SO v GE. How can GE beat SO?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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TotenkopfZZ
Posts: 32
Joined: Wed Apr 11, 2001 8:00 am
Location: Cedar Falls, USA

Post by TotenkopfZZ »

C&C is on in all of our games. Thats the only way to play IMHO.

Yes, they were T-34 m43's and it hadn't shot yet in the game so it must have used APCR ammo for the Tiger kill.
RichardTheFirst
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Joined: Wed Oct 17, 2001 8:00 am
Location: Algés, Lisbon - Portugal
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Post by RichardTheFirst »

I would like to put the question on the other way around: How can SO beat GE? <img src="biggrin.gif" border="0">

I play this for years and I never lost playing with the Germans against Soviets, PBEM also. Also I never won a battle playing SO versus the Germans, at least in PBEM (I did it vs the AI).

If you play Germans against waves of infantry I recomend artillery and machine guns, against tanks any Tiger, Panther, King Tiger or TD's are able to deal with at least two of any tanks of the soviets providing proper tactics are used. Hint: try to do the most at your own turn as their tanks have bad fire control which means bad opportunity fire.

Apply mobility also - hit and run is a good tactic.

Generally speaking a good combined arms mix is the key.
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toundra
Posts: 77
Joined: Tue Apr 10, 2001 8:00 am
Location: France

Post by toundra »

I know what you mean TotenkopfZZ
i know it very well...

Most germans tanks users bought big tanks against russian and this is THE mistake because you will be outnumbered.
Against russians you MUST buy cheap tanks like stgIII pantherIV.
Your goal is not to desintegrate a russian tank but just to disable it so a 75mm gun is WAY enough.
Oh! and of course don't forget infantry/AT guns+ trucks =)

Forget King tigers , tigers , panthers,
jag panthers and the like.

Try one battle without those newbie tanks <img src="wink.gif" border="0">
Oh! and one last advice
D'ont forget to buy some very fast tanks like pumas and the like they should be the first to die but you should be able to slow the russians adavnce, you need them to scare your enemy so 50mm guns are way enough speed speed speed!

remember your PZIV/STGIII are slooooooooooooooow

[ December 12, 2001: Message edited by: toundra ]</p>
Larry Holt
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Joined: Fri Mar 31, 2000 10:00 am
Location: Atlanta, GA 30068

Post by Larry Holt »

Totenkopfzz,

The problem seems to me to be that GE armor is superior to SO armor at longer ranges due to accuracy issues (based on both better GE optics and training). However once the SO closes to within 10 - 15 hexes they start to be able to hit and kill GE tanks. While the masses of SO inf can be deadly this can only be at a range of a few hexes. So the GE must concentrate his fewer tanks and conduct a mobile hit and run defense. If the SO start to get within 15 hexes, its time to back up and shoot from another position.

I realize that this can be a problem if the SO smokes the area around VHs as you just can't back off those and fight elsewhere, eventually you have to fight there. In this case I would recommend the STUGs with the fantastic frontal armor and infantry/engineers to defend in the smoke. As the SO blunders into you, you should be able to kill/supress them before they get to you.

I commend you for having the discipline to play with C&C on. Its so important in GE vs. SO battles as better C&C was as important to GE tactical success as their optics and Tigers, etc. The GE should be able to concentrate on one portion of the SO front and wipe it out before the SO can react (if he does at all) then move on to gang up on another section of SO units. This implies that the SOs may be able to take some VHs without much opposition but the GE should be able to take them back. Once the GE has defeated most of the SO armor its just a matter of mopping up the masses of SO infantry with MGs at short range.

I must disagree with the point of 88s being useful. Really they are but a smart human will supress/smoke them after their first shots so they can only hope to get a kill or two. Tanks are more useful. I also agree that you don't need hordes of Tigers and its better to have more of the 75mm AFVs. I particulary like STUGS as they are well armored but do not seem to have the real world restrictions that turretless AFVs did. That is if you are shot at from behind, they automatically turn and can OPFIRE back. I do like to have maybe one section of heavies to use as a bulldozer to quickly remove a blocking enemy heavy if needed.

You already seem to have the technique of GE air down pat.

I have just got the v7 patch downloaded and I want to play with it a bit. If you would like, we can PBEM later this month.
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Gallo Rojo
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Joined: Thu Oct 26, 2000 8:00 am
Location: Argentina

Post by Gallo Rojo »

Originally posted by RichardTheFirst:
I would like to put the question on the other way around: How can SO beat GE? <img src="biggrin.gif" border="0">

Play againt me and I will show you how <img src="wink.gif" border="0">
The bayonet is a weapon with a worker on each end
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