Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

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Apollo11
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Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by Apollo11 »

NOTE: this was originally written for UV (long long ago) but I think it can be applied to WitP as well!


Hi all,

I know that many UV players find troop loading very cumbersome in UV and that
they have problem(s) loading troops on transport ships in "Transport" TFs.

I never had... :-)

This is how I do it...


Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs

#1
Write on paper the names of units you want to load. Also write how much space
they will take on ships.


#2
Create separate TF for each unit you want to load. The size of such TF depends
on available ships and other issues (i.e. larger ships are faster but they
load/unload slower - it's your choice).

The cargo space in any such created TF should be equal to or larger than unit
you want to load on it (i.e. if you want to load Japanese Inf regiment with
6900 load points you must create TF with at least 7000 points of cargo space).


#3
If there are more transport ships (i.e. APs and AKs) in harbour than what you
need put them all in one auxiliary/temporary TF. This is to stop UV to
automatically add ships to your "Transport" TFs if it thinks you allocated
insufficient cargo points on ships).


#4
Load every unit on appropriate TF (the units will start loading).


#5
Join all TFs into first one.

Now all ships are in single TF and they will continue to load their allocated troops.


#6
Disband auxiliary/temporary "Transport" TF (it is no longer needed).


This way you effectively create single TF and have all the ships load all
units you want in manner you want.

Nice and easy - isn't it !!!


I hope you will like this... this method never failed me... :-)

Enjoy!


Leo "Apollo11"
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by Jaypea »

I just made a post of this exact same process which I also use. Works great
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by Apollo11 »

Hi all,
ORIGINAL: Jaypea

I just made a post of this exact same process which I also use. Works great

Yep... works great... BTW I always thought that was the "one and only proper way" (like in that old military proverb)... [;)]


Here is my original UV thread about that (March 28 2003):

http://www.matrixgames.com/default.asp? ... 6mpage%3D1


Leo "Apollo11"


P.S. [Edit]
Ahhh... how long ago now it seems when we played UV and WitP was just idea on horizon... [;)]
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by jonny211 »

Hmmm... troop loading is a bit of a nightmare!

I find that if I load the wrong unit by mistake I then can't unload it again at the same port, even if I send the TF out to sea for a turn then back in again. Is that a bug???

Jon
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by Apollo11 »

Hi all,
ORIGINAL: jonny211

Hmmm... troop loading is a bit of a nightmare!

I find that if I load the wrong unit by mistake I then can't unload it again at the same port, even if I send the TF out to sea for a turn then back in again. Is that a bug???

Jon

From UV days (2 years almost!) I learned to _ALWAYS_ save the game before attempting any new load operation.

If you follow that simple rule you will be much much happier... [;)]


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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by jonny211 »

I think that's the best idea!
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by dtravel »

ORIGINAL: Apollo11

#1
Write on paper the names of units you want to load. Also write how much space
they will take on ships.


#2
Create separate TF for each unit you want to load. The size of such TF depends
on available ships and other issues (i.e. larger ships are faster but they
load/unload slower - it's your choice).

The cargo space in any such created TF should be equal to or larger than unit
you want to load on it (i.e. if you want to load Japanese Inf regiment with
6900 load points you must create TF with at least 7000 points of cargo space).

This would be fine except it appears that the load points requirement given in the LCU screen is WRONG! People are trying to load a unit that says it would take 2,000 AP to carry onto a 3,000 AP ship and finding that two/thirds of the unit gets left behind.
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by Mr.Frag »

This would be fine except it appears that the load points requirement given in the LCU screen is WRONG! People are trying to load a unit that says it would take 2,000 AP to carry onto a 3,000 AP ship and finding that two/thirds of the unit gets left behind.

The problem is that most units are mixed in content with parts fitting better on AK's then AP's. The numbers are not wrong if you look at the load factors. They are dead on.

You just need to understand the breakdown of the unit and remember that some of the stuff will require more space then reported. Don't try and pack so tight and you'll be fine.
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by UncleBuck »

So a safe rule of thumb then Frag would be to add an AK to any AP force that is loading a large unit? I mean an AP or AK can load the small 30 AV support Eng groups no sweat, but an Inf. Battalion would benefit from having a 1:3 ratio of AK's to AP's?
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by Nikademus »

safest rule of thumb is to pad your TF. (i.e if you require 2000 AP points, create an AP TF with at least 2500-3000 worth)
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by Capt Cliff »

Why are we, The Admiral (mucho pomposo), doing the harbor masters job!! Let's simplify this routine, I want these guy's (LCU) in this TF and then I am provided a list of ships. I select the ones I want and CAN'T exit until all the loading requirements are statisfied for ALL the troops selected!
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by rogueusmc »

ORIGINAL: Mr.Frag

Don't try and pack so tight and you'll be fine.

