+====================================================================+
| STARSHATTER 4.0.2 5 Aug 2004, 5:33:16 PM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) |
| |
| Registered Owner: User, |
| |
| CPUs Detected: 1 CPU Level: 6.6.2 CPU Speed: 1450 |
| x86 Family 6 Model 6 Stepping 2 |
| AuthenticAMD |
| |
| 512 MB RAM 1412 MB Max Swap 1233 MB Avail Swap |
| |
| DirectX 7 installed. |
| DDRAW 5.3.0000000.900 built by: DIRECTX |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.1.2600.1106 (xpsp1.020828-1920) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.0000000.900 built by: DIRECTX |
| DMUSIC 5.3.0000000.900 built by: DIRECTX |
| |
| |
| RADEON 9000 SERIES |
| |
+====================================================================+
FILE SYSTEM ENABLED
Initializing Game
Request 1024x768x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 128
Initializing instance...
Window created.
Instance initialized.
Initializing game...
********************************
* Direct 3D version 7 *
********************************
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050
Created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (1024 x 768)
VideoDX7: Created Z Buffer (depth = 32)
Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 16-bit True color RGB 880
6) 16-bit True color RGB 556
7) 24-bit True color RGB 888
8) 24-bit True color RGB 888
9) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
10) 8-bit True color RGB 332
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 0-bit True color RGB 000
14) 0-bit True color RGB 000
15) 0-bit True color RGB 000
16) Alpha/Luminance Only
17) Alpha/Luminance Only
VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 004afe78
GAMMA SUPPORTED
Created screen object.
Palette loaded.
Established requested video parameters.
Loading Ranks and Medals
Remapping: 'KEY_ROLL_LEFT' => O(79) (0) (0)
Remapping: 'KEY_ROLL_RIGHT' => I(73) (0) (0)
Remapping: 'KEY_PLUS_X' => D(68) (0) (0)
Remapping: 'KEY_MINUS_X' => A(65) (0) (0)
Remapping: 'KEY_PLUS_Y' => W(87) (0) (0)
Remapping: 'KEY_MINUS_Y' => S(83) (0) (0)
Remapping: 'KEY_PLUS_Z' => Q(81) (0) (0)
Remapping: 'KEY_MINUS_Z' => E(69) (0) (0)
Remapping: 'KEY_ACTION_0' => V(86) null(0) KEY_JOY_1(449)
Remapping: 'KEY_ACTION_1' => M(77) null(0) KEY_JOY_4(452)
Remapping: 'KEY_THROTTLE_UP' => P(80) (0) (0)
Remapping: 'KEY_THROTTLE_DOWN' => L(76) (0) (0)
Remapping: 'KEY_AUGMENTER' => VK_SPACE(32) (0) (0)
Remapping: 'KEY_FLCS_MODE_AUTO' => VK_NUMPAD0(96) (0) (0)
Remapping: 'KEY_COMMAND_MODE' => VK_DECIMAL(110) (0) (0)
Remapping: 'KEY_CYCLE_PRIMARY' => H(72) (0) (0)
Remapping: 'KEY_CYCLE_SECONDARY' => U(85) null(0) KEY_JOY_2(450)
Remapping: 'KEY_LOCK_TARGET' => VK_NUMPAD8(104) (0) (0)
Remapping: 'KEY_LOCK_THREAT' => VK_NUMPAD5(101) (0) (0)
Remapping: 'KEY_LOCK_CLOSEST_SHIP' => VK_NUMPAD7(103) (0) (0)
Remapping: 'KEY_LOCK_CLOSEST_THREAT' => VK_NUMPAD9(105) (0) (0)
Remapping: 'KEY_LOCK_HOSTILE_SHIP' => VK_NUMPAD4(100) (0) (0)
Remapping: 'KEY_LOCK_HOSTILE_THREAT' => VK_NUMPAD6(102) (0) (0)
Remapping: 'KEY_CYCLE_SUBTARGET' => VK_NUMPAD5(101) (0) (0)
Remapping: 'KEY_DECOY' => N(78) (0) (0)
Remapping: 'KEY_NAVLIGHT_TOGGLE' => N(78) (0) (0)
Remapping: 'KEY_AUTO_NAV' => /(191) (0) (0)
Remapping: 'KEY_DROP_ORBIT' => /(191) (0) (0)
Remapping: 'KEY_SHIELDS_UP' => /(191) (0) (0)
Remapping: 'KEY_SHIELDS_DOWN' => /(191) (0) (0)
Remapping: 'KEY_SHIELDS_FULL' => VK_NUMPAD3(99) (0) (0)
Remapping: 'KEY_SHIELDS_ZERO' => X(88) (0) (0)
