Multiplayer Fighters

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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TheDeadlyShoe
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Multiplayer Fighters

Post by TheDeadlyShoe »

Down With Maint Times! It's hard enough getting fighters to land as it is- the only way its gonna be worth it in MP is if there's no maint time!

I really don't see any way it can be exploited, and there is literally *zero* point to landing your fighters again... you might as well just retain them as a human shield, so to speak..
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
TexMurphy
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RE: Multiplayer Fighters

Post by TexMurphy »

If you have limmited number of fighters in a mp scenario then for sure there is an idea landing them...

Also if you have limmited numbers and no maint time you will just speed dock and launch freash.. this gives a mad advantages to the defenders.

Tex
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HomeFries
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RE: Multiplayer Fighters

Post by HomeFries »

Why not offer the CVBG commander the option to "hot pit" the fighters, i.e. reload fuel and missiles, but keep the hull and system damage the same?

This would allow for a shorter maintenance time for fleet defense, provide incentive for pilots not to accrue damage during a mission, and maybe provide the desperate action where one takes a wounded fighter back into battle to hold off another wave of bombers.

Perhaps an enhancement for the next patch?
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Pheonix Starflare
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RE: Multiplayer Fighters

Post by Pheonix Starflare »

Well, the missiles could be reloaded 'pit stop' style, but the fuel cant. SS fighters are powered by fusion reactors that reach temeratures of millions(?) of degrees, requiring maintenance crews to wait until it's cooled down to refuel it. This is also why there isn't any mid-'air' refueling.
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

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Mr.Frag
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RE: Multiplayer Fighters

Post by Mr.Frag »

I'm game ... You don't generally get into fuel problems on ship strikes except when fleeing when out of missiles [:D]
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TheDeadlyShoe
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RE: Multiplayer Fighters

Post by TheDeadlyShoe »

It'd be dandy if they didn't list maint time but just hull %. I thought about that, but i figured zero maint time would be easier to get. [8D]
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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Pheonix Starflare
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RE: Multiplayer Fighters

Post by Pheonix Starflare »

Perhaps in addition to the request landing comm option, there could be a 'request re-arm' option in which you land and launch again in like 1 min with full missiles/guns recharged.
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

"What do you get when you cross a chicken and and elephant? Chicken elephant sine(theta)"
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