wish list for patch

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IronDuke_slith
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by IronDuke_slith »

ORIGINAL: Kid
ORIGINAL: CommC

Another thing I would like to add to the wish list (which should be fairly simple to code) is multi-hex patrol zones for ASW TFs and submarines. This could also be extended to surface combat TFs, although I don't want to open any cans of worms.

What is on the list is an option that would work a lot like the Continuous Supply option except it would be Continuous Patrol for ASW. The ASW TF would be given a DH and it would patrol back and forth between that hex and its homeport. Because submarine contact is checked for each hex, the ASW TF would be "patrolling" each hex it passes through.

Kid,
Fabulous idea if you can get it in. There are all sorts of straits and choke points and so on that would benefit from an ASW TF prowling back and forth.

Regards,
IronDuke
pad152
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RE: Wish List

Post by pad152 »

Grotius
I'd like to see the computer select more sensible destinations for crippled TFs. Right now it defaults to the home base, even if there's a suitable port closer by.

If this is true it's a bug! the computer AI should now dock damaged ships in the nearest size three port! This was my biggest complaint in UV where 30% or more ships were lost because the AI didn't manage damaged ships.
myros
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RE: Wish List

Post by myros »

It seems to be not considering what is between it and the nearest size 3 then, which may be harder to code of course.

eg. I damaged 2 Japanaese BBs just south of the PI, the AI already owned manila but rather than head that way through safe waters (it owned all of the PI) it headed west through the straights to the ports it ownded south of singapore. Taking it past 3 of my bases with many planesm subs, PTs etc ..needless to say they never made it home.


As far as my wish for the patch .... waypoints!! :) I see the AI is now using refuel waypoints in the autoconvoy system I would like the same ability for all my TFs ... its just basic navigation ..go here then here. Pretty much the way to plot a course since sails were invented. And it would cut down a little more on uneeded micromangement.

Myros
Vaevictis_386
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RE: wish list for patch

Post by Vaevictis_386 »

When you click on an airfield you get a great chart of all the air units. Awesome improvement over UV in the way one can sort the units and see their missions on the chart.

In the next patch, could we get something to allow us to see a similar chart for all the planes on all the carriers in a TF?

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Cmdrcain
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by Cmdrcain »

ORIGINAL: IronDuke
ORIGINAL: Kid
ORIGINAL: CommC

Another thing I would like to add to the wish list (which should be fairly simple to code) is multi-hex patrol zones for ASW TFs and submarines. This could also be extended to surface combat TFs, although I don't want to open any cans of worms.

What is on the list is an option that would work a lot like the Continuous Supply option except it would be Continuous Patrol for ASW. The ASW TF would be given a DH and it would patrol back and forth between that hex and its homeport. Because submarine contact is checked for each hex, the ASW TF would be "patrolling" each hex it passes through.

Kid,
Fabulous idea if you can get it in. There are all sorts of straits and choke points and so on that would benefit from an ASW TF prowling back and forth.

Regards,
IronDuke


And for those wanting to control Subs... maybe a continous Sub patrol so you could set 1 or a group of 2 to go to, stay then go to re arm-refuel and go back to certain areas..
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Xargun
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by Xargun »

Not sure if anyone has mentioned it but when you pull up the unit screen at a base can the fatigue and disruption be listed there as well ? It would make figuring out which units are ready for a fight and which are not much easier without having to look through each and every unit.

Xargun

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Antonius
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by Antonius »

Also about ground forces:

1) give us some help identifying on the map and/or in base screens which units have movement orders.

2) give an estimated arrival time at the objective

3) from the base screen give us a list of ground units ordered to move to it

ORIGINAL: Xargun

Not sure if anyone has mentioned it but when you pull up the unit screen at a base can the fatigue and disruption be listed there as well ? It would make figuring out which units are ready for a fight and which are not much easier without having to look through each and every unit.

Xargun
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GBirkn
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by GBirkn »

A couple of additional thoughts:

-- It would be very helpful to be able to filter the lists of all ground units and all land-based air units by HQ attachment (CentPac, SoPac, etc.). Ideally, this would work along with the current type filters, so that you could easily get a list of, say, all Infantry units attached to SWPac.

it already does this

-- When clicking on the name of a ship in the future ship arrival list, the class of the ship should be displayed.
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WhoCares
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by WhoCares »

It would be nice to see (and sort the according list) of the various kinds of commanders according to the job they are best at. There seem to be few Air Transport commanders and if you feel like assigning one to a squad it might take you a while to click through the whole list...

Generally, the sort functionality could be extended. E.g. in a list of planes of a base, you might want to sort them by plane type and number of planes ready.

For Air Combat TFs it would be nice to have a list of all air units (maybe with an option to see CV-based units only). For Air Groups on a CV it would nice to see the mission they are assigned to.

