Hardpoints

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Melkor
Posts: 74
Joined: Wed Aug 11, 2004 6:38 am

Hardpoints

Post by Melkor »

Is there a way to make a hardpoint that holds multiple missiles? What I mean is, can I make one hardpoint that will hold 5 of "Missile X" and another that holds 10 without making a seperate missile.def for each one? Right now, if I want a TIE Bomber that holds 8 torpedoes, and an X-Wing that holds 6, I have to make a seperate .def for each ship's torpedo, or add a seperate hardpoint for each one in the payload...kinda doesn't make sense to me...
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Hardpoints

Post by TheDeadlyShoe »

If you want varying amounts of ammo, yeah, you'll have to create a seperate DEF for each ammo level. I think.

Good idea to just stick with one torpedo weapon for all ships until you nail down the balance, then split them off to vary ammo levels.

If you wern't using hardpoints, there might be a way to do it otherwise, but then you couldn't choose your weapons.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
Pheagey
Posts: 290
Joined: Thu Apr 01, 2004 8:16 am
Location: Tampa, USA
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RE: Hardpoints

Post by Pheagey »

try this:

in the fighter's def file goto where the weapon is and add:
ammo: x,

IIRC that will vary the ammo level
blaa.
Melkor
Posts: 74
Joined: Wed Aug 11, 2004 6:38 am

RE: Hardpoints

Post by Melkor »

Sorry, no luck...that only seems to work in the weapon.def. No big deal, though. I'll just do like Shoe suggested and dupe the weapons files with varying ammo levels. Not a problem after the weapon's already been made!
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