Not as simple as editor manual says....

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rhohltjr
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Not as simple as editor manual says....

Post by rhohltjr »

Regarding Aircraft. Reading the editor manual on page 20.
Endurance: This is the number of minutes the plane can fly before running out of fuel. The max range
of the aircraft in miles is calculated by taking the endurance times the cruising speed and dividing this by
3600.

Max_Range = (Endurance X Cruise) / 3600 Correct? And this can be manipulated algibraically to get any unknown
values.

When I used the data in the Witp database for the lowly F4F-3 I got these results. Endurance = (3600*280) /155 = 6503 (?)
Cruise Speed = (3600*280)/330 = 3055(?) and Max_Range = (155*330)/3600 = 14 (?)
[:-]

So. Just how are Endurance, Max_Range and Cruise Speed calculated? Obviously not by the formula given in the editor....

Well?
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
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tanjman
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RE: Not as simple as editor manual says....

Post by tanjman »

rhohltjr,

You forgot the rest of the formula. Normal range = 1/4 x max range. Extended range = 1/3 x max range. Transport/transfer radius = 1/2 x max range. See section 7.2.2.7 Aircraft Range of the WitP Manual.
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rhohltjr
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RE: Not as simple as editor manual says....

Post by rhohltjr »

ORIGINAL: tanjman

rhohltjr,

You forgot the rest of the formula. Normal range = 1/4 x max range. Extended range = 1/3 x max range. Transport/transfer radius = 1/2 x max range. See section 7.2.2.7 Aircraft Range of the WitP Manual.

I suppose I did since I was reading the WitP Editor Manual at the time.[;)] I based my calculations on
the Extended range for the F4F-3 as listed in the database.
SO that means the max range of the F4F-3 would be 280*3=840 miles? Plugging that Max_Range in, the calculations return:
Endurance = 19510 (??) , Cruise Speed = 9164 (??). Even more confusing[X(] if that is possible.
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
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tanjman
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Location: Griffin, GA

RE: Not as simple as editor manual says....

Post by tanjman »

rhohltjr,

For the F4F-3 you take the max range = (endurance x cruise speed)/3600
Max range = (330 x 155)/3600 = 14.208333333333333333333333333333 hexes rounded off to 14 or 840 miles.
Normal range = 14 x 1/4 = 3.5 hexes rounded off to 4 hexes or 240 miles.
Extended range = 14 x 1/3 = 4.667 hexes rounded off to 5 hexes or 300 miles.
Transport range = 14 x 1/2 = 7 hexes or 420 miles.

Edited to change transfer range to read transport range
Edited to correct Transport range formula.
ORIGINAL: rhohltjr
ORIGINAL: tanjman

rhohltjr,

You forgot the rest of the formula. Normal range = 1/4 x max range. Extended range = 1/3 x max range. Transport/transfer radius = 1/2 x max range. See section 7.2.2.7 Aircraft Range of the WitP Manual.

I suppose I did since I was reading the WitP Editor Manual at the time.[;)] I based my calculations on
the Extended range for the F4F-3 as listed in the database.
SO that means the max range of the F4F-3 would be 280*3=840 miles? Plugging that Max_Range in, the calculations return:
Endurance = 19510 (??) , Cruise Speed = 9164 (??). Even more confusing[X(] if that is possible.
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rhohltjr
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RE: Not as simple as editor manual says....

Post by rhohltjr »

ORIGINAL: tanjman

rhohltjr,

For the F4F-3 you take the max range = (endurance x cruise speed)/3600
Max range = (330 x 155)/3600 = 14.208333333333333333333333333333 hexes rounded off to 14 or 840 miles.
Normal range = 14 x 1/4 = 3.5 hexes rounded off to 4 hexes or 240 miles.
Extended range = 14 x 1/3 = 4.667 hexes rounded off to 5 hexes or 300 miles.
Transfer range = 14 x 1/4 = 7 hexes or 420 miles.

Thank you tanjman, that now works(in my excel spreadsheet).[&o]
Hexes. [:)]
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
UncleBuck
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RE: Not as simple as editor manual says....

Post by UncleBuck »

I woudl think that Transfer range would be Maximum range. SO for this example 14 hexs. You are nto making a round trip it is one-way. You should be able to travel 840 miles in one direction. I thought this was how it worked in the game. IF I am wrong please tell me, cause if it is many of my plans are not going to work, and many squadrons have glided to many places.

UB
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rhohltjr
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RE: Not as simple as editor manual says....

Post by rhohltjr »

ORIGINAL: UncleBuck

I woudl think that Transfer range would be Maximum range. SO for this example 14 hexs. You are nto making a round trip it is one-way. You should be able to travel 840 miles in one direction. I thought this was how it worked in the game. IF I am wrong please tell me, cause if it is many of my plans are not going to work, and many squadrons have glided to many places.

UB

Yeah, it would seem that the transfer range would have to be the greater, but the game manual
on page 127 paragraph 7.2.2.7 says 1/2 of Max range. [X(]
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
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tanjman
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RE: Not as simple as editor manual says....

