Like, give the AI a hadicap on replacements level and quantity, advance the AI's reinforcements queue, boot its production?
Or give the AI combat advantage, so the player would need to get an overwhelming force to win combats and would lose handsomely if fought uno-on-uno?
Or even yet set more strict goals for the player, like must invade and conquer Japan (or Australia) in order to achieve a Decisive Victory?
Somehow I feel I'm going to get bashed on this thread.. but let it come!
F.













