Buildings don't display deathspiral explosions...

This is the place for all questions related to modding Starshatter.
Post Reply
Mehrunes
Posts: 257
Joined: Wed Mar 31, 2004 6:56 am
Contact:

Buildings don't display deathspiral explosions...

Post by Mehrunes »

Do any ground objects display the non-final explosions right? [&:]

edit: Actually, it seems to be anything that's in direct contact with the ground, including LCA's.
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Buildings don't display deathspiral explosions...

Post by TheDeadlyShoe »

O_o?

I recall the debris and everything being on the ground when I was fiddling with battletech in Beta. I can't say I recall if the deathspiral ever executed, but I know the Debris did. I think that's on purpose, though, so fighters don't spin around on the ground before exploding.

Hm. Just tested. No deathspiral. I still think flaming debris on the ground looks awesome though.

Hmm... maybe a parameter would do for it? groundspiral:true or something.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
Mehrunes
Posts: 257
Joined: Wed Mar 31, 2004 6:56 am
Contact:

RE: Buildings don't display deathspiral explosions...

Post by Mehrunes »

It's probably to do with the smoke floating up for ground explosions. I might be able to hover an LCA just above the ground to get around it, and with any luck the crater debris will sit nicely where it's supposed to.
Post Reply

Return to “Starshatter Modding Forum”