Why is there even a cancel load troops button???
Moderators: Joel Billings, wdolson, Don Bowen, mogami
Why is there even a cancel load troops button???
When you press this button the troops are still loaded so what's the point? As it is now to get the right load we have to save and start over....save and start over.
Why doensnt the cancel load troops button do just that? Put the troops immediately back so we can try different task force settings.
Oh my gosh it would save so much time, effort, and frustration.
Why doensnt the cancel load troops button do just that? Put the troops immediately back so we can try different task force settings.
Oh my gosh it would save so much time, effort, and frustration.

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RE: Why is there even a cancel load troops button???
Its an easy function to do actually. You cancel the load... UNLOAD, and you're good to go. They're right back where they were. There's a lot of time abstractions in the load/unload function. So you can't just migrate 1000 men on and off a ship in the periods of time allotted. Suffice to say IMHO it works... Others may disagree.

"Send in the Infantry. Tanks cost money... the dead cost nothing..."
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RE: Why is there even a cancel load troops button???
You use this function also to load a partial unit then put supply on the same ship if you are short of ships....had to do that a few times.
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RE: Why is there even a cancel load troops button???
ORIGINAL: rogueusmc
You use this function also to load a partial unit then put supply on the same ship if you are short of ships....had to do that a few times.
Was going to add too that theres LOTS of tactical and/or strategic reasons you would want it available at least. [8D]

"Send in the Infantry. Tanks cost money... the dead cost nothing..."
RE: Why is there even a cancel load troops button???
ORIGINAL: Tanaka
When you press this button the troops are still loaded so what's the point? As it is now to get the right load we have to save and start over....save and start over.
Why doensnt the cancel load troops button do just that? Put the troops immediately back so we can try different task force settings.
Oh my gosh it would save so much time, effort, and frustration.
I think he is after an "undo" button, which would be nice.
RE: Why is there even a cancel load troops button???
ORIGINAL: ian77
ORIGINAL: Tanaka
When you press this button the troops are still loaded so what's the point? As it is now to get the right load we have to save and start over....save and start over.
Why doensnt the cancel load troops button do just that? Put the troops immediately back so we can try different task force settings.
Oh my gosh it would save so much time, effort, and frustration.
I think he is after an "undo" button, which would be nice.
yup exactly [:)]

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https://forums.matrixgames.com/viewtopic.php?t=413785
RE: Why is there even a cancel load troops button???
TF 227 troops unloading over beach at Miri, 31,57
Japanese ground losses:
5430 casualties reported
UNDO UNDO UNDO!!!
[8D]
Japanese ground losses:
5430 casualties reported
UNDO UNDO UNDO!!!
[8D]
RE: Why is there even a cancel load troops button???
OOPS! You got hosed!
RE: Why is there even a cancel load troops button???
Undo is only the wish list, but it is actually very complicated to program because the state is not tracked. Once you click load, it instantly uses up the days allotment to load. Because of this, the undo would need to be able to reverse this action.
Don't hold your breath on this one ... as I always say, save before loading and transfering aircraft so you have your own undo.
Don't hold your breath on this one ... as I always say, save before loading and transfering aircraft so you have your own undo.
- tiredoftryingnames
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RE: Why is there even a cancel load troops button???
Life needs an undo button.
Already done ... Death [:D]
- tiredoftryingnames
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infinitejest
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RE: Why is there even a cancel load troops button???
I think what's being asked for here really isn't a "global" undo that'll cancel the last input the player entered in his turn. Instead what's being asked for is two things: 1) To have a "stop loading troops" button that works just like the current "cancel loading troops" to allow you to load partial units and then put to sea. 2) To have a cancel load troops button that actually reverts you back to where you were before the load.
The player has a means of undoing nearly every other orders issued in the current turn in WitP. There's no way to undo loading except by save/reload which is really kind of a kludgy way to do it, though admittedly it does work.
I won't hold my breath and there's other things I'd rather see added in the UI -- like more hotkeys -- but the load troops issue is singularly annoying.
The player has a means of undoing nearly every other orders issued in the current turn in WitP. There's no way to undo loading except by save/reload which is really kind of a kludgy way to do it, though admittedly it does work.
I won't hold my breath and there's other things I'd rather see added in the UI -- like more hotkeys -- but the load troops issue is singularly annoying.
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RE: Why is there even a cancel load troops button???
ORIGINAL: tiredoftryingnames
Death isn't an undo. That's ctrl alt del
Only if you believe in reincarnation!
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Nvidia GEFORCE GTX1080 w/8 GB
LG 32GK850F 2560x1440
RE: Why is there even a cancel load troops button???
Why does load troops and load only troops behave like this, but load supplies and load fuel does not?ORIGINAL: Mr.Frag
Once you click load, it instantly uses up the days allotment to load. Because of this, the undo would need to be able to reverse this action.
This space reserved for future expansion
RE: Why is there even a cancel load troops button???
Why does load troops and load only troops behave like this, but load supplies and load fuel does not?
So you can get an idea of what it will look like up front instead of getting a rude surprise the next turn.
With supplies and fuel, it's pretty obvious ... with troops, it is not.
RE: Why is there even a cancel load troops button???
ORIGINAL: tiredoftryingnames
Death isn't an undo. That's ctrl alt del
Thought that was ALT-F4? ACK! Killed my post before posting... [:D]
EDIT: Seriously though, I like the way the various features are setup. They just "work" to me. Frag makes a good point about saving before you undertake a major operation. Only makes sense if you ask me. So while an "undo" might seem a good idea, it won't really affect me one way or the other if one gets dropped in. [8D]

