AK Conversions ?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Xargun
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RE: AK Conversions ?

Post by Xargun »

Don't forget you can station some ARs in large ports (size 8 or 9) near heavy action areas to help repair combat damage faster in theater (especially flooding). Capital ships will probably still need to be sent home (size 10 port + repair) for major repairs, but you can repair the smaller ships (CLs and down) as well as remove flood damage a lot faster with a couple ARs.. Truk is an obvious location for the japanese, as is Noumea for the allies..

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Fallschirmjager
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RE: AK Conversions ?

Post by Fallschirmjager »

If your playing as the Allies here is what I do with AR's

First go count up how many you have (3 I think)
Leave these in PH if it got attacked. If it didnt send them to OZ to help with repairs of ships streaming in from PI and the DEI.
Next go count up how many ships are going to come in and when they will be ready and write down the dates.
For myself I like to have 4 in San Francisco, 4 in PH, 4 in Sydney and 4 in Columbo.
This gives you a good spread of repair locations to use.
Xargun
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Joined: Fri Feb 13, 2004 11:34 pm
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RE: AK Conversions ?

Post by Xargun »

ORIGINAL: Fallschirmjager

If your playing as the Allies here is what I do with AR's

First go count up how many you have (3 I think)
Leave these in PH if it got attacked. If it didnt send them to OZ to help with repairs of ships streaming in from PI and the DEI.
Next go count up how many ships are going to come in and when they will be ready and write down the dates.
For myself I like to have 4 in San Francisco, 4 in PH, 4 in Sydney and 4 in Columbo.
This gives you a good spread of repair locations to use.

Good idea, but make sure you build a few extra for losses via transit or raiding by IJN CVs... I have found it almost never hurts to have extra of any type of ship.. If you have them you will find a use for them.

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Sultanofsham
Posts: 129
Joined: Sat Apr 20, 2002 3:46 am

RE: AK Conversions ?

Post by Sultanofsham »

Persnally Im trying these this time around:

5 MLE
1AS
3AE
3AR

Also remember 2 of the starting AS for the allied are Dutch.

they attract the enemy like punkers to a car wash

That has got to be a sig worth line if I ever saw one [:D]
Sci-fi channel SUCKS.

One of the true tests of leadership is the ability to recognize a problem before it becomes an emergency.
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