wish list for patch
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: wish list for patch
Currently in the combat report we are given figures that have fog of war applied to both friendly an enemy units. I think it would be very useful if there was an indicator as to your units actual losses in the last turn of combat when you examine them in the following turn. Two ideas of how this could work...
* Currently there is a toggle to display a units true TOE. Why not have this button cycle through current strength, TOE strength and last turns losses? A similar toggle could work for aircraft losses.
* A simplier option would be to just have a red number next to air and land unit counts in brackets which would simply be the amount of losses taken by the unit during the last turn of operations. For aircaft this would just be planes, for land units this number would be next to squads, guns, weapons, etc.
Added to list
I think this would give players a much better feel for how their units are peforming in combat (both air and land) and also give players an idea as to how effectives different types of attacks are (bombarment, air bombing, etc).
Dawg
* Currently there is a toggle to display a units true TOE. Why not have this button cycle through current strength, TOE strength and last turns losses? A similar toggle could work for aircraft losses.
* A simplier option would be to just have a red number next to air and land unit counts in brackets which would simply be the amount of losses taken by the unit during the last turn of operations. For aircaft this would just be planes, for land units this number would be next to squads, guns, weapons, etc.
Added to list
I think this would give players a much better feel for how their units are peforming in combat (both air and land) and also give players an idea as to how effectives different types of attacks are (bombarment, air bombing, etc).
Dawg
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- Posts: 532
- Joined: Thu Aug 02, 2001 8:00 am
RE: wish list for patch
i wish to get a "correct" fow....
Fow on means, in the combat screen YOU see only your results and the losses of the enemies through the fow filter...
this should be quite easy, cause the game knew if you are looking as the allied or the japanese... if you want, you get in the combat screen ONLY fow for both sides, in the printed Logfile and the report your actual losses exactly...
i think that the comander of an airgroup with 24 planes will know that he lost only 12 and not 43 planes of his 24 [:)]
With fow off you should get 100% correct numbers.
Oh, i find it funny that you do not know something about real results but if a sub is killed you know your enemy lost CMDR M.Morton.. (for example)... i allways thought that this should be really unknown.
also, for the subs, this should be 100% fow... even for the own side... a weekly radio information, thats it... so the computer will manage the subs...
you allways can choose the sub (as you think it exists), click it on a position and thats it... if it radioed its position, you can cklick it from the map, all others get their commands via radio... so if allied intel can read it, you get an advice to visit x/y with a asw-group...
I fear this can´t be done, but maybe in a mediteran game with the HUGE impact of german subs, this could be redone... the witp-system for subs is not really good (but hell, i am no programmer and as a customer it is allways easy ! so no bashing, just a wish to make it better - if possible)...
Did i mention the Airgroup/Vessel history in the sunk statistic ?
I would LOVE a comment like "sunk by AII-3 Datei Kates 28/04/42 near Lunga"..
Fow on means, in the combat screen YOU see only your results and the losses of the enemies through the fow filter...
this should be quite easy, cause the game knew if you are looking as the allied or the japanese... if you want, you get in the combat screen ONLY fow for both sides, in the printed Logfile and the report your actual losses exactly...
i think that the comander of an airgroup with 24 planes will know that he lost only 12 and not 43 planes of his 24 [:)]
With fow off you should get 100% correct numbers.
Oh, i find it funny that you do not know something about real results but if a sub is killed you know your enemy lost CMDR M.Morton.. (for example)... i allways thought that this should be really unknown.
also, for the subs, this should be 100% fow... even for the own side... a weekly radio information, thats it... so the computer will manage the subs...
you allways can choose the sub (as you think it exists), click it on a position and thats it... if it radioed its position, you can cklick it from the map, all others get their commands via radio... so if allied intel can read it, you get an advice to visit x/y with a asw-group...
I fear this can´t be done, but maybe in a mediteran game with the HUGE impact of german subs, this could be redone... the witp-system for subs is not really good (but hell, i am no programmer and as a customer it is allways easy ! so no bashing, just a wish to make it better - if possible)...
Did i mention the Airgroup/Vessel history in the sunk statistic ?
I would LOVE a comment like "sunk by AII-3 Datei Kates 28/04/42 near Lunga"..
Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit
RE: wish list for patch
How soon can we expect a new patch and will it be compatible with current saved games?
- rhohltjr
- Posts: 541
- Joined: Thu Apr 27, 2000 8:00 am
- Location: When I play pacific wargames, I expect smarter AI.
