ORIGINAL: Caltone
I am getting so tired of hearing "it's the way players use them that's the problem"
Maybe, but please don't ignore the fact that this happens. Your answer dodges the problem Players currently can:
1. Station PT's anywhere on the map (100's of miles from shore and still move them 1 hex at a time)
2. Amass HUGE squadrons of them.
3. Form surface combat TF's and hunt other surface combat TF's several hexes away from shore.
None of the above should happen, additionally the torpedo accuracy and lack of duds may be an issue.
Instead of saying players can do this forcing yet another house rule, shouldn't this at least be looked at? If it can't be fixed, fine, we'll deal with house rules, but lets hear from the team.
Hi, PT boats out of fuel move 2 hexes per turn (1 per movement phase) and if they encounter enemy surface TF they are sitting ducks.
The rest is PLAYER CONTROLED ACTIONS. The AI does not use them in this manner. If you don't like the way you PBEM opponent plays thats a different matter. Some people actually want to know what would have happended if a weapon system was employed in another way. I see no reason to use more then 6 per TF but that is just me. I think if one of my IJN opponents left a TF for 3 days 120 miles from my PT's I would have sent them out. (I would not have expected many to return) Under normal conditions a PT is a poor target for air attack. The method for attacking them in WITP via air is exactly the same as UV. Your not going to score many bomb hits on a PT boat running at full speed.
If your enemy does what you consider "gamey" tactics use them back. If he puts 20 PT boats in TF send a TF of 20 DD after them .







