Consistant Crash in 4.02

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DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

Consistant Crash in 4.02

Post by DamoclesX »

I'm getting a consistant crash in a mission in 4.02 . Here is the whole error log

I stil have not narrowed down exactly what action is dumping the game

but it happens in the first 60 seconds

+====================================================================+
| STARSHATTER 4.0.2 1 Aug 2004, 5:56:10 PM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) |
| |
| Registered Owner: User, |
| |
| CPUs Detected: 1 CPU Level: 6.6.2 CPU Speed: 1450 |
| x86 Family 6 Model 6 Stepping 2 |
| AuthenticAMD |
| |
| 512 MB RAM 1250 MB Max Swap 958 MB Avail Swap |
| |
| DirectX 7 installed. |
| DDRAW 5.3.0000000.900 built by: DIRECTX |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.1.2600.1106 (xpsp1.020828-1920) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.0000000.900 built by: DIRECTX |
| DMUSIC 5.3.0000000.900 built by: DIRECTX |
| |
| |
| RADEON 9000 SERIES |
| |
+====================================================================+

FILE SYSTEM ENABLED
Initializing Game
Request 1024x768x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 128

Initializing instance...
Window created.
Instance initialized.
Initializing game...

********************************
* Direct 3D version 7 *
********************************

SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050

Created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (1024 x 768)
VideoDX7: Created Z Buffer (depth = 32)

Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 16-bit True color RGB 880
6) 16-bit True color RGB 556
7) 24-bit True color RGB 888
8) 24-bit True color RGB 888
9) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
10) 8-bit True color RGB 332
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 0-bit True color RGB 000
14) 0-bit True color RGB 000
15) 0-bit True color RGB 000
16) Alpha/Luminance Only
17) Alpha/Luminance Only

VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 004afe78
GAMMA SUPPORTED
Created screen object.
Palette loaded.
Established requested video parameters.

Loading Ranks and Medals
Remapping: 'KEY_ROLL_LEFT' => O(79) (0) (0)
Remapping: 'KEY_ROLL_RIGHT' => I(73) (0) (0)
Remapping: 'KEY_PLUS_X' => D(68) (0) (0)
Remapping: 'KEY_MINUS_X' => A(65) (0) (0)
Remapping: 'KEY_PLUS_Y' => W(87) (0) (0)
Remapping: 'KEY_MINUS_Y' => S(83) (0) (0)
Remapping: 'KEY_PLUS_Z' => Q(81) (0) (0)
Remapping: 'KEY_MINUS_Z' => E(69) (0) (0)
Remapping: 'KEY_ACTION_0' => V(86) null(0) KEY_JOY_1(449)
Remapping: 'KEY_ACTION_1' => M(77) null(0) KEY_JOY_4(452)
Remapping: 'KEY_THROTTLE_UP' => P(80) (0) (0)
Remapping: 'KEY_THROTTLE_DOWN' => L(76) (0) (0)
Remapping: 'KEY_AUGMENTER' => VK_SPACE(32) (0) (0)
Remapping: 'KEY_FLCS_MODE_AUTO' => VK_NUMPAD0(96) (0) (0)
Remapping: 'KEY_COMMAND_MODE' => VK_DECIMAL(110) (0) (0)
Remapping: 'KEY_CYCLE_PRIMARY' => H(72) (0) (0)
Remapping: 'KEY_CYCLE_SECONDARY' => U(85) null(0) KEY_JOY_2(450)
Remapping: 'KEY_LOCK_TARGET' => VK_NUMPAD8(104) (0) (0)
Remapping: 'KEY_LOCK_THREAT' => VK_NUMPAD5(101) (0) (0)
Remapping: 'KEY_LOCK_CLOSEST_SHIP' => VK_NUMPAD7(103) (0) (0)
Remapping: 'KEY_LOCK_CLOSEST_THREAT' => VK_NUMPAD9(105) (0) (0)
Remapping: 'KEY_LOCK_HOSTILE_SHIP' => VK_NUMPAD4(100) (0) (0)
Remapping: 'KEY_LOCK_HOSTILE_THREAT' => VK_NUMPAD6(102) (0) (0)
Remapping: 'KEY_CYCLE_SUBTARGET' => VK_NUMPAD5(101) (0) (0)
Remapping: 'KEY_DECOY' => N(78) (0) (0)
Remapping: 'KEY_NAVLIGHT_TOGGLE' => N(78) (0) (0)
Remapping: 'KEY_AUTO_NAV' => /(191) (0) (0)
Remapping: 'KEY_DROP_ORBIT' => /(191) (0) (0)
Remapping: 'KEY_SHIELDS_UP' => /(191) (0) (0)
Remapping: 'KEY_SHIELDS_DOWN' => /(191) (0) (0)
Remapping: 'KEY_SHIELDS_FULL' => VK_NUMPAD3(99) (0) (0)
Remapping: 'KEY_SHIELDS_ZERO' => X(88) (0) (0)
Remapping: 'KEY_SENSOR_MODE' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_GROUND_MODE' => /(191) (0) (0)
Remapping: 'KEY_LAUNCH_PROBE' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_RANGE_MINUS' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_RANGE_PLUS' => /(191) (0) (0)
Remapping: 'KEY_EMCON_MINUS' => /(191) (0) (0)
Remapping: 'KEY_EMCON_PLUS' => /(191) (0) (0)
Remapping: 'KEY_EXIT' => ~(192) (0) (0)
Remapping: 'KEY_CAM_BRIDGE' => 1(49) (0) (0)
Remapping: 'KEY_CAM_CHASE' => 2(50) (0) (0)
Remapping: 'KEY_CAM_EXTERN' => 3(51) (0) (0)
Remapping: 'KEY_TARGET_PADLOCK' => 4(52) (0) (0)
Remapping: 'KEY_HUD_MODE' => 5(53) (0) (0)
Remapping: 'KEY_HUD_WARN' => VK_F1(112) (0) (0)
Remapping: 'KEY_HUD_INST' => /(191) (0) (0)
Remapping: 'KEY_NAV_DLG' => VK_F2(113) (0) (0)
Remapping: 'KEY_WEP_DLG' => VK_F3(114) (0) (0)
Remapping: 'KEY_ENG_DLG' => VK_F4(115) (0) (0)
Remapping: 'KEY_FLT_DLG' => VK_F5(116) (0) (0)
Remapping: 'KEY_RADIO_MENU' => VK_F6(117) (0) (0)
Remapping: 'KEY_QUANTUM_MENU' => VK_F7(118) (0) (0)
Remapping: 'KEY_MFD1' => VK_F9(120) (0) (0)
Remapping: 'KEY_MFD2' => VK_F10(121) (0) (0)
Remapping: 'KEY_CAM_VIEW_SELECTION' => /(191) (0) (0)
Remapping: 'KEY_SWAP_ROLL_YAW' => /(191) (0) (0)
Remapping: 'KEY_CHAT_BROADCAST' => F(70) (0) (0)
Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =0(0) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =0(0) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =191(191) (0) (0)
Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
Loaded key.cfg


Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 001475cc
Joystick: preparing to enumerate devices
EnumJoystick 1: '2-axis, 4-button joystick'
guid: {f20c7770-d91a-11d8-800144455354}

Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'

+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def
Add Mod Catalog Entry 'E_CargoEmpty' Class 'Cargo'
Add Mod Catalog Entry 'E_CargoTrans' Class 'Cargo'
Add Mod Catalog Entry 'E_CrewShuttle' Class 'Courier'
Add Mod Catalog Entry 'E_FuelTrans' Class 'Cargo'
Add Mod Catalog Entry 'E_Hyperion' Class 'Cruiser'
Add Mod Catalog Entry 'E_Shuttle' Class 'Courier'
Add Mod Catalog Entry 'E_Starliner' Class 'Courier'
Add Mod Catalog Entry 'N_BinDebona' Class 'Dreadnaught'
Add Mod Catalog Entry 'N_BinKan' Class 'Battleship'
Add Mod Catalog Entry 'N_BinNic' Class 'Destroyer'
Add Mod Catalog Entry 'N_BinTak' Class 'Dreadnaught'
Add Mod Catalog Entry 'N_BinVan' Class 'Battleship'
Add Mod Catalog Entry 'N_Frazi' Class 'Fighter'
Add Mod Catalog Entry 'N_FraziHV' Class 'Fighter'
Add Mod Catalog Entry 'N_FraziSR' Class 'Attack'
Add Mod Catalog Entry 'N_Glaud' Class 'Cruiser'
Add Mod Catalog Entry 'N_GKarith' Class 'Frigate'
Add Mod Catalog Entry 'N_Glan' Class 'Cruiser'
Add Mod Catalog Entry 'N_GLarnath' Class 'Frigate'
Add Mod Catalog Entry 'N_GLoth' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gquon' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gquonth' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gtal' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gvald' Class 'Frigate'
Add Mod Catalog Entry 'N_MKos' Class 'Attack'
Add Mod Catalog Entry 'N_TorethINT' Class 'Fighter'
Add Mod Catalog Entry 'N_TorethLRSR' Class 'Attack'
Add Mod Catalog Entry 'N_TorethLT' Class 'Fighter'
Add Mod Catalog Entry 'N_VarNic' Class 'Destroyer'
Add Mod Catalog Entry 'R_Arrow' Class 'Fighter'
Add Mod Catalog Entry 'R_BattleWagon' Class 'Frigate'
Add Mod Catalog Entry 'R_BlackHand' Class 'Cruiser'
Add Mod Catalog Entry 'R_Reaper' Class 'Frigate'
Add Mod Catalog Entry 'R_Striker' Class 'Frigate'
Add Mod Catalog Entry 'R_Zephyr' Class 'Fighter'
Add Mod Catalog Entry 'S_LightFigher' Class 'Fighter'
Add Mod Catalog Entry 'S_MedFighter' Class 'Fighter'
Add Mod Catalog Entry 'S_StrikeFighter' Class 'Attack'

Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def

Loading Galaxy: Galaxy.def
Loading StarSystem: Sol/Sol.def
Loading StarSystem: Narn/Narn.def
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form Set 'MenuDlg'
Loading Form Set 'CmpSelectDlg'
Loading Form Set 'MsnSelectDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
Loading Form Set 'MsnEditDlg'
Loading Form Set 'MsnElemDlg'
Loading Form Set 'MsnEventDlg'
Loading Form Set 'MsnEditNavDlg'
Loading Form Set 'NetClientDlg'
Loading Form Set 'NetAddrDlg'
Loading Form Set 'NetPassDlg'
Loading Form Set 'NetLobbyDlg'
Loading Form Set 'NetServerDlg'
Loading Form Set 'NetUnitDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'FirstTimeDlg'
Loading Form Set 'PlayerDlg'
Loading Form Set 'AwardDlg'
Loading Form Set 'ConfirmDlg'
Loading Form Set 'ExitDlg'
MusicDirector::SetMode() old: NONE new: MENU
Campaign: Selected 'Custom Missions'
Campaign::SetMissionId(17)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
Loading Explosion Defs 'Explosions.def'
Campaign::GetMission(17) loading mission...

Load Mission: 'custom017.def'
Loading ShipDesign 'E_FuelTrans'
WeaponDesign: no catalog entry for design 'EA_VLPULSE', checking mods...
WeaponDesign: found mod weapon 'EA_VLPULSE'
WARNING - DataLoader could not load buffer 'Mods/Ships/EA/E_FuelTrans/d1.mag'
MAG Open Failed: could not open file 'd1.mag'
Could not load debris model 'd1.mag'
Ship Design Radius = 1663.308350
Loading ShipDesign 'E_CargoTrans'
Ship Design Radius = 1193.551025
Loading ShipDesign 'N_TorethLT'
WeaponDesign: no catalog entry for design 'NARN_31MM', checking mods...
WeaponDesign: found mod weapon 'NARN_31MM'
WeaponDesign: no catalog entry for design 'AF25Tooth', checking mods...
WeaponDesign: found mod weapon 'AF25Tooth'
WeaponDesign: no catalog entry for design 'AF50Fang', checking mods...
WeaponDesign: found mod weapon 'AF50Fang'
Ship Design Radius = 32.000000
Loading ShipDesign 'N_GLarnath'
WeaponDesign: no catalog entry for design 'NARN_PULSE', checking mods...
WeaponDesign: found mod weapon 'NARN_PULSE'
WeaponDesign: no catalog entry for design 'NARN_LTPULSE', checking mods...
WeaponDesign: found mod weapon 'NARN_LTPULSE'
WeaponDesign: no catalog entry for design 'NARN_TWINAF', checking mods...
WeaponDesign: found mod weapon 'NARN_TWINAF'
Ship Design Radius = 1953.420044
Loading ShipDesign 'N_BinNic'
WeaponDesign: no catalog entry for design 'NARN_IONTORPEDO', checking mods...
WeaponDesign: found mod weapon 'NARN_IONTORPEDO'
WeaponDesign: no catalog entry for design 'NARN_TWINAC', checking mods...
WeaponDesign: found mod weapon 'NARN_TWINAC'
Ship Design Radius = 2658.343262
Loading ShipDesign 'N_TorethINT'
WeaponDesign: no catalog entry for design 'AF75Spur', checking mods...
WeaponDesign: found mod weapon 'AF75Spur'
Ship Design Radius = 32.000000
Loading ShipDesign 'R_BattleWagon'
WeaponDesign: no catalog entry for design 'NARN_LTPARTICAL', checking mods...
WeaponDesign: found mod weapon 'NARN_LTPARTICAL'
Ship Design Radius = 1213.210815
Loading ShipDesign 'R_Zephyr'
WeaponDesign: no catalog entry for design 'RAIDER_38MMP', checking mods...
WeaponDesign: found mod weapon 'RAIDER_38MMP'
Ship Design Radius = 60.788292
Loading ShipDesign 'R_Arrow'
WeaponDesign: no catalog entry for design 'AS30Vald', checking mods...
WeaponDesign: found mod weapon 'AS30Vald'
Ship Design Radius = 61.746689
Mission Loaded.