RE: wish list for patch
YES. [&o] I would take this further. I haven't studied the Editor fully, perhaps this is already do-able. If there is some sort of script ability in the editor, I would like the ability to script change game save files by zones of control, (yeah I don't have the patienceORIGINAL: Captain Cruft
I would like a command line interface, it could go in the scrolling message box at the bottom.
I'm not talking about a full scripting language, just a simple "set tf", "show tf" type of thing e.g.
Code: Select all
witp> show tf 2001 TF 2001, loc 42,34 Base PH, Dest Suva 12 Ships: 4 x DD, 8 x AK etc etc. witp> set tf 2001 dest=Noumea witp> show tf 2001 TF 2001, loc 42,34 Base PH, Dest Noumea 12 Ships: 4 x DD, 8 x AK etc etc.
Would make things a lot quicker than the current clickfest.

My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
RE: wish list for patch
I`d like you Matrix guys to STOP adding any more features to the Game that take Processor Power because the AI turns are already painfully slow in the full campaign.
RE: wish list for patch
If we cannot have way points,I am currently using one of my own by sending convoys from Frisco to the area around Fiji.(Safe distance from the Japanese).Unfortanately,if the convoy reaches it's "destination",and it is mid-ocean,it returns to Frisco(if not caught)..
On the other hand,if I send it right to Fiji,it will start unloading,(which I must then stop,which eats up a day)..
I suggest when initially giving destination orders(in Frisco,we be given an option of which theatre it is headed for(along with the destination),so if it reaches the "waypoint",it wont return to Frisco,but will at least head for the nearest (logical) alternative..[&o]
On the other hand,if I send it right to Fiji,it will start unloading,(which I must then stop,which eats up a day)..
I suggest when initially giving destination orders(in Frisco,we be given an option of which theatre it is headed for(along with the destination),so if it reaches the "waypoint",it wont return to Frisco,but will at least head for the nearest (logical) alternative..[&o]

RE: wish list for patch
If we cannot have way points,I am currently using one of my own by sending convoys from Frisco to the area around Fiji.(Safe distance from the Japanese).Unfortanately,if the convoy reaches it's "destination",and it is mid-ocean,it returns to Frisco(if not caught)..
On the other hand,if I send it right to Fiji,it will start unloading,(which I must then stop,which eats up a day)..
I suggest when initially giving destination orders(in Frisco,we be given an option of which theatre it is headed for(along with the destination),so if it reaches the "waypoint",it wont return to Frisco,but will at least head for the nearest (logical) alternative
#1 - Set "Do not Retire"
#2 - Set "Do not Unload"
Cures both of your issues.
RE: wish list for patch
The ability to target a specific enemy TF.
There are times I've gotten good reports from coastwatchers, naval search a/c and recon a/c that indicates a enemy CV or other capital ship(s) operating in a particular area. I have a CV of my own in the vacinity and would like to send all the Dive Bombers and Torpedo bombers into the last best-known position of the enemy CV with the understanding that they are to attack the TF, if it is not found they are to return to the TF, not attack a bunch of patrol boats and AKs they might encounter. I want to keep my operations covert and don't want to expend ordinance/supplies on these targets. I'd hate to finally get a excellant fix on capital ships only to have no ordinance as it has been dropped on barges and a bunch of coastal transports.
-Tige
There are times I've gotten good reports from coastwatchers, naval search a/c and recon a/c that indicates a enemy CV or other capital ship(s) operating in a particular area. I have a CV of my own in the vacinity and would like to send all the Dive Bombers and Torpedo bombers into the last best-known position of the enemy CV with the understanding that they are to attack the TF, if it is not found they are to return to the TF, not attack a bunch of patrol boats and AKs they might encounter. I want to keep my operations covert and don't want to expend ordinance/supplies on these targets. I'd hate to finally get a excellant fix on capital ships only to have no ordinance as it has been dropped on barges and a bunch of coastal transports.
-Tige
- 52nd Lowland
- Posts: 244
- Joined: Wed Jun 16, 2004 4:38 pm
RE: wish list for patch
I wish you could set all aircraft i want on night missions instead of having to go through every 1 i want and changing the parameters...[:@]
- DrewMatrix
- Posts: 1429
- Joined: Thu Jul 15, 2004 2:49 pm
RE: wish list for patch
If we cannot have way points
To make a TF move from SF to Brisbane with a jog in the middle near or at Fiji:
TF starts in SF,
Set Home Base = Brisbane
DH = open ocean near Fiji
Retirement allowed
Unload
Then tell it to load supplies. When full it goes to the open ocean waypoint, then continues to Brisbane and unloads without further input from you.
