Solus victory?

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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noochie
Posts: 12
Joined: Sun Jul 25, 2004 6:58 am

Solus victory?

Post by noochie »

On Day 12 of the first campaign, I got an intel message saying we had achieved Solus victory, the bad guys were withdrawing, peace would reign at last, etc. And then ...

More patrols generated! I thought it was a fluke so I took one, and I was attacked!

Is this a bug? Isn't the campaign supposed to be over? It's definitely not giving me the option to move on to the next one ...
Mehrunes
Posts: 257
Joined: Wed Mar 31, 2004 6:56 am
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RE: Solus victory?

Post by Mehrunes »

Campaigns don't end with an Intel message, there's a seperate screen for that. Reread the Intel message, if the seperatists are withdrawing I think that means you now have the Hegemony to worry about.
noochie
Posts: 12
Joined: Sun Jul 25, 2004 6:58 am

RE: Solus victory?

Post by noochie »

Well, the intel said there's a ceasefire in effect, the Dantari are being resettled, their leader has fled, and the Hegemony is standing down and will withdraw in a matter of hours.

The next day, its business as usual. With a ceasefire in effect, it sure does make me feel guilty about going out to waste more fighters. But I guess the guilt will pass.
[:)]
Mehrunes
Posts: 257
Joined: Wed Mar 31, 2004 6:56 am
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RE: Solus victory?

Post by Mehrunes »

You should be receiving further orders shortly after the cease-fire. You're not done with Renser yet. [:)]
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