ORIGINAL: Nikademus
I was against player controlled production, unless it was a toggable option.
My idea, nay "solution" for all the ruckas regarding upgrades/downgrades was a simple restrictive system.
Japan: IJN groups can only upgrade/downgrade to IJN aircraft
IJA groups can only upgrade/downgrade to IJA aircraft
Further restrictions:
Fighter groups can only change to other types of fighter groups/Fighter-bombers
Bomber groups can only chage to other types of bomber groups.
(further: LBA to LBA only......Dive bomber to Dive bomber only, Torpedo bomber to torpedo bomber only)
Mr. Frag asked how do you model the historical limitations the Japanese experience with regards to aircraft production.
I see only two reasons for have fixed upgrade paths for air groups: to stop players from having the unrealistic ability to change every group to a single type of aircraft or because the AI couldn’t figure out which aircraft to choose regarding upgrade. If the AI is the problem this suggestion isn’t going to help.
The limitation of only allow ‘X’ number of groups flying Tony aircraft is an attempt to model the limitation of the Japanese production system, which could not realistically switch to producing a single type of aircraft or realistically have huge increases in production.
Problems:
1. A player knows when an aircraft will be available and ramps-up production to unrealistic levels.
2. The ability to switch factors to produce any aircraft is not historical. Nakajima factories should be only able to produce Nakajima aircraft.
3. The ability to rapidly increase aircraft production was not available historically. The Ki-84 which had the highest production rate of any JAAF aircraft in the entire war achieved a peak monthly production of 373 Ki-84s in December 1944. Total production at the two Nakajima plants was 3,415 prototypes, service test machines, and production machines.
Suggestions:
The proposal of Nikademus regarding upgrade paths is historically sound and should be adopted. Added to this should be a system to place restrictions on the Japanese production system.
Possibility #1
1. Eliminate research.
2. Aircraft not already in production will start on fixed dates.
3. Aircraft not already in production will have factories pre-set for their production.
4. Factories can’t be switched to an aircraft not in production.
5. Factories are restricted to producing either Army or Navy aircraft.
6. Automatic changes in production can take place on historical date.
7. Automatic changes need players ok.
8. Automatic changes cause no production loss.
9. Factories that are manually switched to produce a different aircraft are reduced to ‘0’.
10. Change aircraft expansion rates.
......a. Single Engine Aircraft expansion if selected will have a 20% chance per day to increase the month production rate by one. Average increase would equal about six aircraft per month selected.
.......b. Twin Engine Aircraft expansion if selected will have a 10% chance per day to increase the month production rate by one. Average increase would equal about three aircraft per month selected.
.......c. Four Engine Aircraft expansion if selected will have a 5% chance per day to increase the month production rate by one. Average increase would equal about one aircraft per month selected.
Example: once Ki-84s are available the production rate will be limited to pre-set factories and any the player wishes to switch to this type of aircraft. If he decides to switch two Nakajima factories to Ki-84 they will start at ‘0’ production rate and he will have to expand them. Average expansion will be only six aircraft a month so that after one year these extra two factories will only be producing on average 72 aircraft per month each.
If April 1944 is selected as the initial production date for Ki-84s and the two preset factories start building at a combined rate of say 275 aircraft per month, in one year production could expand to about 450 aircraft. If you add to this two other factories, production in April of 1945 could reach 600 aircraft per month… if oil, resources, and HI is available, which is unlikely.
The player can choose to continue with Tony, Tojo, and Oscar production or convert everything to Ki-84s, but those switch factories will be producing very little for many months. The player can choose to sacrifice aircraft today for future aircraft.
Note: the ability to increase production can be further differentiated between aircraft. Perhaps you can keep Oscars at 6/month, but change the rate to 5/per month for Tojos to simulate difficulties in their production.
Possibility #2
If research is desired, change the system currently used. Each factory can be changed to ‘Research’, it’s production level is set to ‘0’, and there is a .04% chance per day that all aircraft of that branch (Army or Navy) will have their availability moved up by one day.
Example the Ki-84 at the start of the war is about 850 day away. If the Japanese player switches a single Nakajima factory to research (it produces nothing) on 7 December 1941, then the Ki-84 (as well as other army aircraft) has a chance to advance its development time.
7 December 1942
365 days * .04% = 14.6 days
7 December 1943
730 days * .04% = 29.2 days
The further out an aircraft is in availability the more ‘research’ will play a role. The more factories removed from producing aircraft the more impact it will have on research: if one factory researching can move the availability date of the Ki-84 up by one month then four such factories should move it up four times faster.
The player is sacrificing Oscar, Tony, and Tojo production for a modest gain in future aircraft arrival dates, which is a choice.
Note: If the value of .04% is too high... reduce it to .03% or .02%.
To quote Nikademus, “Now that i've posted enough to be flamed.”
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