Quantum Drives and problems with Colission.

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Antic
Posts: 6
Joined: Tue Aug 10, 2004 1:39 am

Quantum Drives and problems with Colission.

Post by Antic »

If your squadron of destroyers + friggs have taken a beating and you tell them all to bug out by quantum jumping to lets say solus all of them before those extra wings of enemy fighters arrives to finish the job, i have noticed that in most cases all the ship quantum jumping to the same sector ends up at the exact same location. That includes enemy ships escaping by quantum.
This results in most ships arriving after the first to collide with it and be destroyed. Your player ship may be fast nuff to move away from the point the ships apear but the AI controlled ones sure arent.

Any way of making the point of entry from Quantum jumps a bit more randomised and spread ? That would also make sure that enemy carriers for example escaping by quantum jump arent always to be found at the exact same location in every system after they finish their jump to make campaigns last a bit longer. (I have yet to collide with an enemy carrier bugging out so it seems their point of entry are slightly behind the point friendly ships enter at. but always within range of Point defence cannors who you hear fire wildly at it instantly you arrive. Dont know if this is just luck by me that the enemy moved or not.)
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