Remapping: 'KEY_SENSOR_MODE' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_GROUND_MODE' => /(191) (0) (0)
Remapping: 'KEY_LAUNCH_PROBE' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_RANGE_MINUS' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_RANGE_PLUS' => /(191) (0) (0)
Remapping: 'KEY_EMCON_MINUS' => /(191) (0) (0)
Remapping: 'KEY_EMCON_PLUS' => /(191) (0) (0)
Remapping: 'KEY_EXIT' => ~(192) (0) (0)
Remapping: 'KEY_CAM_BRIDGE' => 1(49) (0) (0)
Remapping: 'KEY_CAM_CHASE' => 2(50) (0) (0)
Remapping: 'KEY_CAM_EXTERN' => 3(51) (0) (0)
Remapping: 'KEY_TARGET_PADLOCK' => 4(52) (0) (0)
Remapping: 'KEY_HUD_MODE' => 5(53) (0) (0)
Remapping: 'KEY_HUD_WARN' => VK_F1(112) (0) (0)
Remapping: 'KEY_HUD_INST' => /(191) (0) (0)
Remapping: 'KEY_NAV_DLG' => VK_F2(113) (0) (0)
Remapping: 'KEY_WEP_DLG' => VK_F3(114) (0) (0)
Remapping: 'KEY_ENG_DLG' => VK_F4(115) (0) (0)
Remapping: 'KEY_FLT_DLG' => VK_F5(116) (0) (0)
Remapping: 'KEY_RADIO_MENU' => VK_F6(117) (0) (0)
Remapping: 'KEY_QUANTUM_MENU' => VK_F7(118) (0) (0)
Remapping: 'KEY_MFD1' => VK_F9(120) (0) (0)
Remapping: 'KEY_MFD2' => VK_F10(121) (0) (0)
Remapping: 'KEY_CAM_VIEW_SELECTION' => /(191) (0) (0)
Remapping: 'KEY_SWAP_ROLL_YAW' => /(191) (0) (0)
Remapping: 'KEY_CHAT_BROADCAST' => F(70) (0) (0)
Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =0(0) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =0(0) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =191(191) (0) (0)
Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
Loaded key.cfg
Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 001475cc
Joystick: preparing to enumerate devices
EnumJoystick 1: '2-axis, 4-button joystick'
guid: {f20c7770-d91a-11d8-800144455354}
Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'
+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def
Add Mod Catalog Entry 'E_CargoEmpty' Class 'Cargo'
Add Mod Catalog Entry 'E_CargoTrans' Class 'Cargo'
Add Mod Catalog Entry 'E_CrewShuttle' Class 'Courier'
Add Mod Catalog Entry 'E_FuelTrans' Class 'Cargo'
Add Mod Catalog Entry 'E_Hyperion' Class 'Cruiser'
Add Mod Catalog Entry 'E_Shuttle' Class 'Courier'
Add Mod Catalog Entry 'E_Starliner' Class 'Courier'
Add Mod Catalog Entry 'E_SA23E' Class 'Fighter'
Add Mod Catalog Entry 'N_BinDebona' Class 'Dreadnaught'
Add Mod Catalog Entry 'N_BinKan' Class 'Battleship'
Add Mod Catalog Entry 'N_BinNic' Class 'Destroyer'
Add Mod Catalog Entry 'N_BinTak' Class 'Dreadnaught'
Add Mod Catalog Entry 'N_BinVan' Class 'Battleship'
Add Mod Catalog Entry 'N_Frazi' Class 'Fighter'
Add Mod Catalog Entry 'N_FraziHV' Class 'Fighter'
Add Mod Catalog Entry 'N_FraziSR' Class 'Attack'
Add Mod Catalog Entry 'N_Glaud' Class 'Cruiser'
Add Mod Catalog Entry 'N_GKarith' Class 'Frigate'
Add Mod Catalog Entry 'N_Glan' Class 'Cruiser'
Add Mod Catalog Entry 'N_GLarnath' Class 'Frigate'
Add Mod Catalog Entry 'N_GLoth' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gquon' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gquonth' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gtal' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gvald' Class 'Frigate'
Add Mod Catalog Entry 'N_MKos' Class 'Attack'
Add Mod Catalog Entry 'N_TorethINT' Class 'Fighter'
Add Mod Catalog Entry 'N_TorethLRSR' Class 'Attack'
Add Mod Catalog Entry 'N_TorethLT' Class 'Fighter'
Add Mod Catalog Entry 'N_VarNic' Class 'Destroyer'
Add Mod Catalog Entry 'R_Arrow' Class 'Fighter'
Add Mod Catalog Entry 'R_BattleWagon' Class 'Frigate'
Add Mod Catalog Entry 'R_BlackHand' Class 'Cruiser'
