My own understanding of the production system

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AmiralLaurent
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RE: My own understanding of the production system

Post by AmiralLaurent »

ORIGINAL: Platoonist

So...as an Allied player I don't have to ship oil and resources to Australia to keep it's domestic industry up and running? I know OZ creates resources but I don't believe it produces any oil.

Australia produces 5040 ressources and 450 oil (in port hex), that is 5040 supplies and 75 fuel each turn for free.
730 ressources will be used by manpowere centers (if they worke for the Allied as IJN).
Australia has 2910 HI points (only 30 inland, remaining in port), so has a theorical output of 2910 supplies and 3840 fuel points each day.... but needs 2910 ressources (that are available) and 2910 oil (badly lacking) each day.

The problem is that there is no way to find this oil on the map once you lost the DEI and Burma.
You will then produce 450 (75 * 6) oil in Australia, 450 in India and 1350 in China, all that will be used locally. The only place with extra output is the United States but after its own needs, only 580 oil a day remain... only 20% of Australia's need.

So I ask Matrix to increase the oil production in the States, so you can bring oil to Australia for the industry here, if it needs it. I don't think the Allied economy suffers oilf shortages during the war...
On the other hand, if the Australian economy is dependant on US oil, the strategy to cut the oil flow by taking Suva and the islands is even more efficient.
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DrewMatrix
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RE: My own understanding of the production system

Post by DrewMatrix »

So I ask Matrix to increase the oil production in the States, so you can bring oil to Australia for the industry here, if it needs it.

Me, I think that is a bad idea (Increasing the US oil to send it to Australia). You are assuming that the US is only interested in the Pacific theater. They aren't going to ship that oil to Australia! They are going to use every drop they have domestically. Or ship it to the UK.

Remember all the fuel/supplies/production going to the European theater.

Remember the US already on gasoline rationing.

I am grabbing all the fuel and oil I can out of the ABDA region before the Japanese get it, then the Aussies will be Oil Poor until I can grab back some of Indonesia, or until I have the spare shipping to move some of that small US surplus to Oz.
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Kizsam
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RE: My own understanding of the production system

Post by Kizsam »

ORIGINAL: AmiralLaurent

As for ship building, I found the manual rather unclear but your explanation is helpful.

Well, that means that with its 1000 merchant shipyards points, Japan may build at the same time 50 transports with a durability of 20 at the normal rate or 25 at a quick rate (twice the usual price).

How can we see that a ship is building or isn't in the shipyard yet ? I notice that you can' change the build rate of some ships (MSW due 68 days after or an AP due in 2 years) but you can accelerate the production of the CV Aso (due in 1285 days), so this one has allready begun to build ?

As for engine and aircraft, I agree your point but ignore it in my (simplistic) explanation.

Hi

My understanding of the accelerated ship building is this:

To reduce build time by one day (normal build time) you expend one shipyard point per point of durability of the ship.

To reduce build time by an extra day (accelerated build time) you expend shipyard points equal to two times the ships durability.

In effect you are paying three times the shipyard points per day to reduce a ships arrival date by two days.

durability + 2*durability=shipyard points expended at accelerated production.

I hope I have explained that clearly enough.

Look forward to seeing your excell file amiral. [:)]

Regards.
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esteban
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RE: My own understanding of the production system

Post by esteban »

Hey, does anyone know if the Aussie/Indian/Chinese land & air replacement rates suffer if they lose resources or oil, or heavy industry? It seems that the reinforcements (ground, naval and air) are set, and not affected by production, at least for the allies.

But what about the replacements? Do Aussie replacement plummet if the Allies decide not to send oil to Australia? Or Chinese replacements drop of they lose Changsha and Yunan, which they usually do around the start of most games?
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mogami
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RE: My own understanding of the production system

Post by mogami »

Hi, At start the Allies can load quite a bit of oil in SRA and move it to Austrlia. Enough to run the place while waiting for USA shipments. 580 per day surplus means every month USA can send a full tanker to Australia. Just a few days of production from Palembang to Australia early on can make a large impact. There is a lot of oil. I think it might be better to load onto a tanker that is later sunk enroute to Australia then to leave it sitting at the port for the Japanese to capture. (If you've removed the oil stockpile and the oil center is captured in a damaged condition the Japanese get nothing while they have to repair it.
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esteban
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RE: My own understanding of the production system

Post by esteban »

ORIGINAL: Mogami

Hi, At start the Allies can load quite a bit of oil in SRA and move it to Austrlia. Enough to run the place while waiting for USA shipments. 580 per day surplus means every month USA can send a full tanker to Australia. Just a few days of production from Palembang to Australia early on can make a large impact. There is a lot of oil. I think it might be better to load onto a tanker that is later sunk enroute to Australia then to leave it sitting at the port for the Japanese to capture. (If you've removed the oil stockpile and the oil center is captured in a damaged condition the Japanese get nothing while they have to repair it.

Yep, I feel kind of sorry for the Aussies, they are a bit on the "hosed" side in terms of their oil situation in this game. However, if you are going to run a big offensive out of Australia, I still think it is easier to run the U.S. below capacity, and send enough oil to Australia to run Aussie industry flat out, than to run the U.S. at capacity and ship all the resulting supplies to Australia.
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Twotribes
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RE: My own understanding of the production system

Post by Twotribes »

As I understand the rules, the Allied production is fixed, it doesnt fluctuate and isnt effected by lack of or access to Oil and resources.
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RE: My own understanding of the production system

Post by SunDevil_MatrixForum »

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Grotius
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RE: My own understanding of the production system

Post by Grotius »

I'm not entirely sure, but I don't think all Allied production is "fixed." Some on-map stuff is affected by oil and resources. E.g., aircraft construction in Oz.
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myros
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RE: My own understanding of the production system

Post by myros »

The allied factories in game all need HI to run, same as Japanese. The only difference is the allied cant control or upgrade them. If you HI factories dont get oil they wont produce any HI points ... no HI points then no output from factories.

The only factories that this has any real effect on is melbourne and sydney aircraft production. (San diego and Seattle have aircraft factories also but oil is not a problem there).

Also because a HI factory that produces HI points also produces fuel/supply as a bonus effect getting oil into the system has that added benifit of increasing the supply of those items.

The Brittish region in India has no real need of oil as far as I know, from my games experience I get more than enough supply from the bases which give "free" fuel and supplies that I had no need to take oil up there. And they have no factories to worry about.

Austrailia will be short on Oil for the 2 aircraft locations, but they are pretty small factories so dont need a ton of HI points anyway. Aussy doesnt have an free source of fuel/supplies though so getting their HI working is a real benefit there. Nowhere near as critical as the Japanese need for Oil obviously, which is another good reason for getting it as was mentioned above.

I really wish the Allied production was as detailed and involved as the Japanese, after playing the Japanese side recently then going back to the allied I really missed being able to get my hands on all aspects of the production lines. Ah well ... maybe we can hope for an expansion or something :)

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MemoryLeak
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RE: My own understanding of the production system

Post by MemoryLeak »

I would love to be able to play the main scenario as the Japanese, but there is no way in this lifetime that I will ever be able to understand production. I was anticipating a fun, reality-escaping war game, not something that is a frustrating manufacturing game. I enjoy all other aspects of WiTP but this element is not needed, at least by me.
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