"Send in the Infantry. Tanks cost money... the dead cost nothing..."
RE: Why is there even a cancel load troops button???
My concern with loading troops is that it does seem overly complicated for the player. I want to put the 23423432nd division on my AP. Why is it now being loaded on all the APs and part of it being left at home? One of the APs can carry it all according to the stats.
So, you load units one ship at a time and then put them into the task force, I assume. Loading troops onto a transport shouldn't be as iffy as trying to find the enemy carrier fleet. Sometimes you just NEED a button to reverse the very questionable load the AI just did.
So, you load units one ship at a time and then put them into the task force, I assume. Loading troops onto a transport shouldn't be as iffy as trying to find the enemy carrier fleet. Sometimes you just NEED a button to reverse the very questionable load the AI just did.
RE: Why is there even a cancel load troops button???
The game will attempt to load based on what YOU provided.
In the old days, the game would steal ships to make up for your lack of counting skills. This caused problems and frustrations since there is no undo.
We got that auto-add disabled so you are now completely in control.
In the old days, the game would start loading ship by ship until it was all loaded and ships were running empty while others were overflowing.
We got that changed where the load is spread out equally over all the ships you include so no one ship is a torpedo gold mine.
Now, once you understand these and understand that ships will really attempt to load troops in a manner that that can unload in 1 turn (even though you can pack them in like sardines and have them unloading for 5+ turns if you want) you'll start to understand why it is the way it is.
Takes a bit to learn, but once you get it, you'll never forget it [;)]
In the old days, the game would steal ships to make up for your lack of counting skills. This caused problems and frustrations since there is no undo.
We got that auto-add disabled so you are now completely in control.
In the old days, the game would start loading ship by ship until it was all loaded and ships were running empty while others were overflowing.
We got that changed where the load is spread out equally over all the ships you include so no one ship is a torpedo gold mine.
Now, once you understand these and understand that ships will really attempt to load troops in a manner that that can unload in 1 turn (even though you can pack them in like sardines and have them unloading for 5+ turns if you want) you'll start to understand why it is the way it is.
Takes a bit to learn, but once you get it, you'll never forget it [;)]
RE: Why is there even a cancel load troops button???
I can see how different loading techniques would be preferable for different destinations. In my case, I simply was sending part of a division to a rear area computer controlled base. Kind of handing off the troops to the new command, so to speak. I was thinking of shipping efficiency, not storm the beach efficiency.
I will have to get more experience before I see how I've been given complete control of the loading.
I will have to get more experience before I see how I've been given complete control of the loading.