Add Mod Catalog Entry 'R_Reaper' Class 'Frigate'
Add Mod Catalog Entry 'R_Striker' Class 'Frigate'
Add Mod Catalog Entry 'R_Zephyr' Class 'Fighter'
Add Mod Catalog Entry 'S_LightFigher' Class 'Fighter'
Add Mod Catalog Entry 'S_MedFighter' Class 'Fighter'
Add Mod Catalog Entry 'S_StrikeFighter' Class 'Attack'
Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Loading Galaxy: Galaxy.def
Loading StarSystem: Sol/Sol.def
Loading StarSystem: Narn/Narn.def
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form Set 'MenuDlg'
Loading Form Set 'CmpSelectDlg'
Loading Form Set 'MsnSelectDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
Loading Form Set 'MsnEditDlg'
Loading Form Set 'MsnElemDlg'
Loading Form Set 'MsnEventDlg'
Loading Form Set 'MsnEditNavDlg'
Loading Form Set 'NetClientDlg'
Loading Form Set 'NetAddrDlg'
Loading Form Set 'NetPassDlg'
Loading Form Set 'NetLobbyDlg'
Loading Form Set 'NetServerDlg'
Loading Form Set 'NetUnitDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'FirstTimeDlg'
Loading Form Set 'PlayerDlg'
Loading Form Set 'AwardDlg'
Loading Form Set 'ConfirmDlg'
Loading Form Set 'ExitDlg'
MusicDirector::SetMode() old: NONE new: MENU
Campaign: Selected 'Custom Missions'
Campaign::SetMissionId(20)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
Loading Explosion Defs 'Explosions.def'
Campaign::GetMission(20) loading mission...
Load Mission: 'custom020.def'
Loading ShipDesign 'E_SA23E'
WeaponDesign: no catalog entry for design 'EA_40MM', checking mods...
WeaponDesign: found mod weapon 'EA_40MM'
WeaponDesign: no catalog entry for design 'EA_35MM', checking mods...
WeaponDesign: found mod weapon 'EA_35MM'
WeaponDesign: no catalog entry for design 'AIM250', checking mods...
WeaponDesign: found mod weapon 'AIM250'
WeaponDesign: no catalog entry for design 'AIM350', checking mods...
WeaponDesign: found mod weapon 'AIM350'
WeaponDesign: no catalog entry for design 'AIMELR25', checking mods...
WeaponDesign: found mod weapon 'AIMELR25'
WeaponDesign: no catalog entry for design 'APO100', checking mods...
WeaponDesign: found mod weapon 'APO100'
WeaponDesign: no catalog entry for design 'AS92', checking mods...
WeaponDesign: found mod weapon 'AS92'
WeaponDesign: no catalog entry for design 'HSAS94', checking mods...
WeaponDesign: found mod weapon 'HSAS94'
Ship Design Radius = 34.560005
Loading ShipDesign 'E_CargoEmpty'
WeaponDesign: no catalog entry for design 'EA_VLPULSE', checking mods...
WeaponDesign: found mod weapon 'EA_VLPULSE'
Ship Design Radius = 1193.551025
Loading ShipDesign 'R_Reaper'
WeaponDesign: no catalog entry for design 'NARN_IONTORPEDO', checking mods...
WeaponDesign: found mod weapon 'NARN_IONTORPEDO'
WeaponDesign: no catalog entry for design 'NARN_PULSE', checking mods...
WeaponDesign: found mod weapon 'NARN_PULSE'
WARNING: malformed vector in 'R_Reaper.def'
Ship Design Radius = 883.614502
Loading ShipDesign 'R_BattleWagon'
WeaponDesign: no catalog entry for design 'NARN_LTPARTICAL', checking mods...
WeaponDesign: found mod weapon 'NARN_LTPARTICAL'
WeaponDesign: no catalog entry for design 'NARN_LTPULSE', checking mods...
WeaponDesign: found mod weapon 'NARN_LTPULSE'
Ship Design Radius = 1516.513428
Loading ShipDesign 'R_Zephyr'
WeaponDesign: no catalog entry for design 'RAIDER_38MMP', checking mods...
WeaponDesign: found mod weapon 'RAIDER_38MMP'
WeaponDesign: no catalog entry for design 'AF25Tooth', checking mods...
WeaponDesign: found mod weapon 'AF25Tooth'
WeaponDesign: no catalog entry for design 'AF50Fang', checking mods...
