Why is there even a cancel load troops button???

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: Why is there even a cancel load troops button???

Post by Mr.Frag »

If you want a sardine load, best way is to load a single unit.

Pick a number of same sized ships that exceed the unit size numbers by about 10% and you should get them sitting in the masts. The drawback is that with less ships loading, they spend longer loading and unloading at the ports. A sardine load at a small port will be there a LONG time.
User avatar
donkuchi19
Posts: 1063
Joined: Sun Mar 14, 2004 4:28 pm
Location: Cleveland, Ohio

RE: Why is there even a cancel load troops button???

Post by donkuchi19 »

I think death is more like a CTD.
User avatar
Cap Mandrake
Posts: 20737
Joined: Fri Nov 15, 2002 8:37 am
Location: Southern California

RE: Why is there even a cancel load troops button???

Post by Cap Mandrake »

We got that auto-add disabled so you are now completely in control.

In the old days, the game would start loading ship by ship until it was all loaded and ships were running empty while others were overflowing.

We got that changed where the load is spread out equally over all the ships you include so no one ship is a torpedo gold mine.



Huh. That makes sense.
Image
infinitejest
Posts: 35
Joined: Sun May 16, 2004 2:17 pm
Location: Albquerque, NM

RE: Why is there even a cancel load troops button???

Post by infinitejest »

ORIGINAL: Mr.Frag

With supplies and fuel, it's pretty obvious ... with troops, it is not.

And its non-obviousness is why it would be useful to be able to cancel the load you did, reorganize your task force, and then reload without having to save/reload the turn.
User avatar
tiredoftryingnames
Posts: 488
Joined: Mon Dec 10, 2001 10:00 am
Location: Chesapeake, Virginia

RE: Why is there even a cancel load troops button???

Post by tiredoftryingnames »

The way I handle loading troops is to use one ship type for each unit. I look at the unit screen and it lists the cost in AK, AP and LST. I look at the port where I'm forming the TF to see what is available. If APs are available I pick them, if not I pick AKs and always round up. How much I round up depends on how spread out I want the unit depending on threat levels where they are going. I then use load only troops. With load only troops and all of the ship type I picked having a total capacity over the load cost listed on the unit screen I never have problems. If you mix ships and do a regular load that adds supplies you might have parts left behind. This works for more than one unit as long as the total cost of the units doesn't exceed the TF capacity. Supplies for an invasion I put in a seperate TF and either command the two seperate or combine them at sea once they are loaded.
Image
User avatar
Cmdrcain
Posts: 1161
Joined: Mon Aug 21, 2000 8:00 am
Location: Rebuilding FLA, Busy Repairing!
Contact:

RE: Why is there even a cancel load troops button???

Post by Cmdrcain »

ORIGINAL: tiredoftryingnames

Death isn't an undo. That's ctrl alt del


Nope, thats just a re-boot... Re-Incranation, nope Death is more like an powersurge taking your PC's MoBo and HD out no reboot, no re-incarnation, "its dead, Jim"

[:D][:D][:D]
Noise? What Noise? It's sooooo quiet and Peaceful!
Image
Battlestar Pegasus
User avatar
Cmdrcain
Posts: 1161
Joined: Mon Aug 21, 2000 8:00 am
Location: Rebuilding FLA, Busy Repairing!
Contact:

RE: Why is there even a cancel load troops button???

Post by Cmdrcain »

ORIGINAL: Arnir

My concern with loading troops is that it does seem overly complicated for the player. I want to put the 23423432nd division on my AP. Why is it now being loaded on all the APs and part of it being left at home? One of the APs can carry it all according to the stats.

So, you load units one ship at a time and then put them into the task force, I assume. Loading troops onto a transport shouldn't be as iffy as trying to find the enemy carrier fleet. Sometimes you just NEED a button to reverse the very questionable load the AI just did.


Actually, look at it from a gameplay view:

You have a TF, you order IT to Load a troop unit, It will thereby load that one unit on ALL the ships in the TF then unless hit load only troops , supplies and fuel fills out empty spaces..

Looking at it that way it makes sense, you put all on one ship, you put all eggs in one basket, lose the ship you lose all.

But if say one units loaded on a tf of 6 Ap/AK's then its spread out
and if a sub or plane attk sinks some, you STILL have the Unit through with some lose... but you still have the Unit which can build back up after landed with reinfs.

So I've figured out its best to form 2-3 ship TF's load EACH with
ONE Unit, spread out over them, then after I have loaded troops, i re-form ALL (If their all going to same place ) into ONE Task force.

What is more, if sunk, with other ships in TF, there can be some rescued, I had it happen, an Ap sunk and a message that survivors were being rescued by remainder of the TF.

I've pretty much figured for most units unless overly large
one AP and 2 AK's in a TF for each unit, load troops onto them then reform the 2-4 small Tf into one before sending out works well and
I don't lose a whole unit if One ship is sunk
Noise? What Noise? It's sooooo quiet and Peaceful!
Image
Battlestar Pegasus
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”