Magic models /complexity/texturing

This is the place for all questions related to modding Starshatter.
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ANUBIS
Posts: 25
Joined: Wed Jul 21, 2004 7:19 pm

Magic models /complexity/texturing

Post by ANUBIS »

I'm really getting the hang of this Magic modeler.
Making some really sweet (IMO) ships.

I worry though that my models may have too much complexity to them, high number of verts.
I dunno how to attach an example..

Is there an easy way to minimize complexity without remaking an entire model?
Or is it important in the first place?

And is there a web site with a tutorial on texturing? The only stuff I can find is all in Greek. (Noob)
Abortion has killed more people than nuclear weapons.
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Magic models /complexity/texturing

Post by TheDeadlyShoe »

Usually reducing complexity of a model is difficult, imho easier to just make a new one... or at least new sections of the model. :g:

I know there's 3d tutorials all voer the web but mostly those are for specific 3d apps and I dont know of any that are useful in general although I'm sure they are out there.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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