WeaponDesign: found mod weapon 'AF50Fang'
Ship Design Radius = 60.788292
Mission Loaded.
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form Set 'MsnDlg'
Loading Form Set 'MsnObjDlg'
Loading Form Set 'MsnPkgDlg'
Loading Form Set 'MsnWepDlg'
Loading Form Set 'MsnNavDlg'
Loading Form Set 'DebriefDlg'
Loading Form Set 'AwardDlg'
MsnDlg::Show() mission id = 20 name = 'Historic - Ambush of Convoy 21'
MsnDlg::Show() mission id = 20 name = 'Historic - Ambush of Convoy 21'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Loading Form Set 'EngDlg'
Loading Form Set 'FltDlg'
Loading Form Set 'NavDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
World Created.
Exec Mission: 'Historic - Ambush of Convoy 21'
Celestial Sphere 'stars.mag' loaded
nverts: 32
npolys: 30
radius: 19808.375000
Nebular Sky 'Nebula21a.mag' loaded
nverts: 114
npolys: 128
radius: 18295.361328
Point Stars: 500
constructing Planet patch Suns/K1.pcx
constructing Planet patch Marak/marak_hi.pcx
loading glow texture Marak/glow_hi.pcx
Inserting Ship(Alpha Wing 1) into Region(Marak) (00:06.549)
Joystick CreateDevice(1)
name: 2-axis, 4-button joystick
Created joystick 1 (pdev = 001610d4)
Inserting Ship(Alpha Wing 2) into Region(Marak) (00:06.549)
Inserting Ship(Alpha Wing 3) into Region(Marak) (00:06.549)
Inserting Ship(Convoy 21 1) into Region(Marak) (00:06.549)
Inserting Ship(Convoy 21 2) into Region(Marak) (00:06.549)
Inserting Ship(Reaper) into Region(Marak) (00:06.549)
Inserting Ship(BattleWagon) into Region(Marak) (00:06.549)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1091748806.0
MusicDirector::SetMode() old: MENU new: FLIGHT
*********************************************
FATAL EXCEPTION:
Registers:
EAX: 005fdf30
EBX: 2201ac60
ECX: 2201ac60
EDX: 005fc990
EDI: 005fc9a4
ESI: 15c16d18
EBP: 0012fa90
CS:EIP: 001b:bff80000
SS:ESP: 0023:0012fa28
DS: 0023
ES: 0023
FS: 003b
GS: 0000
Flags: 00010206
Exception Code: c0000005 ACCESS_VIOLATION
Exception Addr: bff80000
Program attempted to READ from address 0xbff80000
Loaded IMAGEHLP.DLL
Stack Trace (Symbolic):
Address Frame
bff80000 0012fa24 0000:00000000
0052756d 0012fa90 0001:0012656D D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
00567847 0012fb60 0001:00166847 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
004f7b49 0012fbe0 0001:000F6B49 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
004f7369 0012fc3c 0001:000F6369 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
005215f5 1a2c9f3c 0001:001205F5 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
*********************************************
PROGRAM TERMINATED.
every time I hit target threat it crashes
what is this malformed vector error?
WARNING: malformed vector in 'R_Reaper.def'
WARNING: malformed vector in 'R_Reaper.def'
Jason Blaz
Way to much to list here!
Way to much to list here!
RE: WARNING: malformed vector in 'R_Reaper.def'
Probably just a syntax error in a vector, the proper format is ( x, y, z ). Can't say more without seeing the file.