If it has too little fuel to do that (and Fiji or some other base has fuel) then set
Refuel = OK
Do Not Unload
DH = Suva (or Canton Island or wherever)
(Home = Brisbane, retirement allowed as before)
The TF sails to Canton, refuels but does not unload cargo, continues to Brisbane. When it gets there you need to tell it to unload, reset DH to Canton Island and homebase to SF. It will now unload, and return to SF, refueling at Canton Island again on the way.

Beezle - Rapidly running out of altitude, airspeed and ideas.
RE: wish list for patch
ORIGINAL: 52nd Lowland
I wish you could set all aircraft i want on night missions instead of having to go through every 1 i want and changing the parameters...[:@]
From Tutorial Pg 34
Warning – The Set All functions will only apply to the air groups that have the same day
or night mission setting. For example, if the first P1y bomber group was set to Night
Operations and you selected the “Set all P1Ys in this hex” button, it would NOT change
the settings on the second group of P1Ys because they are still set to day operations.
This can lead to a player thinking he has set all his air groups to the same settings when
in fact he has not.
This is done so the player who has some aircraft to night operations does not accidentally change the settings for aircraft of the same type that are set to day operations. It will not be changed.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


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- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: wish list for patch
Ok I read through at least 7 pages of this wish list in detail and then skipped to the last post to submit my request. Much has been commented on about the small print and it has received some consideration. Now I sure wish there is a way to assist me and the large percent of the worlds population that is red/green color blind. This is rarely considered by game makers. The most problematical are the main screen icons. Those attached/associated to the bases are only a minor problem of determining troop/ship/aircraft strength levels due to the ownership of the base being indentified. The major issue is those troops on the move and ship/TFs. To a color blind person it is very hard to tell the difference between allied and japanese forces. If there is a way to change or toggle these colors it would be very helpful. If not I have lived with the problem all my life and can survive.
Just as a side note, I didn't realize I was color blind until I joined the Navy in 1960. The downside is that it kept me restricted from being trained for anything requiring good color perception so I ended up behind a damn desk that molded my life going forward[:(]. The upside is that I never had to perform a deck watch not being able to tell if a ship or aircraft was coming or going[:D].
Just as a side note, I didn't realize I was color blind until I joined the Navy in 1960. The downside is that it kept me restricted from being trained for anything requiring good color perception so I ended up behind a damn desk that molded my life going forward[:(]. The upside is that I never had to perform a deck watch not being able to tell if a ship or aircraft was coming or going[:D].
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- Posts: 1283
- Joined: Fri Apr 09, 2004 5:07 am
RE: wish list for patch
ORIGINAL: Mr.Frag
If we cannot have way points,I am currently using one of my own by sending convoys from Frisco to the area around Fiji.(Safe distance from the Japanese).Unfortanately,if the convoy reaches it's "destination",and it is mid-ocean,it returns to Frisco(if not caught)..
On the other hand,if I send it right to Fiji,it will start unloading,(which I must then stop,which eats up a day)..
I suggest when initially giving destination orders(in Frisco,we be given an option of which theatre it is headed for(along with the destination),so if it reaches the "waypoint",it wont return to Frisco,but will at least head for the nearest (logical) alternative
#1 - Set "Do not Retire"
#2 - Set "Do not Unload"
Cures both of your issues.
Yep. I to also send it to a place like Pago-Pago so I can top off the tanks if I've got small capacity escorts along. For a SF to Brisbane run, I set the destination to Pago-Pago and the Homebase to Brisbane and then set Do not Retire, Do not Unload. It will hit Pago-Pago, not unload, not move past it, but when I see it arrive there, I can top of the tanks of an DD's or smaller ships in the TF, if need be. Then reverse it for the return trip......
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- Posts: 1283
- Joined: Fri Apr 09, 2004 5:07 am
RE: wish list for patch
ORIGINAL: Mike Scholl
TWO things I would like to see....
1) A zoom-in/zoom-out feature. Quite often I would like to see a larger portion of
the map for a while---like to see if the computer has routed my TF's right past a
hostile base. Other times it would be nice to see a smaller area in greater detail
when trying to decide how to juggle assets
2) Would it be possible to keep the Land units showing on the map when you are
picking TF destinations? It's damned annoying when you have a couple of land
units you would like to pick up among several bases, but when you go to set the
destination for the TF the unit's aren't visible and you have to guess or go through
the whole routine again.
1) Kind of dove-tails with being able to set your own resolution. 1024x768 is actually pretty low res these days. But I understand that all the widgets have hard coded coordinates and dimensions, so variable dimensions might be unrealistic. But it would be nice to run the game in 1600x1200 on my big monitor so like with spreadsheets I can see more at one time. Or even use mulitple monitors to see it all at once, again like with large spreadsheets.
