Bug on Neutron_Device mission

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Burzmali
Posts: 312
Joined: Wed Jul 28, 2004 4:20 pm
Location: Boston

Bug on Neutron_Device mission

Post by Burzmali »

I just missed the deadline and the device blew. Instead of getting a 'you lost' message, the clock continued to tick without anyone taking actions. My guess is that the endgame 'attack' was countered in one of my ATs by life support. Unfortunately this has tied up my team indefinitely. Any idea how to break them out of the mission?
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aquietfrog
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Location: Philippines
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RE: Bug on Neutron_Device mission

Post by aquietfrog »

I think that means someone's still alive. Did you try just letting the clock run and see what happens?
LarkinVB
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RE: Bug on Neutron_Device mission

Post by LarkinVB »

If you can't finish the mission send me you squad file located in data/squads to henriksATmatrixgamesDOTcom and I will do an emergency rescue [8D]
Thorgrim
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RE: Bug on Neutron_Device mission

Post by Thorgrim »

That mission will only work as intended with patch 1.2. The timer event was only recently added. Everybody was supposed to die. Did you have any androids? [:D]

BTW, you can eject all your surviving jocks. Squad won't be saved on a defeat for that particular mission.
Iceman
Burzmali
Posts: 312
Joined: Wed Jul 28, 2004 4:20 pm
Location: Boston

RE: Bug on Neutron_Device mission

Post by Burzmali »

Actually I can't seem to eject anyone, the clock is just whizzing by regardless of 'call' commands. Also it seems to jam the 'quit' command even after you alt-x out of the mission [&:].
LarkinVB
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RE: Bug on Neutron_Device mission

Post by LarkinVB »

Did you try 'R' key ? Nevertheless I will send back your fixed squad. Please only retry the mission only with v1.2
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