Greek God Mods

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zathras
Posts: 16
Joined: Wed Aug 04, 2004 11:27 am

Greek God Mods

Post by zathras »

Only just started with this 3d modelling n defs but thought i might try something diff n create a series of ships based upon greek gods. 1st 1 i have done is the Hermes - messenger of the gods- its fast, not much in the way of defense but has a v low sensor signature so its hard to lock on n spot.

i know my texturing leaves sumthin 2 b desired but havn't got any decent software to produce detailed 1s.

big thnx 2 every1 on the forum that hav provided so much info that i could get started.

screen shots n a zip with the def, mag, pcx files etc. follow.

any advice for improvements would b greatlly appreciated.

many thnx

Jay
Who said its only a game????
zathras
Posts: 16
Joined: Wed Aug 04, 2004 11:27 am

RE: Greek God Mods - pix

Post by zathras »

pic 1/3

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zathras
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RE: Greek God Mods - pix

Post by zathras »

2/3

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zathras
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RE: Greek God Mods - pix

Post by zathras »

3/3
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zathras
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RE: Greek God Mods - mag n def

Post by zathras »

ship def and mag in a zip file
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Hermesdefmag.zip.txt
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zathras
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RE: Greek God Mods - mag n def

Post by zathras »

landing gear n debris mag files
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zathras
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RE: Greek God Mods - mag n def

Post by zathras »

1st lot of pcx files
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zathras
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RE: Greek God Mods - mag n def

Post by zathras »

2nd lot of pcx files
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zathras
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RE: Greek God Mods - mag n def

Post by zathras »

last 1
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Pheagey
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RE: Greek God Mods - mag n def

Post by Pheagey »

Comment: Um..interesting idea....

Suggestion: USe the surfaces in Magic. Group things, Lock/hide things. Makes textureing alot easier...
blaa.
zathras
Posts: 16
Joined: Wed Aug 04, 2004 11:27 am

RE: Greek God Mods - mag n def

Post by zathras »

thnx

i have tried to use surfaces but i found that i ended up with a blank texture area between surfaces when 1 is hidden.

not quite sure what i am doing wrong with them

cheers

jay
Who said its only a game????
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