RE: WARNING: malformed vector in 'R_Reaper.def'
SHIP
//
name: R_Reaper // The Name Of This Ship
display_name: R_Reaper // The Display in Starshatter
class: Frigate // The Starshatter Classification
//
//
beauty: "beauty.pcx"
//
//
detail_1: "LOW.mag"
feature_1: 20
//
//
detail_2: "MED.mag"
detail_2: "ENG.mag"
detail_2: "GLASS.mag"
feature_2: 3
//
//
detail_3: "HIGH.mag"
detail_3: "ENG.mag"
detail_3: "GLASS.mag"
feature_3: 1
//
//**
degrees: true
//**
// Scale
scale: 1
explosion_scale: 0.7
//
// Performance
mass: 2e6 //Mass in Metric Tons
integrity: 1.7e4 //Hit Points
vlimit: 110 //Max speed before limiting
trans_x: 1e7
trans_y: 1e7
trans_z: 1e7
roll_rate: 6
yaw_rate: 6
pitch_rate: 6
drag: 0.0004
roll_drag: 5
pitch_drag: 5
yaw_drag: 5
repair_teams : 1
Repair_speed : 1 //Repair Speed
//detet: 150000
acs: 3
degrees: true
//
splash_radius : 1000
degrees: true
// View
chase: (0,-300,50)
bridge: (0, 280,30)
//
//**
power: {
type: Fusion,
design: "Fusion Reactor",
max_output: 1e8,
loc: (0, 0, -583),
size: 64,
hull_factor: 1.0,
explosion: 7
}
//**
//**
drive: {
type: Plasma,
trail: false,
name: "Plasma Drive",
design: "Plasma Drive",
thrust: 1e5,
scale: 3,
augmenter: 0,
port: (0, 61, -865), //X,Z,Y
loc: (0, 0,-280),
size: 64,
hull_factor: 0.8,
explosion: 7
}
//**
// BEAM WEAPONS
weapon: {
type: "NARN_IONTORPEDO",
design: "Bolt Weapon",
name: "ION",
abrv: "ION",
elevation: 0.0,
azimuth: 0.0,
aim_az_max: 3.0,
aim_az_min: -3.0,
aim_el_max: 5.0,
aim_el_min: -5.0,
muzzle: (425, -41,120),
loc: (425, -41, 120),
size: 32,
hull_factor: 0.6,
explosion: 6
}
//
// BEAM WEAPONS
weapon: {
type: "NARN_PULSE",
design: "Bolt Weapon",
name: "PULSE",
abrv: "PULSE",
elevation: 0.0,
azimuth: 0.0,
aim_az_max: 3.0,
aim_az_min: -3.0,
aim_el_max: 5.0,
aim_el_min: -5.0,
muzzle: (-458, -39, 118),
loc: (-458, -39, 118),
size: 32,
hull_factor: 0.6,
explosion: 6
}
//
// BEAM WEAPONS
weapon: {
type: "NARN_PULSE",
design: "Bolt Weapon",
name: "PULSE",
abrv: "PULSE",
elevation: 0.0,
azimuth: 0.0,
aim_az_max: 3.0,
aim_az_min: -3.0,
aim_el_max: 5.0,
aim_el_min: -5.0,
muzzle: (-522, -39, 118),
loc: (-522, -39, 118),
size: 32,
hull_factor: 0.6,
explosion: 6
}
//
//**
thruster: {
design: Thruster,
//type: Red,
scale: 0.8,
loc: (0, 0, 0),
explosion: 8,
port_fore: {loc:(-199,-46,354), fire: 0x0004},
port_fore: {loc:(199,-46,354), fire: 0x0004},
port_aft: {loc:(-199, -46,-473), fire: 0x0208},
port_aft: {loc:(188, -46,-473),fire: 0x0108},
port_top: {loc:(0,134, 314),fire: 0x0110},
port_bottom: {loc:(0,-32, 314), fire: 0x0120},
port_right: {loc:(78,74, 314), fire: 0x0042},
port_left: {loc:(-78,74,314),fire: 0x0081},
port_left: {loc:(-78,74,-406),fire: 0x0801},
port_left: {loc:(-78,-12m,-406),fire: 0x0401},
port_right: {loc:(78,74,-406),fire: 0x0402},
port_right: {loc:(78,-12,-406),fire: 0x0802},
size: 64,
hull_factor: 0.8
}
//**
//**
power: {
type: Battery,
design: Battery,
max_output: 1000,
loc: (0, 142, 559),
size: 64,
explosion: 6,
}
//
//**
sensor: {
design: Sensor,
pcs: 40,
active_efficiency: 1e8,
passive_efficiency: 1e5,
range: 25e3,
range: 70e3,
range: 75e3,
range: 100e3
range: 125e3,
range: 150e3,
range: 175e3,
range: 200e3,
range: 250e3,
range: 300e3,
range: 400e3,
loc: (0, 142, 559),
size: 64,
explosion: 6,
hull_factor: 0.8
}
//**
//**
computer: {
name: "Avionics Package",
abrv: "HUD",
type: 1,
design: Computer,
loc: (0, 142, 559),
size: 64,
explosion: 6,
hull_factor: 0.8
}
//**
//**
nav: {
loc: (0, 142, 559),
design: Computer,
