and another! modfile

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DamoclesX
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and another! modfile

Post by DamoclesX »

Okay, I cant remember how to use this file, I used it before but I"m doing something wrong here.

How exactly do you setup your dir structure and what files do you need where, and where do you run this baby.

I"m working towards inc releases of the ships, to get basic feedback and fixing problems bit by bit as I work towards enought "mass" to begin the total conversion

however I cant get the dat that I create to load lol!
Jason Blaz
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Mehrunes
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RE: and another! modfile

Post by Mehrunes »

Look down to "modfile.exe works?". The link is...

http://www.matrixgames.com/default.asp? ... umid%3D115

There's also a link to a small example mod I put up near the bottom of the thread.
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DamoclesX
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RE: and another! modfile

Post by DamoclesX »

we;ll

i found the problem and its annoying me

everything will work until I put the weapon sub directorys in I have the defs in the weapons dir and the effects for the defs in subs, like /weapons/pulse_graphics or the like
if I put those sub dirs in the modfile will not even load

any ideas?
Jason Blaz
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Mehrunes
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RE: and another! modfile

Post by Mehrunes »

I'm sorry, I can't recreate that. I've reuploaded the sample mod with weapons art and sound in subdirectories. It works fine for me, make sure your mod_info.def is filled out right and everything's in the right place.

Sample Mod Rar
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DamoclesX
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RE: and another! modfile

Post by DamoclesX »

its a test

its got to be

the mod gods are testing me

they are trying to see if I will snap if they make every....single...task.. and impossible....uphill..battle

*eye twitches*
Jason Blaz
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Mehrunes
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Joined: Wed Mar 31, 2004 6:56 am
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RE: and another! modfile

Post by Mehrunes »

Don't burst a blood vessel! Think happy thoughts. [:)]
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