Hull repair!

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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whammo11224
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Hull repair!

Post by whammo11224 »

I believe hull repair should be added to the patch list. It makes no sense to go into battle with your hull at 18%.

Thanks
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Mr.Frag
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RE: Hull repair!

Post by Mr.Frag »

I believe hull repair should be added to the patch list. It makes no sense to go into battle with your hull at 18%.

<chuckle>

Ever thought of the TRANSFER command?

Let someone else have it while you take a ship in better shape [:'(]
TexMurphy
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RE: Hull repair!

Post by TexMurphy »

You should be able to send a ship into a dock, X ammount of hull points per day. A Destroyer should take over a week to repair from say 10% armour left.

Tex
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Mr.Frag
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RE: Hull repair!

Post by Mr.Frag »

You should be able to send a ship into a dock, X ammount of hull points per day. A Destroyer should take over a week to repair from say 10% armour left.

It would be nice to be able to send ships out of the campaign for repairs, but really you need to be grand admiral to have that level of control.

Is there a withdrawl function for the campaign engine? I noticed a reserve element.
whammo11224
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RE: Hull repair!

Post by whammo11224 »

ORIGINAL: Mr.Frag
I believe hull repair should be added to the patch list. It makes no sense to go into battle with your hull at 18%.

<chuckle>

Ever thought of the TRANSFER command?

Let someone else have it while you take a ship in better shape [:'(]

Only problem with that is the damaged ships can't provide any sustained support. You can't take out 2 DDs with one good one no matter how good you are!

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TheDeadlyShoe
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RE: Hull repair!

Post by TheDeadlyShoe »

A week? To repair a destroyer!

Hahaha! [;)]

Realistically it would take at least months to patch up a severely damaged vessel. It would be interesting if there were a hardcore mode wherein subsystem damage was persistent....
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
Pheagey
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RE: Hull repair!

Post by Pheagey »

ORIGINAL: whammo11224

Only problem with that is the damaged ships can't provide any sustained support. You can't take out 2 DDs with one good one no matter how good you are!

Thanks
I beg to differ on that point. I have, do, and can take out odds 3:1. All Spectres.
blaa.
Kuokkanen
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RE: Hull repair!

Post by Kuokkanen »

ORIGINAL: Mr.Frag

It would be nice to be able to send ships out of the campaign for repairs, but really you need to be grand admiral to have that level of control.
What you say? Have you got grand admiral already and done that?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
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TheDeadlyShoe
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RE: Hull repair!

Post by TheDeadlyShoe »

Re; Pheagey. Only if you screw up their deployment so they cant salvo torps on you. [:'(]

*EDIT*

Yep I just ran through it a bunch of times and the only way I can conceive of winning that one in a Spectre is to timeskip yourself under them so you get a clear shot at the fusion generators. You simply take too much punishment closimg from 50 KMs. It wrecks all your offensive weaponry, even if you survive it. I even tried going in backwards-ffacing, but I lost the fusion plant for my troubles.

I think I could've taken them with the CA Vendetta if the damned missiles didnt work for some reason. CA Devestator worked fine. Didn't try Courageous or a Marakan destroyer (might be a good idea; they have better PD.)
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
Sc0rp
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RE: Hull repair!

Post by Sc0rp »

ORIGINAL: TexMurphy

You should be able to send a ship into a dock, X ammount of hull points per day. A Destroyer should take over a week to repair from say 10% armour left.

Tex

could someone explain how this is done? :)
Burzmali
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RE: Hull repair!

Post by Burzmali »

I suppose that if technology never stagnanted far enough, the ship could be dry-docked in a nanotechnological paste that systematically replaces the components and hull as dictated by a mainframe system with a schematic of what the ship is supposed to look like. All-in-all, with such a system ships could be brought back from the brink as long as the computer system could make heads or tails of what was left.
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Mr.Frag
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RE: Hull repair!

Post by Mr.Frag »

could someone explain how this is done? :)

It can't be done ... we are talking about *adding* it as a feature that would be nice [;)]
Sc0rp
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RE: Hull repair!

Post by Sc0rp »

ahh right! damnit ^^ would be a nice feature indeed :)

for now I'll just have to survive by editing the save game file [8|]
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Mr.Frag
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RE: Hull repair!

Post by Mr.Frag »

for now I'll just have to survive by editing the save game file

[:D]

ship_kill = -1000

add a few spares eh? [X(]
Sc0rp
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RE: Hull repair!

Post by Sc0rp »

lol is that possible? ^^

nahw im no cheater.. I just think its rather lame that u cant repair a ship.. so I take faith into my own hands when my ships hp drops below 30% :p
Dirt12
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RE: Hull repair!

Post by Dirt12 »

I think you need to change your philosophy and don't get hung up on a particular ship. Think in terms of your fleet, not just one particular ship. I've completed all but one of the campains so far and have mannaged in all cases to keep "most" of my fleet intact. I just take the badly wounded and fall them back to carrier to help in defense.
John DiCamillo
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RE: Hull repair!

Post by John DiCamillo »

By the way, hull repair was added in 4.0.2. All ships with less than 50% hull remaining receive emergency hull repairs between each mission, to the tune of about 10% increase in hull strength each time. Basically, little guys in space suits go out and spot-weld spare hull plating over the larger leaks in each boat.

Naturally, just to be fair, enemy ships get the same benefits.
deadtorights
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RE: Hull repair!

Post by deadtorights »

ORIGINAL: John DiCamillo

By the way, hull repair was added in 4.0.2. All ships with less than 50% hull remaining receive emergency hull repairs between each mission, to the tune of about 10% increase in hull strength each time. Basically, little guys in space suits go out and spot-weld spare hull plating over the larger leaks in each boat.

Naturally, just to be fair, enemy ships get the same benefits.

i finish about 2 mission with the DD shadow, but never have the option to repair my hull...
I did two escort mission with my DD and no option to repair.. maybe my hull was at 50..
and i got the patch 4.02 download from starshatter web site
Mehrunes
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RE: Hull repair!

Post by Mehrunes »

Hull repair is automatic.
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