Victory conditions

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

Moderator: Arjuna

Post Reply
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

Victory conditions

Post by Smirfy »

Will evacuation be modeled even in an abstract manner to count towards the margin of victory or defeat? Rather than fight to the death around VP points. I would have liked as with the old hex board games conditions in exiting off the right hand side of the map in Httr counting towards victory.
Golf33
Posts: 701
Joined: Sat Mar 29, 2003 6:54 am
Location: Canberra, Australia

RE: Victory conditions

Post by Golf33 »

Yes, 'exit tasks' are one of the new features for COTA and many of the scenarios use this type of objective. Success is assessed based on the firepower and armour of the exited force, and may also be modified by the time at which it is exited, depending on the scenario design.

Regards
33
Steve Golf33 Long
Image
Post Reply

Return to “Conquest of the Aegean”