And if ya load them looser, the units load onto ships with some supply added so they aren't standing in line on the beach to be dealt supplies.
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by myros »

For combat landings I also try and spread out the load even more. I figure 10 ships with 50% load of troops will dump the whole unit out faster than 5 ships with 100% load. Correct or faulty thinking? ;)

Course, even if true its not alwasy possible or practical to have that many spare ships.

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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by mjk428 »

ORIGINAL: myros

For combat landings I also try and spread out the load even more. I figure 10 ships with 50% load of troops will dump the whole unit out faster than 5 ships with 100% load. Correct or faulty thinking? ;)

Course, even if true its not alwasy possible or practical to have that many spare ships.

Myros

I use the 70% rule even when not anticipating combat. Seemed required in UV - Example: A 1400 load size unit will fit nicely in a size 2000 AP. Anything higher than that couldn't be relied upon. Of course I still save first, just in case.

Another important thing to add to the list is to not replenish and then load troops. Not enough op points and it seems to screw things up. Haven't had problems loading and then replenishing in the same turn though.
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by freeboy »

Myros, correct as I see it.. I like to partial load and take a quick base, then reload.. when they are partial loading they load and unload very fast
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by DrewMatrix »

Another useful method:

Make a TF with AKs/APs, load the unit.

See that you didn't get it all (usually the case for me)

Make another small Transport TF, load the rest

(repeat as needed if you are unlucky or clumsy)

Once the entire LCU has been loaded, _then_ merge those 2-3 Transport TFs into one and send it on its way.
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by Apollo11 »

Hi all,
ORIGINAL: Mr.Frag
This would be fine except it appears that the load points requirement given in the LCU screen is WRONG! People are trying to load a unit that says it would take 2,000 AP to carry onto a 3,000 AP ship and finding that two/thirds of the unit gets left behind.

The problem is that most units are mixed in content with parts fitting better on AK's then AP's. The numbers are not wrong if you look at the load factors. They are dead on.

You just need to understand the breakdown of the unit and remember that some of the stuff will require more space then reported. Don't try and pack so tight and you'll be fine.

As Raymond says LCUs in WitP come with various equipment of different size that fits best (or only) on specifics ship types.

So, create your "Transport" TFs with great care (and save game a lot)... [;)]


IMHO, this is _GREAT_ change from UV (where you cloud, for example, "Fast Transport" whole division including heavy equipment like tanks in one turn) - this is no longer possible in WitP!!!


Also there is nice loadout table in WitP manual we should all pay close attention to!


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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by dtravel »

I'm back!!!! [:D]

ORIGINAL: Apollo11

Also there is nice loadout table in WitP manual we should all pay close attention to!

Leo "Apollo11"

Well, it is always nice to know some of the factors that the computer is taking into account behind the scenes when it calculates how much shipping space I need.
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by worr »

I've had troops land from an AP task force that both carried the unit and supplies. First day at the beach, the troops have unloaded, almost entirely. But without any supply.

First of all, is that correct?

Second, does it make sense to send another TF with just supply, so that supplies go to the beach right away.

This would allow an attack a day earlier.

Worr, out
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RE: Leo's "recipe" for best possible (for me) loading of troops on "Transport" TFs...

Post by 2Stepper »

You know? While I can understand SOME things getting on folks nerves, I never understood this one. I mean lets think about it for a minute. You're the allies... You want to load a full division onto transports. How long should it take? A single turn? MAYBE if you're doing a 3 turn cycle.

Less you think? Sure hope not. Its usually 10000 guys plus support equipment just to get the unit on board. Thats not withstanding any amount of supplies you want to load.

So no, I'm totally cool with the transport load process. Little slow? Its supposed to be. Sides, where's that "grog" spirit?!?! Time to open another cold one... think about what you're going to do with those boys you just loaded up, then send em to war! [8D]
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