AI a little on the stupid side

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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MarioF
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Joined: Mon May 10, 2004 6:40 pm

AI a little on the stupid side

Post by MarioF »

Playing Campaign 1944, as Japan. I have over 300 A/C on Truk.
The Allied AI keeps sending weak or unescorted AK and AP TF's within 2-4 hexes of my base. Needless to say, I'm pounding the crap out of them. Their needs to be some way for the AI to fear Air zones, so they don't keep sending ships on suicide missions.

By the way, This is still the best simulation ever!!!!!!!
SunDevil_MatrixForum
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RE: AI a little on the stupid side

Post by SunDevil_MatrixForum »

What is your difficulty level at? If it is set a historical you should know that is just a testing/newbie easy level, and you should play all real games at least at hard.
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Captain Cruft
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RE: AI a little on the stupid side

Post by Captain Cruft »

The difficulty level won't change this, it's a hard-coded (mis)behaviour that goes back to the UV days. I believe the developers have an intent to improve the AI in future patches.
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DrewMatrix
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RE: AI a little on the stupid side

Post by DrewMatrix »

The Allied AI keeps sending weak or unescorted AK and AP TF's within 2-4 hexes of my base.

I suspect that is not a sign of generalized weakness in the AI but a sign of one specific weakness (which hopefully The Management can fix in some future patch.

When sending TFs long distance it tends to send then straight through, even if there are IJ bases in the middle.

When (as the Allies) I send TFs from SF to Brisbane it wants to route them right past IJN bases on the Marianas and I have to manually set a midpoint correction. I bet the AI is sending routine convoys from SF to somewhere in the SE corner of the map and making the same mistake.
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MarioF
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RE: AI a little on the stupid side

Post by MarioF »


Your right, The Convoys are heading from San Fran to Hollandia, Biak, and Madang and vice versa.

Hope they fix it in a patch.
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barbarrossa
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RE: AI a little on the stupid side

Post by barbarrossa »

I wonder if the AI can be programmed with waypoints to avoid enemy bases. But that might be a tall order.
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ZOOMIE1980
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RE: AI a little on the stupid side

Post by ZOOMIE1980 »

ORIGINAL: MarioF

Playing Campaign 1944, as Japan. I have over 300 A/C on Truk.
The Allied AI keeps sending weak or unescorted AK and AP TF's within 2-4 hexes of my base. Needless to say, I'm pounding the crap out of them. Their needs to be some way for the AI to fear Air zones, so they don't keep sending ships on suicide missions.

By the way, This is still the best simulation ever!!!!!!!

More "Death Spiral" stuff. AI engaged in stubborn suicidal strategies with no stop-loss sanity checks.
ZOOMIE1980
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RE: AI a little on the stupid side

Post by ZOOMIE1980 »

ORIGINAL: barbarrossa

I wonder if the AI can be programmed with waypoints to avoid enemy bases. But that might be a tall order.

That one would probably not be too hard if the AI is coded generally like I think it might be coded. And TF path creation may not even be a part of the AI code at all, since it creates your TF's path every time you give it a destination. It's probably just a mod to the subroutine that creates the path.

But remember with AI stuff, every little additional increment of "intelligence" increases the turn resolution execution time.
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Mr.Frag
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RE: AI a little on the stupid side

Post by Mr.Frag »

Second patch will start to show AI changes

NOTE I DO NOT SAY IMPROVEMENTS

When changing things with AI, you have the joy of never really knowing whether the change was good or bad for a couple hundred turns. Always understand that aspect of AI programming. [;)]
ZOOMIE1980
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RE: AI a little on the stupid side

Post by ZOOMIE1980 »

ORIGINAL: Mr.Frag

Second patch will start to show AI changes

NOTE I DO NOT SAY IMPROVEMENTS

When changing things with AI, you have the joy of never really knowing whether the change was good or bad for a couple hundred turns. Always understand that aspect of AI programming. [;)]

The "Law of Unintened Consequences"? Kind of like all government social engineering legislation.....
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DrewMatrix
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RE: AI a little on the stupid side

Post by DrewMatrix »

Second patch will start to show AI changes

NOTE I DO NOT SAY IMPROVEMENTS

Hmm, not "improvments". OK. What is the word I am looking for?

Dateline Toronto:

Mr. Frag reported today that the AI is beginning to mutate. Stay tuned to this station for further developments.


(This is exciting. I can hardly wait to see the next chapter next Saturday at the Matinee)[:)]
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hithere
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RE: AI a little on the stupid side

Post by hithere »

or
headline:
Mr. Frag said "Improvments in the AI in the second patch will not start with AI changes!!"
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FirstPappy
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RE: AI a little on the stupid side

Post by FirstPappy »

Headline in the Enquirer:

Mr. Frag said the AI will be greatly improved in the next patch.
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siRkid
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RE: AI a little on the stupid side

Post by siRkid »

ORIGINAL: MarioF

Playing Campaign 1944, as Japan. I have over 300 A/C on Truk.
The Allied AI keeps sending weak or unescorted AK and AP TF's within 2-4 hexes of my base. Needless to say, I'm pounding the crap out of them. Their needs to be some way for the AI to fear Air zones, so they don't keep sending ships on suicide missions.

By the way, This is still the best simulation ever!!!!!!!

If you have a save that repeates the problem, send it to me with step-by-step instructions on how to repeat/see the problem.

sirkid@cfl.rr.com
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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Grotius
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RE: AI a little on the stupid side

Post by Grotius »

Headline in the Globe:

Sentient wargame AI seizes control of Internet
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DrewMatrix
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RE: AI a little on the stupid side

Post by DrewMatrix »

Headline from the Sun:

AI caught by our photographers in patch. See page 3!
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DrewMatrix
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RE: AI a little on the stupid side

Post by DrewMatrix »

Headline from People Magazine

Mr. Frag and AI call it off. "I need my space" sobs AI.
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Platoonist
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RE: AI a little on the stupid side

Post by Platoonist »

Headline from Daily Variety

AI pans Spielberg movie. "They call me stupid?"

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DrewMatrix
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RE: AI a little on the stupid side

Post by DrewMatrix »

J Lo Exclusive!

"I admit it! I broke up the relationship between Mr. Frag and the AI," J Lo claimed, sobbing that she had no choice since the patch wasn't out and she couldn't play the 8 December 1941 Scenario and so she was sort of bored.
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von Murrin
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RE: AI a little on the stupid side

Post by von Murrin »

ROFL!!!

You guys kill me.[:D]

Oh, and it would be far more appropriate to have J Lo getting confused and annoyed with the concept of the left-click.[:'(]
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