>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form Set 'MsnDlg'
Loading Form Set 'MsnObjDlg'
Loading Form Set 'MsnPkgDlg'
Loading Form Set 'MsnWepDlg'
Loading Form Set 'MsnNavDlg'
Loading Form Set 'DebriefDlg'
Loading Form Set 'AwardDlg'
MsnDlg::Show() mission id = 17 name = 'R1 - Supply Strike'
MsnDlg::Show() mission id = 17 name = 'R1 - Supply Strike'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Loading Form Set 'EngDlg'
Loading Form Set 'FltDlg'
Loading Form Set 'NavDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
World Created.

Exec Mission: 'R1 - Supply Strike'
Nebular Sky 'PolyS.mag' loaded
nverts: 16
npolys: 28
radius: 283621.250000
Point Stars: 2500
constructing Planet patch Narn/Suns/G1.pcx
constructing Planet patch Narn/Valcor/Valcor_hi.pcx
loading glow texture Narn/Valcor/Valcor_hi_glow.pcx
constructing Planet patch Narn/Narn/Narn_hi.pcx
loading glow texture Narn/Narn/Narn_hi_glow.pcx
constructing Planet patch Narn/Kalor/MAIN_HI.pcx
loading glow texture Narn/Kalor/GLOW_HI.pcx
constructing Planet patch Narn/Martil/MAIN_HI.pcx
WARNING - DataLoader could not load texture 'Mods/Galaxy/Narn/Martil/MAIN_HI.pcx'
loading glow texture Narn/Martil/GLOW_HI.pcx
WARNING - DataLoader could not load texture 'Mods/Galaxy/Narn/Martil/GLOW_HI.pcx'
Inserting Ship(Fuel Transport) into Region(Valcor) (00:11.654)
Inserting Ship(Cargo Transport) into Region(Valcor) (00:11.654)
Inserting Ship(Escort Wing 1) into Region(Valcor) (00:11.654)
Inserting Ship(Escort Wing 2) into Region(Valcor) (00:11.654)
Inserting Ship(Escort Wing 3) into Region(Valcor) (00:11.654)
Inserting Ship(Escort Wing 1) into Region(Valcor) (00:11.654)
Inserting Ship(Escort Wing 2) into Region(Valcor) (00:11.654)
Inserting Ship(Escort Wing 3) into Region(Valcor) (00:11.654)
Inserting Ship(Larnath) into Region(Valcor) (00:11.654)
Inserting Ship(BinNic) into Region(Valcor) (00:11.654)
Inserting Ship(BattleWagon) into Region(Valcor) (00:11.654)
Inserting Ship(Raiding Wing 1) into Region(Valcor) (00:11.654)
Joystick CreateDevice(1)
name: 2-axis, 4-button joystick

Created joystick 1 (pdev = 001610d4)
Inserting Ship(Raiding Wing 2) into Region(Valcor) (00:11.654)
Inserting Ship(Raiding Wing 3) into Region(Valcor) (00:11.654)
Inserting Ship(Strike Wing 1) into Region(Valcor) (00:11.654)
Inserting Ship(Strike Wing 2) into Region(Valcor) (00:11.654)
Inserting Ship(Strike Wing 1) into Region(Valcor) (00:11.654)
Inserting Ship(Strike Wing 2) into Region(Valcor) (00:11.654)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1091404586.0
MusicDirector::SetMode() old: MENU new: FLIGHT

*********************************************
FATAL EXCEPTION:

Registers:
EAX: 534c5550
EBX: 2adbf6e0
ECX: 2adbf6e0
EDX: 005fc990
EDI: 005fc9a4
ESI: 1f17b2e0
EBP: 0012fa90

CS:EIP: 001b:00527567
SS:ESP: 0023:0012fa2c
DS: 0023
ES: 0023
FS: 003b
GS: 0000
Flags: 00010202

Exception Code: c0000005 ACCESS_VIOLATION
Exception Addr: 00527567
Program attempted to READ from address 0x534c55ec

Loaded IMAGEHLP.DLL

Stack Trace (Symbolic):
Address Frame
00527567 0012fa90 0001:00126567 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
00567847 0012fb60 0001:00166847 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
004f7b49 0012fbe0 0001:000F6B49 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
004f7369 0012fc3c 0001:000F6369 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
005215f5 2269707c 0001:001205F5 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe

*********************************************
PROGRAM TERMINATED.
Jason Blaz
Way to much to list here!
Mehrunes
Posts: 257
Joined: Wed Mar 31, 2004 6:56 am
Contact:

RE: Consistant Crash in 4.02

Post by Mehrunes »

Try commenting out the D1 debris model in Mods/Ships/EA/E_FuelTrans/.
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Consistant Crash in 4.02

Post by TheDeadlyShoe »

That's likely, but it's also giving errors for two .PCX files in the Narn system (which is the mission he's running). Try running the same mission in a stock sector.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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