size: 64,
explosion: 8,
hull_factor: 0.8
}
//**
//**
computer: {
name: "Flight Computer",
abrv: "Flight",
type: 2,
design: Computer,
loc: (0, 142, 559),
size: 64,
explosion: 6,
hull_factor: 0.8
}
//**
//**
death_spiral: {
time: 6,
//
explosion_type: 12,
explosion_time: 1,
explosion_loc: (0, 0,559),
//
//
explosion_type: 6,
explosion_time: 1,
explosion_loc: (0, 0,300),
//
//
explosion_type: 12,
explosion_time: 1,
explosion_loc: (0, 0, 100),
//
//
explosion_type: 6,
explosion_time: 1,
explosion_loc: (100, 0, 0),
//
//
explosion_type: 11,
explosion_time: 1,
explosion_loc: (-98, 0, -200),
//
//
explosion_type: 11,
explosion_time: 1,
explosion_loc: (0, 0, -200),
//
//
final_scale: 3,
final_type: 13, // LARGE_EXPLOSION
final_loc: (0, 0,500),
final_scale: 3,
final_type: 12, // LARGE_EXPLOSION
final_loc: (0, 0,300),
final_scale: 3,
final_type: 13, // LARGE_EXPLOSION
final_loc: (5, 0,100),
final_scale: 3,
final_type: 12, // LARGE_EXPLOSION
final_loc: (-5, 0,-100),
final_scale: 3,
final_type: 12, // LARGE_EXPLOSION
final_loc: (0, 0,-50),
final_scale: 3,
final_type: 13, // LARGE_EXPLOSION
final_loc: (0, 0,-200),
debris: "d1.mag",
debris_loc: (5, 5, -5),
debris_mass: 900000,
debris_count: 12,
debris_life: 20,
//debris_fire: (1,1,1),
debris: "d2.mag",
debris_loc: (0, 5, -5),
debris_mass: 1200000,
debris_count: 13,
debris_life: 20,
debris_fire: (1,1,1),
debris: "d3.mag",
debris_loc: (5, 0, -5),
debris_mass: 1600000,
debris_count: 15,
debris_life: 20,
debris_fire: (1,1,1),
}
map: {
sprite: "0.pcx",
sprite: "1.pcx",
sprite: "2.pcx",
sprite: "3.pcx",
sprite: "4.pcx",
sprite: "5.pcx",
sprite: "6.pcx",
sprite: "7.pcx"
}
// EOF //
The odd thing is it does not give a line number, so I dotn know if its the def file or the mag
//
name: R_Reaper // The Name Of This Ship
display_name: R_Reaper // The Display in Starshatter
class: Frigate // The Starshatter Classification
//
//
beauty: "beauty.pcx"
//
//
detail_1: "LOW.mag"
feature_1: 20
//
//
detail_2: "MED.mag"
detail_2: "ENG.mag"
detail_2: "GLASS.mag"
feature_2: 3
//
//
detail_3: "HIGH.mag"
detail_3: "ENG.mag"
detail_3: "GLASS.mag"
feature_3: 1
//
//**
degrees: true
//**
// Scale
scale: 1
explosion_scale: 0.7
//
// Performance
mass: 2e6 //Mass in Metric Tons
integrity: 1.7e4 //Hit Points
vlimit: 110 //Max speed before limiting
trans_x: 1e7
trans_y: 1e7
trans_z: 1e7
roll_rate: 6
yaw_rate: 6
pitch_rate: 6
drag: 0.0004
roll_drag: 5
pitch_drag: 5
yaw_drag: 5
repair_teams : 1
Repair_speed : 1 //Repair Speed
//detet: 150000
acs: 3
degrees: true
//
splash_radius : 1000
degrees: true
// View
chase: (0,-300,50)
bridge: (0, 280,30)
//
//**
power: {
type: Fusion,
design: "Fusion Reactor",
max_output: 1e8,
loc: (0, 0, -583),
size: 64,
hull_factor: 1.0,
explosion: 7
}
//**
//**
drive: {
type: Plasma,
trail: false,
name: "Plasma Drive",
design: "Plasma Drive",
thrust: 1e5,
scale: 3,
augmenter: 0,
port: (0, 61, -865), //X,Z,Y
loc: (0, 0,-280),
size: 64,
hull_factor: 0.8,
explosion: 7
}
//**
// BEAM WEAPONS
weapon: {
type: "NARN_IONTORPEDO",
design: "Bolt Weapon",
name: "ION",
abrv: "ION",
elevation: 0.0,
azimuth: 0.0,
aim_az_max: 3.0,
aim_az_min: -3.0,
aim_el_max: 5.0,
aim_el_min: -5.0,
muzzle: (425, -41,120),
loc: (425, -41, 120),
size: 32,
hull_factor: 0.6,
explosion: 6
}
//
// BEAM WEAPONS
weapon: {
type: "NARN_PULSE",
design: "Bolt Weapon",
name: "PULSE",
abrv: "PULSE",
elevation: 0.0,
azimuth: 0.0,
aim_az_max: 3.0,
aim_az_min: -3.0,
aim_el_max: 5.0,
aim_el_min: -5.0,
