The use of gliders?!?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Post Reply
pax27
Posts: 125
Joined: Fri Oct 19, 2001 8:00 am
Location: Sweden

The use of gliders?!?

Post by pax27 »

How do I take advantage of the Gliders in the game?
What are the pros and cons of the Glider?
Are they infact useless?
And another note, why does the Cargo Aircrafts (at lest german) carry only 20 men when a platoon of FJ has 44 men? It´s pretty darn hard to get ´em all in without wasting a cargo plane just for the MG´s? argh...
john g
Posts: 911
Joined: Fri Oct 06, 2000 8:00 am
Location: college station, tx usa

Post by john g »

Originally posted by pax27:
How do I take advantage of the Gliders in the game?
What are the pros and cons of the Glider?
Are they infact useless?
And another note, why does the Cargo Aircrafts (at lest german) carry only 20 men when a platoon of FJ has 44 men? It´s pretty darn hard to get ´em all in without wasting a cargo plane just for the MG´s? argh...

Perhaps you are thinking too small, try a company size drop with the squads loaded in ju52's and the mg's, some 28/20 at guns, your A0 and what ever will fit coming in via gliders. If you just want to get a platoon there, I would leave the mg behind to work their way overland.

Gliders can bring in arty, engineers, for the Brits airborne tanks, snipers etc. I consider them more important than the paras jumping from planes. It might be less of a choice if the DFS230 had it's mg, which was supposed to be used during the landing and to support the troops just after landing.
thanks, John.

thanks, John.
Jack
Posts: 279
Joined: Thu May 25, 2000 8:00 am
Location: Canada

Post by Jack »

If you want to use Gliders I recommend at least a Coy. Don't forget you also now have the option to land on other than turn 1. This makes a PBEM opponent think of what he wants to leave behind, or to attack with everybody up. I remember bringing in a whole Battalion of infantry. I learnt the hard way when you bring them in come in from the rear as to avoid AA fire at all cost. Does it ever screw up your oppenent if you are using the CC option because now he has to go the other way and hope he has enough orders for his units to do the job.
ruxius
Posts: 714
Joined: Fri May 05, 2000 8:00 am
Location: ITALY

Post by ruxius »

Also do not forget scenario's needs ! maybe they were not practical for two players games...where battle points are crucial..but if you play for a while an historical designer role maybe you will be very happy they are provided in the game..
As for cargo carry I have no comment..I am not sure but I would also add that we lack Cargo planes..planes which can land and deploy tanks more in addiction to infantry...
let them be leaded by AI animation I don't care ..but we lack them !
Italian Soldier,German Discipline!
Salonen
Posts: 22
Joined: Mon Nov 19, 2001 10:00 am
Location: Finland
Contact:

Post by Salonen »

In my opinion, gliders are good things. I use them in two job (In multiplayer). The first thing is to move infantry fast from point A to point B. If this is your primary task, use special forces if you can. They have weapons against anything. Land in some good area or field with some cover nearby. Then lead your small(?) group an let your enemy suffer. The second job for gliders is to be a decoy. Send some small units like snipers or other fast and small groups. When your enemy notices your gliders, he/she must send something to backhexes if there ain't anyone. And if that happens, the front will be weakened for your main forces.
The crimes against us must be revenged.

Commander Saloway to General Staff
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”