ORIGINAL: Mogami
Hi, Yes there are some built in game items that annoy those of us who want to write the history fresh. But since WIR2 (the first on for IBM) GG has always set the reinforcement schedules to historic. So we are given the groups and ships and LCU that were used in the war and not allowed to invent new ones. WITP continues this tradition and it should surprise no one. We have to plan around it.
Nobody is complaining about historic reinforcement schedules. This debate is about the upgrade paths. In the strategic level Grigsby games I've played, upgrades for airgroups (and tankdivisions) were not as rigidly fixed as they are now. If you argue otherwise you've never played any of his earlier strategic level games.
Ok in your current game what is the date and how many great Oscar groups do you have and how many better aircraft are in the pool? I'll try to figure out a plan to use them. Send the file to
Mogami69bsa@aol.com Then I will post the solution here for everyone else.
I shouldn't have to mail a betatester to do something that should be pretty simple. The game was advertised with having as one of its features "complete player control of aircraft upgrades". When I bought the game, I indeed expected it to have that, just like I had in for instance WIR and BTR (can't remember if PacWar and Western Front had it - too long ago since I played them). Those games didn't turn into fantasy games even though I could upgrade my airgroups with more freedom. Why? Because as Lemurs already pointed out in his first post in this thread (ignore the insults), GG designed a production and upgrade system that put certain penalties on upgrades. These penalties ensured that upgrades happened within limits and as a result I would always get a game that was what I would consider a realistic alternate history of the German war against Russia or the allied strategic bombing campaign against Germany.
Creating alternate histories is what these games are all about. You're kidding yourself if you think the game will be more historic with rigid upgrade paths for aircraft. Once you start turn 1 of WitP, you're writing history fresh. The game is one long "what if?" and it wouldn't be fun if it was otherwise.
What if the reality of the alternate history I'm creating, forces me to upgrade (or downgrade) one fightergroup to another type of fighter that my pool is full of? Even though I may have 500 of that fighter in the pool I can't upgrade the fightergroup if those 500 are not in the fixed aircraft upgrade path or can I? In the context of the alternate history I'm creating that would be ridiculous imo.
If you edit your groups to OscarI and set them to auto upgrade they will use what ever aircraft are in the pool. But the upgrade paths exist for the AI. We'll all need to get together and make 3 files for every scenario. Then the players will have more freedom without changing a line of code.
That doesn't solve a thing I think. I'd like to have a choice. Ideally, I would want a "change aircraft" button which should bring up a list of aircraft (and how many are in the pool of each type) I can upgrade or downgrade to.