muzzle: (-458, -39, 118),
loc: (-458, -39, 118),
size: 32,
hull_factor: 0.6,
explosion: 6
}
//
// BEAM WEAPONS
weapon: {
type: "NARN_PULSE",
design: "Bolt Weapon",
name: "PULSE",
abrv: "PULSE",
elevation: 0.0,
azimuth: 0.0,
aim_az_max: 3.0,
aim_az_min: -3.0,
aim_el_max: 5.0,
aim_el_min: -5.0,
muzzle: (-522, -39, 118),
loc: (-522, -39, 118),
size: 32,
hull_factor: 0.6,
explosion: 6
}
//
//**
thruster: {
design: Thruster,
//type: Red,
scale: 0.8,
loc: (0, 0, 0),
explosion: 8,
port_fore: {loc:(-199,-46,354), fire: 0x0004},
port_fore: {loc:(199,-46,354), fire: 0x0004},
port_aft: {loc:(-199, -46,-473), fire: 0x0208},
port_aft: {loc:(188, -46,-473),fire: 0x0108},
port_top: {loc:(0,134, 314),fire: 0x0110},
port_bottom: {loc:(0,-32, 314), fire: 0x0120},
port_right: {loc:(78,74, 314), fire: 0x0042},
port_left: {loc:(-78,74,314),fire: 0x0081},
port_left: {loc:(-78,74,-406),fire: 0x0801},
port_left: {loc:(-78,-12m,-406),fire: 0x0401},
port_right: {loc:(78,74,-406),fire: 0x0402},
port_right: {loc:(78,-12,-406),fire: 0x0802},
size: 64,
hull_factor: 0.8
}
//**
//**
power: {
type: Battery,
design: Battery,
max_output: 1000,
loc: (0, 142, 559),
size: 64,
explosion: 6,
}
//
//**
sensor: {
design: Sensor,
pcs: 40,
active_efficiency: 1e8,
passive_efficiency: 1e5,
range: 25e3,
range: 70e3,
range: 75e3,
range: 100e3
range: 125e3,
range: 150e3,
range: 175e3,
range: 200e3,
range: 250e3,
range: 300e3,
range: 400e3,
loc: (0, 142, 559),
size: 64,
explosion: 6,
hull_factor: 0.8
}
//**
//**
computer: {
name: "Avionics Package",
abrv: "HUD",
type: 1,
design: Computer,
loc: (0, 142, 559),
size: 64,
explosion: 6,
hull_factor: 0.8
}
//**
//**
nav: {
loc: (0, 142, 559),
design: Computer,
size: 64,
explosion: 8,
hull_factor: 0.8
}
//**
//**
computer: {
name: "Flight Computer",
abrv: "Flight",
type: 2,
design: Computer,
loc: (0, 142, 559),
size: 64,
explosion: 6,
hull_factor: 0.8
}
//**
//**
death_spiral: {
time: 6,
//
explosion_type: 12,
explosion_time: 1,
explosion_loc: (0, 0,559),
//
//
explosion_type: 6,
explosion_time: 1,
explosion_loc: (0, 0,300),
//
//
explosion_type: 12,
explosion_time: 1,
explosion_loc: (0, 0, 100),
//
//
explosion_type: 6,
explosion_time: 1,
explosion_loc: (100, 0, 0),
//
//
explosion_type: 11,
explosion_time: 1,
explosion_loc: (-98, 0, -200),
//
//
explosion_type: 11,
explosion_time: 1,
explosion_loc: (0, 0, -200),
//
//
final_scale: 3,
final_type: 13, // LARGE_EXPLOSION
final_loc: (0, 0,500),
final_scale: 3,
final_type: 12, // LARGE_EXPLOSION
final_loc: (0, 0,300),
final_scale: 3,
final_type: 13, // LARGE_EXPLOSION
final_loc: (5, 0,100),
final_scale: 3,
final_type: 12, // LARGE_EXPLOSION
final_loc: (-5, 0,-100),
final_scale: 3,
final_type: 12, // LARGE_EXPLOSION
final_loc: (0, 0,-50),
final_scale: 3,
final_type: 13, // LARGE_EXPLOSION
final_loc: (0, 0,-200),
debris: "d1.mag",
debris_loc: (5, 5, -5),
debris_mass: 900000,
debris_count: 12,
debris_life: 20,
//debris_fire: (1,1,1),
debris: "d2.mag",
debris_loc: (0, 5, -5),
debris_mass: 1200000,
debris_count: 13,
debris_life: 20,
debris_fire: (1,1,1),
debris: "d3.mag",
debris_loc: (5, 0, -5),
debris_mass: 1600000,
debris_count: 15,
debris_life: 20,
debris_fire: (1,1,1),
}
map: {
sprite: "0.pcx",
sprite: "1.pcx",
sprite: "2.pcx",
sprite: "3.pcx",
sprite: "4.pcx",
sprite: "5.pcx",
sprite: "6.pcx",
sprite: "7.pcx"
}
// EOF //
The odd thing is it does not give a line number, so I dotn know if its the def file or the mag
Jason Blaz
Way to much to list here!
