AI a little on the stupid side
Moderators: Joel Billings, wdolson, Don Bowen, mogami
AI a little on the stupid side
Playing Campaign 1944, as Japan. I have over 300 A/C on Truk.
The Allied AI keeps sending weak or unescorted AK and AP TF's within 2-4 hexes of my base. Needless to say, I'm pounding the crap out of them. Their needs to be some way for the AI to fear Air zones, so they don't keep sending ships on suicide missions.
By the way, This is still the best simulation ever!!!!!!!
The Allied AI keeps sending weak or unescorted AK and AP TF's within 2-4 hexes of my base. Needless to say, I'm pounding the crap out of them. Their needs to be some way for the AI to fear Air zones, so they don't keep sending ships on suicide missions.
By the way, This is still the best simulation ever!!!!!!!
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RE: AI a little on the stupid side
What is your difficulty level at? If it is set a historical you should know that is just a testing/newbie easy level, and you should play all real games at least at hard.
There is no chance, no destiny, no fate, that can circumvent or hinder or control the firm resolve of a determined soul.
- Captain Cruft
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RE: AI a little on the stupid side
The difficulty level won't change this, it's a hard-coded (mis)behaviour that goes back to the UV days. I believe the developers have an intent to improve the AI in future patches.
- DrewMatrix
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RE: AI a little on the stupid side
The Allied AI keeps sending weak or unescorted AK and AP TF's within 2-4 hexes of my base.
I suspect that is not a sign of generalized weakness in the AI but a sign of one specific weakness (which hopefully The Management can fix in some future patch.
When sending TFs long distance it tends to send then straight through, even if there are IJ bases in the middle.
When (as the Allies) I send TFs from SF to Brisbane it wants to route them right past IJN bases on the Marianas and I have to manually set a midpoint correction. I bet the AI is sending routine convoys from SF to somewhere in the SE corner of the map and making the same mistake.

Beezle - Rapidly running out of altitude, airspeed and ideas.
RE: AI a little on the stupid side
Your right, The Convoys are heading from San Fran to Hollandia, Biak, and Madang and vice versa.
Hope they fix it in a patch.
- barbarrossa
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RE: AI a little on the stupid side
I wonder if the AI can be programmed with waypoints to avoid enemy bases. But that might be a tall order.
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RE: AI a little on the stupid side
ORIGINAL: MarioF
Playing Campaign 1944, as Japan. I have over 300 A/C on Truk.
The Allied AI keeps sending weak or unescorted AK and AP TF's within 2-4 hexes of my base. Needless to say, I'm pounding the crap out of them. Their needs to be some way for the AI to fear Air zones, so they don't keep sending ships on suicide missions.
By the way, This is still the best simulation ever!!!!!!!
More "Death Spiral" stuff. AI engaged in stubborn suicidal strategies with no stop-loss sanity checks.
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RE: AI a little on the stupid side
ORIGINAL: barbarrossa
I wonder if the AI can be programmed with waypoints to avoid enemy bases. But that might be a tall order.
That one would probably not be too hard if the AI is coded generally like I think it might be coded. And TF path creation may not even be a part of the AI code at all, since it creates your TF's path every time you give it a destination. It's probably just a mod to the subroutine that creates the path.
But remember with AI stuff, every little additional increment of "intelligence" increases the turn resolution execution time.
RE: AI a little on the stupid side
Second patch will start to show AI changes
NOTE I DO NOT SAY IMPROVEMENTS
When changing things with AI, you have the joy of never really knowing whether the change was good or bad for a couple hundred turns. Always understand that aspect of AI programming. [;)]
NOTE I DO NOT SAY IMPROVEMENTS
When changing things with AI, you have the joy of never really knowing whether the change was good or bad for a couple hundred turns. Always understand that aspect of AI programming. [;)]
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RE: AI a little on the stupid side
ORIGINAL: Mr.Frag
Second patch will start to show AI changes
NOTE I DO NOT SAY IMPROVEMENTS
When changing things with AI, you have the joy of never really knowing whether the change was good or bad for a couple hundred turns. Always understand that aspect of AI programming. [;)]
The "Law of Unintened Consequences"? Kind of like all government social engineering legislation.....
- DrewMatrix
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RE: AI a little on the stupid side
Second patch will start to show AI changes
NOTE I DO NOT SAY IMPROVEMENTS
Hmm, not "improvments". OK. What is the word I am looking for?
Dateline Toronto:
Mr. Frag reported today that the AI is beginning to mutate. Stay tuned to this station for further developments.
(This is exciting. I can hardly wait to see the next chapter next Saturday at the Matinee)[:)]

