new Arnhem Campaign variant

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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PaulWRoberts
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Joined: Sun Apr 22, 2001 8:00 am

new Arnhem Campaign variant

Post by PaulWRoberts »

Hi all,

I've put together a variant of the historical 9-day Arnhem campaign, which I call "Hohenstaufen Holiday." From the briefing:
This is a variant on the historical Arnhem campaign. Historically, the veteran 9th SS Pz and 10th SS Pz divisions were both positioned in the Arnhem area at the time of MARKET-GARDEN, with the 9th SS Pz preparing to leave for refitting in Germany. This scenario explores what might have happened if the 9th SS Pz's timetable had been moved up so that its core elements had already departed before the Airborne landings. Would the absence of one of the Germans' best assets have tipped the balance towards the British at Arnheim?

The scenario includes no alternate reinforcement schedules. An AI controlled Allied player will attempt to secure the 2nd Lift DZs. Note also that most of the vehicles and heavy equipment of the 9th SS Pz have been turned over to the 10th SS Pz as ordered.

While I can't claim to have done more than mod the original, it was more than a matter of just eliminating the 9th SS Pz Div from the OOB, since that division assumes control of a lot of reinforcements that arrive in the area (and that would still be present even in the absence of the Hohenstaufen). There was even some cross-posting of units between 9th and 10th SS. Robert Kershaw's detailed account in IT NEVER SNOWS IN SEPTEMBER was a big help in sorting all this out.

I'm looking for people who might be willing to playtest this version of the scen for me. An allied player has a chance to hold Arnhem with the 1st AB, although it still won't be a walk in the park. The German player, of course, faces a greater challenge than historically.

If you'd like to test it and would be willing to give me your impressions, drop me a line.

Thanks!
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Arjuna
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RE: new Arnhem Campaign variant

Post by Arjuna »

C'mon guys. Drop Paul a line. After it's going to be fun.[:)]
Dave "Arjuna" O'Connor
www.panthergames.com
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Murky71
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Location: Nijmegen, The Netherlands

RE: new Arnhem Campaign variant

Post by Murky71 »

Paul,

I'd like to have a go.
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Willard
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RE: new Arnhem Campaign variant

Post by Willard »

Me too!!!!
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c00k1e
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Location: Manchester, England

RE: new Arnhem Campaign variant

Post by c00k1e »

I would be interested in giving my impressions of your scenario...
Stephen

Why be a cog in the machine, when you can be a spanner in the works...
PaulWRoberts
Posts: 905
Joined: Sun Apr 22, 2001 8:00 am

RE: new Arnhem Campaign variant

Post by PaulWRoberts »

Murky found a mistake. :)

Apparently I accidently grabbed and dragged the Axis victory location for "Arnhem Bridge South." It should be (duh) south of the bridge, but I unknowingly dragged it slightly east of the "North Arnhem Bridge" victory marker.

I guess that's why it's a test version.
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Arjuna
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RE: new Arnhem Campaign variant

Post by Arjuna »

[:D] a trap for the unwary! Welcome to the joys and delights of beta testing fellows. [:)]
Dave "Arjuna" O'Connor
www.panthergames.com
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