Way to much to list here!
RE: WARNING: malformed vector in 'R_Reaper.def'
nm it was an M in the thruster defs I fixed it
however the crash is still there
its totaly consistant, I shoot down the first torpedo, try to target a threat or the ship and BANG, crash, -ever- time
*********************************************
FATAL EXCEPTION:
Registers:
EAX: 005fdf30
EBX: 22137400
ECX: 22137400
EDX: 005fc990
EDI: 005fc9a4
ESI: 08cb1d10
EBP: 0012fa90
CS:EIP: 001b:bff80000
SS:ESP: 0023:0012fa28
DS: 0023
ES: 0023
FS: 003b
GS: 0000
Flags: 00010206
Exception Code: c0000005 ACCESS_VIOLATION
Exception Addr: bff80000
Program attempted to READ from address 0xbff80000
Loaded IMAGEHLP.DLL
Stack Trace (Symbolic):
Address Frame
bff80000 0012fa24 0000:00000000
0052756d 0012fa90 0001:0012656D D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
00567847 0012fb60 0001:00166847 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
004f7b49 0012fbe0 0001:000F6B49 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
004f7369 0012fc3c 0001:000F6369 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
005215f5 1a2cb1bc 0001:001205F5 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
*********************************************
PROGRAM TERMINATED.
however the crash is still there
its totaly consistant, I shoot down the first torpedo, try to target a threat or the ship and BANG, crash, -ever- time
*********************************************
FATAL EXCEPTION:
Registers:
EAX: 005fdf30
EBX: 22137400
ECX: 22137400
EDX: 005fc990
EDI: 005fc9a4
ESI: 08cb1d10
EBP: 0012fa90
CS:EIP: 001b:bff80000
SS:ESP: 0023:0012fa28
DS: 0023
ES: 0023
FS: 003b
GS: 0000
Flags: 00010206
Exception Code: c0000005 ACCESS_VIOLATION
Exception Addr: bff80000
Program attempted to READ from address 0xbff80000
Loaded IMAGEHLP.DLL
Stack Trace (Symbolic):
Address Frame
bff80000 0012fa24 0000:00000000
0052756d 0012fa90 0001:0012656D D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
00567847 0012fb60 0001:00166847 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
004f7b49 0012fbe0 0001:000F6B49 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
004f7369 0012fc3c 0001:000F6369 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
005215f5 1a2cb1bc 0001:001205F5 D:\-=Games=-\Matrix Games\Starshatter\Stars.exe
*********************************************
PROGRAM TERMINATED.
Jason Blaz
Way to much to list here!
Way to much to list here!
RE: WARNING: malformed vector in 'R_Reaper.def'
I usta have that problem. thought milo fixed it.
blaa.
-
John DiCamillo
- Posts: 360
- Joined: Sat Feb 28, 2004 7:02 am
- Contact:
RE: WARNING: malformed vector in 'R_Reaper.def'
Did you get my response to your email?its totaly consistant, I shoot down the first torpedo, try to target a threat or the ship and BANG, crash, -ever- time
Is there any way I could get access to the mod that exhibits this issue?
Thanks,
--milo
http://www.starshatter.com
http://www.starshatter.com
RE: WARNING: malformed vector in 'R_Reaper.def'
Nothing in my email yet, I really hope shaw is not losing email for me again, its really annoying.
I"ll put up the fury in a sec, I need to pack it up for you(all the dirs), I always forget files when I do this lol.
I"ll put up the fury in a sec, I need to pack it up for you(all the dirs), I always forget files when I do this lol.
Jason Blaz
Way to much to list here!
Way to much to list here!
RE: WARNING: malformed vector in 'R_Reaper.def'
I sent you the fury for that physics error, I was just packing up this one when I figured I would give it one more test, and nothing happened, it might have been that error in the thruster
i'm going to test it again to make sure, if it does it once more i'll pack up all the ships in that mission, a few of them lol.
i'm going to test it again to make sure, if it does it once more i'll pack up all the ships in that mission, a few of them lol.
Jason Blaz
Way to much to list here!
Way to much to list here!