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- Posts: 1283
- Joined: Fri Apr 09, 2004 5:07 am
RE: wish list for patch
OK a few items that may already be elsewhere in this huge thread but
1) An aircraft upgrade flow chart. This is a documentation addition, but it could be an added info screen as well.
2) More detailed sorting. By that I mean some nested sorts. Example....in the land units listing it would be useful to sort by base and then by assault value at each base. Additionally, have the base displays remember my prefered sorts, or the last sort or allow the user configure a desired default sort.
3) Re-examine the lack of hierarchial HQ reporting. Units should report their corps HQ and the corps HQ should, in turn, report to the regional HQ. Same with fleets and even Air Divisions and such. This may be tougher than it seems because of the way the system uses the proximity of HQ's to determine supply flow and fatigue and such.
1) An aircraft upgrade flow chart. This is a documentation addition, but it could be an added info screen as well.
2) More detailed sorting. By that I mean some nested sorts. Example....in the land units listing it would be useful to sort by base and then by assault value at each base. Additionally, have the base displays remember my prefered sorts, or the last sort or allow the user configure a desired default sort.
3) Re-examine the lack of hierarchial HQ reporting. Units should report their corps HQ and the corps HQ should, in turn, report to the regional HQ. Same with fleets and even Air Divisions and such. This may be tougher than it seems because of the way the system uses the proximity of HQ's to determine supply flow and fatigue and such.
RE: wish list for patch
An idea for the SIGINT report. Would it be possible for the report to retain the results for a more extended period of time (say 30 days or so), and then contain a simple search function. So for example if I am contemplating an attack on Lunga I could do a search on "lunga" and recieve all reports on that location for the last 30 days. I guess I could print out each repot and scan then manually but I don't have a staff.
The same idea might also work for the sightings reports but this seems less important.
The same idea might also work for the sightings reports but this seems less important.
RE: wish list for patch
I would like a DO NOT UPGRADE , but still accept replacment option for LCU's
my current issue, all my indian units are severly depleted after the inital japanese conquest in burma. Most now locked in battle with japanese LCU's and i cant withdraw them.
They are all depleted in artillery and i have ~ 350 18lbrs available to reconstitute the indian brigades/divisions organic arty, however, they are all trying to upgrade to 25lbrs and there are none left in the pool
I would like them to use the pool of 18lbrs and NOT upgrade until more 25lbr are available
thanks
Paul
Added to list
my current issue, all my indian units are severly depleted after the inital japanese conquest in burma. Most now locked in battle with japanese LCU's and i cant withdraw them.
They are all depleted in artillery and i have ~ 350 18lbrs available to reconstitute the indian brigades/divisions organic arty, however, they are all trying to upgrade to 25lbrs and there are none left in the pool
I would like them to use the pool of 18lbrs and NOT upgrade until more 25lbr are available
thanks
Paul
Added to list
RE: wish list for patch
Since I entered this into the Forum,I have seen some good suggestions posted,but it's like we have a warehouse with a leaky roof,and somebody has come up with different ways to keep from getting rained on.I believe this is impractical,because it means extra "bookwork",multiplied by possibly hundreds of ships/combinations thruout a campaign,and since it "rains on everybody",I suspect it might just be easier to "find a patch for the roof"???[&:]
ORIGINAL: m10bob
If we cannot have way points,I am currently using one of my own by sending convoys from Frisco to the area around Fiji.(Safe distance from the Japanese).Unfortanately,if the convoy reaches it's "destination",and it is mid-ocean,it returns to Frisco(if not caught)..
On the other hand,if I send it right to Fiji,it will start unloading,(which I must then stop,which eats up a day)..
I suggest when initially giving destination orders(in Frisco,we be given an option of which theatre it is headed for(along with the destination),so if it reaches the "waypoint",it wont return to Frisco,but will at least head for the nearest (logical) alternative..[&o]

RE: wish list for patch
one wish:
CSV (text separated by commas) export button on all 'List All...' screens for better out-of-game management. This saves a lot of paper too [:D]
CSV (text separated by commas) export button on all 'List All...' screens for better out-of-game management. This saves a lot of paper too [:D]

RE: wish list for patch
Another wish:
That we can sort the list of available captains/admirals by type of force they specialize in--carrier, surface, invasion.
It's a real pain to have to go through that massive list of officers, looking for a guy who suits your need.
on the list
That we can sort the list of available captains/admirals by type of force they specialize in--carrier, surface, invasion.
It's a real pain to have to go through that massive list of officers, looking for a guy who suits your need.
on the list