Beezle - Rapidly running out of altitude, airspeed and ideas.
RE: AI a little on the stupid side
or
headline:
Mr. Frag said "Improvments in the AI in the second patch will not start with AI changes!!"
headline:
Mr. Frag said "Improvments in the AI in the second patch will not start with AI changes!!"
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- FirstPappy
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RE: AI a little on the stupid side
Headline in the Enquirer:
Mr. Frag said the AI will be greatly improved in the next patch.
Mr. Frag said the AI will be greatly improved in the next patch.
Windows 10 Home 64
AMD Ryzen 7 3700x 3.70Ghz Processor
32 GB Ram
Nvidia GEFORCE GTX1080 w/8 GB
LG 32GK850F 2560x1440
AMD Ryzen 7 3700x 3.70Ghz Processor
32 GB Ram
Nvidia GEFORCE GTX1080 w/8 GB
LG 32GK850F 2560x1440
RE: AI a little on the stupid side
ORIGINAL: MarioF
Playing Campaign 1944, as Japan. I have over 300 A/C on Truk.
The Allied AI keeps sending weak or unescorted AK and AP TF's within 2-4 hexes of my base. Needless to say, I'm pounding the crap out of them. Their needs to be some way for the AI to fear Air zones, so they don't keep sending ships on suicide missions.
By the way, This is still the best simulation ever!!!!!!!
If you have a save that repeates the problem, send it to me with step-by-step instructions on how to repeat/see the problem.
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Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: AI a little on the stupid side
Headline in the Globe:
Sentient wargame AI seizes control of Internet
Sentient wargame AI seizes control of Internet

- DrewMatrix
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RE: AI a little on the stupid side
Headline from the Sun:
AI caught by our photographers in patch. See page 3!
AI caught by our photographers in patch. See page 3!

Beezle - Rapidly running out of altitude, airspeed and ideas.
- DrewMatrix
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- Joined: Thu Jul 15, 2004 2:49 pm
RE: AI a little on the stupid side
Headline from People Magazine
Mr. Frag and AI call it off. "I need my space" sobs AI.
Mr. Frag and AI call it off. "I need my space" sobs AI.

Beezle - Rapidly running out of altitude, airspeed and ideas.
- Platoonist
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RE: AI a little on the stupid side
Headline from Daily Variety
AI pans Spielberg movie. "They call me stupid?"

AI pans Spielberg movie. "They call me stupid?"

- DrewMatrix
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- Joined: Thu Jul 15, 2004 2:49 pm
RE: AI a little on the stupid side
J Lo Exclusive!
"I admit it! I broke up the relationship between Mr. Frag and the AI," J Lo claimed, sobbing that she had no choice since the patch wasn't out and she couldn't play the 8 December 1941 Scenario and so she was sort of bored.
"I admit it! I broke up the relationship between Mr. Frag and the AI," J Lo claimed, sobbing that she had no choice since the patch wasn't out and she couldn't play the 8 December 1941 Scenario and so she was sort of bored.

Beezle - Rapidly running out of altitude, airspeed and ideas.
- von Murrin
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RE: AI a little on the stupid side
ROFL!!!
You guys kill me.[:D]
Oh, and it would be far more appropriate to have J Lo getting confused and annoyed with the concept of the left-click.[:'(]
You guys kill me.[:D]
Oh, and it would be far more appropriate to have J Lo getting confused and annoyed with the concept of the left-click.[:'(]
I give approximately two fifths of a !#$% at any given time!