: Netherlands

RE: For the whole campaign : turn length ?

Post by Donoda »

Jap campaign 15e
Two days turn and it is perfect!

Next time(game) I will try a 3 days turn....
User avatar
riverbravo
Posts: 336
Joined: Thu Jan 16, 2003 10:25 am
Location: Bay St Louis Ms.

RE: For the whole campaign : turn length ?

Post by riverbravo »

Ive made it to March 3 playing 1 day turns.

I have also noticed I can get some good guitar practicing in while I waite for the comp to do its thing.The the occasional click to skip the combat graphics,read reports,make moves,play guitar...repeat.
I laugh at hurricanes!
UncleBuck
Posts: 633
Joined: Fri Oct 31, 2003 8:35 pm
Location: San Diego, CA, USA

RE: For the whole campaign : turn length ?

Post by UncleBuck »

I have not started the Grand Campaign yet. Too Intimidated and time concerned I guess. I was looking at Three day turns if I do it. I just see it taking two hours minimum per turn to go check everything, set recon blah blah blah. Just trying to manage the Philippines for the first few months is got to be a nightmare. I am looking at doing it as Allied.
Image
MengCiao
Posts: 180
Joined: Wed Jul 07, 2004 5:50 pm

RE: For the whole campaign : turn length ?

Post by MengCiao »

I recommend the 1-day turn at least to start the campaign. A lot happens in December 1941 and one day at a time enables you to see it all...I'm playing PBEM and I guess we might space out the turns into 2-3 days later....like when all the Jap carriers are sunk.
The corpus of a thousand battles rises from the flood.
User avatar
WhoCares
Posts: 653
Joined: Tue Jul 06, 2004 9:20 am

RE: For the whole campaign : turn length ?

Post by WhoCares »

While playing the AI I sometimes switched to continuous play and disabled the combat popups, e.g. when I set my invasion TFs and was now just waiting for them to arrive... (while playing AI you can switch it on-the-fly in the preferences) Playing smaller scenarios with limited goals that is.
ImageImage
Thayne
Posts: 748
Joined: Sun Jun 13, 2004 10:49 pm

RE: For the whole campaign : turn length ?

Post by Thayne »

I use 1-day turns. Turn 1 took me over 10 hours, but I jumped straight in without a lot of learning, so it was an issue of "Okay, this is a submarine -- what do I do with submarines?"

Turn 2 took me about 5 hours; turn 3 took closer to 2 hours.

Now, it is possible to do a turn in about 20 minutes -- and much of that is watching the computer play through its turn.

Like others here, this is the time when I go and get myself a new coke, fix a sandwich, start a new load of laundry.

(You don't need to even do this -- there are ways to speed through this procedure. I actually enjoy the opportunity for a break.)

Once you get this huge behemoth moving, it has a great deal of inertia. You watch it move from turn to turn, and make a few minor mid-course corrections along the way.

If you get a major project, that takes a few minutes more (depending on how much planning you do).

I play an average of about 3 turns in an evening; more on weekends.
Alikchi2
Posts: 1786
Joined: Thu May 13, 2004 9:29 pm
Contact:

RE: For the whole campaign : turn length ?

Post by Alikchi2 »

I'm doing two day turns - just to move it along a bit quicker, take a little control away from me, and of course add a little unpredictability to the game..
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”