Post by tanjman »

UncleBuck,

My bad [:o] transfer range should read transport range sorry about that.
ORIGINAL: UncleBuck

I woudl think that Transfer range would be Maximum range. SO for this example 14 hexs. You are nto making a round trip it is one-way. You should be able to travel 840 miles in one direction. I thought this was how it worked in the game. IF I am wrong please tell me, cause if it is many of my plans are not going to work, and many squadrons have glided to many places.

UB
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rhohltjr
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RE: Not as simple as editor manual says....

Post by rhohltjr »

ORIGINAL: tanjman

For the F4F-3 you take the max range = (endurance x cruise speed)/3600
Max range = (330 x 155)/3600 = 14.208333333333333333333333333333 hexes rounded off to 14 or 840 miles.
Normal range = 14 x 1/4 = 3.5 hexes rounded off to 4 hexes or 240 miles.
Extended range = 14 x 1/3 = 4.667 hexes rounded off to 5 hexes or 300 miles.
Transport range = 14 x 1/4 = 7 hexes or 420 miles.

Edited to change transfer range to read transport range
So is the above Normal range in need of repair also? :
Normal range = 14 x 1/4 = 3.5 hexes rounded off to 4 hexes or 240 miles.
[&:]

OK transfer range is when you transfer the group to a different base. Transport missions are defined on page 122 as being Supply Transport, Troop Transport genre. What relevance would this range have to a fighter squadron???[&:]
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
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tanjman
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RE: Not as simple as editor manual says....

Post by tanjman »

rhohltjr,

Transport range only applies to those aircraft that can preform transport missions (transports, patrol & level bombers). I included transport range for the F4F-3 as an example even though it does not apply.

Transfer range is the max range of the aircraft. The normal, extended and transport range formulas are correct.
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rhohltjr
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RE: Not as simple as editor manual says....

Post by rhohltjr »

ORIGINAL: tanjman

Normal range = 14 x 1/4 = 3.5 hexes rounded off to 4 hexes or 240 miles.
...
Transport range = 14 x 1/4 = 7 hexes or 420 miles.
...
...
Transfer range is the max range of the aircraft. The normal, extended and transport range formulas are correct.

Oh come on. The two above formulas can't [font="Microsoft Sans Serif"]both [/font] be right[X(][:D]
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
User avatar
rhohltjr
Posts: 541
Joined: Thu Apr 27, 2000 8:00 am
Location: When I play pacific wargames, I expect smarter AI.

RE: Not as simple as editor manual says....

Post by rhohltjr »

tanjman,

have you read in the editor manual, where it
says the Max Speed and the Cruise Speed are
in Knots? However, the actual data in the database
shows data which can only be miles per hour. Is that
part of the editor manual wrong in your opinion?

[&:] Example: it has the J7W as 466 top speed, but if that is knots that
means the J7W is capable of over 520 mph which I have never seen any
reference for.[&:]
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
User avatar
tanjman
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Location: Griffin, GA

RE: Not as simple as editor manual says....

Post by tanjman »

rhohltjr,

My big oops [:o] sorry about that. Transport range should be 14 x 1/2 which I corrected in the orginal post.
ORIGINAL: rhohltjr
ORIGINAL: tanjman

Normal range = 14 x 1/4 = 3.5 hexes rounded off to 4 hexes or 240 miles.
...
Transport range = 14 x 1/4 = 7 hexes or 420 miles.
...
...
Transfer range is the max range of the aircraft. The normal, extended and transport range formulas are correct.

Oh come on. The two above formulas can't [font="Microsoft Sans Serif"]both [/font] be right[X(][:D]
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tanjman
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RE: Not as simple as editor manual says....

Post by tanjman »

rhohltjr,

Yeah I have. I think the map scale is measured in nautical/international miles (6067.11 feet) not statute miles (5280 feet). If so then all speeds (ship & aircraft) need to be in knots.

In the case of the J7W I think someone may have forgot to do the conversion. A quick check of aircraft speeds indicates they used mph for all of them.

We need clarification on this from the developers.
ORIGINAL: rhohltjr

tanjman,

have you read in the editor manual, where it
says the Max Speed and the Cruise Speed are
in Knots? However, the actual data in the database
shows data which can only be miles per hour. Is that
part of the editor manual wrong in your opinion?

[&:] Example: it has the J7W as 466 top speed, but if that is knots that
means the J7W is capable of over 520 mph which I have never seen any
reference for.[&:]
Gunner's Mate: A Boatswain's Mate with a hunting license.
User avatar
rhohltjr
Posts: 541
Joined: Thu Apr 27, 2000 8:00 am
Location: When I play pacific wargames, I expect smarter AI.

RE: Not as simple as editor manual says....

Post by rhohltjr »

ORIGINAL: tanjman

In the case of the J7W I think someone may have forgot to do the conversion. A quick check of aircraft speeds indicates they used mph for all of them.

We need clarification on this from the developers.

Agreed!!![:D]
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
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