/agree. Most companies could reduce their workforce by 50 percent if they could terminate 20 percent of their customers.
More like 80% for 10%.
/agree. Most companies could reduce their workforce by 50 percent if they could terminate 20 percent of their customers.
We won guys, let Frag whine all he wants.
ORIGINAL: Popoi
Mogami
I kinda understand where you're going, but it bugs me when a game craps out because of what some calls *ai exploits*.
As a hypothetical example with respect to gameplay, not for WITP in particular:
If the AI is programmed to always take one particular route with unescorted Oilers between A and B. and i discover it by chance during the game, and set up constant sub patrols to intercept. And if the AI is so poorly programmed that it cannot adapt to something this simple, such as stepping up escorts, changing the route, or increasing ASW warfare in that area.
Then, sure, this is an AI exploit.. But what the heck! Do we, as end-users, have to know how the bloody game is programmed in order to avoid "disappointing victories"? OK fine, i challenge the developers to post the AI code here, so i can see what i shouldn't do in game.
Seriously though, if an AI is poorly programmed and people step to the plate and say "Fine, you got us, you noticed that our AI sucks, and if you're interested in Single-Player you will most probably be disappointed." on the box, then i would be happy. In fact, some games don't even support single player - multi only. And THAT'S OK. But if you have a game with an AI that stinks (not this game, i'm mostly content with the AI) and try to push the game as a viable single-player game, then people will complain, and rightfully so.
Because of your mouth, no more fixed games for people who want them. I have better things to do with my time. Happy trails.
Actually, I think what most of us have on our desktops are at least that powerful already. But we know what you mean. Baaaaaaaaaaadass computer!If you want the AI to be Machavellian (sneaks into your house, schtoops your wife, takes your dog, sinks your CV) you're gonna need a Cray.
ORIGINAL: Oznoyng
/agree. Most companies could reduce their workforce by 50 percent if they could terminate 20 percent of their customers.ORIGINAL: dr. smith
Well, when some people say "the customer is always right" it scares me. Some customers are whack jobs.
ORIGINAL: Mr.Frag
We won guys, let Frag whine all he wants.
Because of your mouth, no more fixed games for people who want them. I have better things to do with my time. Happy trails.
ORIGINAL: Mogami
Hi, Find a hex the AI uses for convoy and then targeting that hex is not an exploit becuase you have developed your intell and used it. However the next game you play you start with an exploit if you want it. You don't have to do the work that lead to the discovery the first time round. (when you had assets deployed in hexes that did not provide targets)
Many players begin games and then start over but bring with them the knowledge learned in the games they retart. They use this and then think "boy the AI is bad"
In actual war. When important things (like real lives and items that cost a lot of money to produce) are at risk commanders never learn details of enemy behavour for long periods.
If however they had certain knowledge they would "exploit" it. Really we are all trying to "exploit" something in every contest we engage in. Find the enemy weak point in the line and exploit it with an attack that creates a breakthrough. However we have to do the work. We have to search out the weakness and understand it for what it is. If we know before hand a perfectly safe approach that we use we cannot claim to have done anything.
The AI will change some of it's habits. It does not play every game just the same but it still only has a limited amount of choices and over time you will see something and think "The AI is doing xx,yy like it did in game number 2" and then without having anything except knowledge not gathered in this game deploy your forces.
The AI is not altogether weak and it should achieve surprise from time to time. Then again is has been directed to do certain things based on what occured in WWII (not in the current game because no one can know in advance what will happen) When you recognize the pattern knowing you are playing a machine you can take advantage. When I play the AI and I see that "oh there it goes again building up ships at base xx,yy" I don't just move every bomber I have to range of base xx,yy First I fly my recon like always. When I find something through the game mechanics that in any other game against any other opponent I would think worth developing I take the action to develop it on map. I have a lousey record on this forum making myself understood. I only mean I don't shift gears just because I know what the AI is doing unless I can convince myself my on map commander with the data I have from just the game being played would come to the same conclusions.
I know where every unit on the map is. If I see a unit in the combat animation I know where it has moved from. I know all the ships. All the airgroups. I could as Japan compose a turn 1 using every allowable routine of WITP that would knock your socks off. And I doubt there is a Japanese player that can invent anything I did not right away understand the who and whats of as soon as the first animation was shown. I know where and how to set up allied defense from Karachi to USA. If I needed a force to punish the enemy with I know where what I need is and how long it will take to get there. One turn 1 I set objectives for Japanese units 120 turns in advance because I want them to be at 100 when the day comes for their attack. If I chose I could be the master exploiter of WITP versus AI or human. (I'd use Mr Frag for my mirth) However there is no enjoyment for me in that. I still as Japan operate in the dark. And as Allied player I only do what the game dictates I do. I don't think anyone would enjoy playing me in "Exploit" mode. And I would not be proving anything.
One of the nuttier notions ever uttered (not saying it originates with you). Customers are often idiots that have no idea what they're asking for. Consider Hitler and the ME262.The Customer is ALWAYS right, no matter what.
This isn't fine art, it a mass-market, off-the-shelf, boxed consumer software product (admitted not very massive").

ORIGINAL: steveh11Matrix
I think this thread has ceased to be useful: is there a moderator in the house?
Steve.


ORIGINAL: Ron Saueracker
ORIGINAL: steveh11Matrix
I think this thread has ceased to be useful: is there a moderator in the house?
Steve.
Really! Kinda like a back alley brawl.
Here you are wrong cos 4:1 and AV is possible on terms you wrote in this post.ORIGINAL: Mogami
Round and round we go.
Ahistorical is alright. Ahistorical means you plan an Operation that did not occur in the actual war.
Ahistorical is not invisable transports that fly undetected during the night of Dec 6 1941 and appear off Noumea on the 7th Unloading troops.
Ahistorical is Japan deciding to go towards Canton Island rather the Midway in June 1942
Ahistorical is not Japan producing 2k aircraft a month in early 1942 by converting factories placed for the AI's use.
I'm at a loss that people keep misunderstanding such a simple concept. Here is the root of this thread and why Mr Frag thinks it is silly.
Unless you exploit the system you won't get the 4-1 ratio for autovictory that makes the game you want to continue end. Without exploits the game would continue. till at least 1944. (in 1944 2-1 is an AV)
And auto victory is what the AI is playing for. Auto victory is the only victory in WITP. There are no other rules for ending the game except running out of turns. Auto victory means
A. Japan has won the Allies agree to the terms. Japan fought the war to capture resource and hold inflicting loss on enemy till they agreed to terms they have good job Japan
B. Japan surrendered.