On the air units display, it would be nice to see which groups are on night/day missions.
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DrewMatrix
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RE: wish list for patch

Post by DrewMatrix »

When making a new TF it would be faster if I could at least doubleclick on the mission (Transport, Surface Combat etc) and go straight to the list of ships to add, without having to click that "done" button at the bottom of the list of missions.

Actually I don't see any reason for that button at all. And having to move the mouse down to accurately click that tiny button is one extra time waster, particularly when making several TFs, for example with the Subs at a base


It's there for those of us who don't always select the Mission we really wanted. Its gives us the oppertunity to change it before moving on.
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DrewMatrix
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RE: wish list for patch

Post by DrewMatrix »

How about letting players destroy stockpiles of supply/fuel/resournces and oil?

There should be limits. You can probably only dump so much per turn, perhaps a function of the total manpower (+ a boost for Engineers) in the base.

And there could, perhaps, be a PP cost, particularly for destroying ABDA Oil.

Abd you might make it only possible once there is an enemy LCU actually in the hex with your base.

Me, I am running all this Oil from the ABDA region to northern Australia the first couple of months of the war, just to keep the Japanese from using it.

Sorry, but this issue was debated forever during the development and the solution was to let Eng units damage the base when its capture. This will not be changed.
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dtravel
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RE: wish list for patch

Post by dtravel »

When sending ships on Mine Warfare missions, I'd like the confirmation message to say whether the ships are going to LAY or SWEEP mines. The difference can be rather important.
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Tenzan
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RE: wish list for patch

Post by Tenzan »

Please, please add previous and next buttons to the database viewer, Looking at all the cruisers, or the like and comparing them is extremely tedious...extremely

already on the list
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RE: wish list for patch

Post by SunDevil_MatrixForum »

1. I looked and did not see this posted, but if it is, I apologize.

In any campaign, playing either the Japanese or Americans
1. from the main map
2. I click on an airfield icon, it brings up a list of planes at the base
3. I click on a plane squadron, look at its details and then click on the back button
4. It takes me to the main map screen again.

Isn't suppose to take me back to the list of planes at the current base instead? It's a minor bug, just annoying I guess, but thought I would mention it.

2. I would be nice to be able to recon or do something to know what the port and airfield ratings are on the beaches or the red dots that mark places that bases can be built. Knowing what the future values are is realistic in the sense that the US would send engineers out to find an island to support its army. As of right now it seems like its a guess in order to find out whether you are going to be able to build a big enough port or airfield there. Thanks
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Xargun
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RE: wish list for patch

Post by Xargun »

Any idea when this patch will be available ? Even a rough guess would be nice.

Xargun
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siRkid
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RE: wish list for patch

Post by siRkid »

ORIGINAL: MadDawg
ORIGINAL: Mr.Frag

Turn resolution will continue to get slower as more stuff gets added. Can't really be helped. Everything adds to the duration of a turn.


If possible, any chance of loosing the on screen message that adds a game 'pause' to processing things like 'Spitting Task Forces', etc, and just keep the pauase for important things to the player like battles and recon reports?

I like a longer pause so I can actually read the recon reports but at the moment I find that I am having to constantly skip these things that dont really matter to the player and Im not really interested in. If you dont skip these they add to a turn considerably.

Dawg
Point Luck

If you give me a specific list of the items you would like to see removed, I'll add it to the list.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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Mike Scholl
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RE: wish list for patch

Post by Mike Scholl »

ORIGINAL: dtravel

When sending ships on Mine Warfare missions, I'd like the confirmation message to say whether the ships are going to LAY or SWEEP mines. The difference can be rather important.

AMEN! And it would be doubly nice if a Mine Laying Mission had a "pick target" feature
so you could be sure of putting the mine-field exactly where you mean to.
infinitejest
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RE: wish list for patch

Post by infinitejest »

Another wish:

It'd be really nice to see secondary mission indicated in the List All Naval Aircraft and List All LBA displays, especially since so many planes are often on Naval attack and performing a critical secondary mission also.

So the wish is either:
1) add a Secondary Mission column to these displays
2) or add a mnemonic to the Mission column that represents the secondary mission (for example Naval-A, Naval-P, Naval-Re, Naval-Rs for Naval attack missions with secondary missions Airfield, Port, Recon, and Rest respectively).

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latosusi
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RE: wish list for patch

Post by latosusi »

And transparent window when ordering destinations?[&o]
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dtravel
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RE: wish list for patch

Post by dtravel »

ORIGINAL: SunDevil

2. I would be nice to be able to recon or do something to know what the port and airfield ratings are on the beaches or the red dots that mark places that bases can be built. Knowing what the future values are is realistic in the sense that the US would send engineers out to find an island to support its army. As of right now it seems like its a guess in order to find out whether you are going to be able to build a big enough port or airfield there. Thanks

If you hover the pointer over the dot, a "rollover" text should appear listing the SRS of the potential port and airfield. At least, it does in my copy.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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