Reasoning behind AI's choice... (poss.spoilers)

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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nilsca
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Joined: Mon Aug 30, 2004 11:51 pm

Reasoning behind AI's choice... (poss.spoilers)

Post by nilsca »

Playing Battle of the Arnhem Bases (axis)

I was securing Noth West Hill early on and managed to
also hold Heartbreak Ridge until reinforcements arrived
and I had allied troops trying in vain to take that
objective against my defenses.

In the course of day 2 I put a tank batallion east
of Ede and cut off the flowing in forces of the allied.
I was able to force the remaining allies out of Ede
also taking that objective.

At that point I was quite sure that the enemy would
have setup good defenses west of Otterloo Woods and
Reemst Veld since they had withdrawn from the other
objectives.

That's the point where I wonder what the reason behind
the AI's choices are here. Reems Veld was completely
undefended as I discovered at end of day 3 (leaving
it to me to take).

Advancing on Otterloo Woods with only a couple of
batallions finally the time ran out and the review (see
screenshots) revealed that all remaining allies (20.000
personnel) where holding the line south of that objective.

I would have expected these alternatives:

+ the allies try to hold Reems Veld waiting for me to
throw forces at them there before trying to take back
(e.g.) Heartbreak Hill

+ the allies try to probe into North West Hill from
the north (which the AI didn't try at all this
time around)

+ the allies setup their final defenses of
objective Otterloo Woods further south and west to avoid
losses in case of shelling

+ the allies give up seeing that they won't achieve victory

Any thoughts about that massing behavior of the AI in
the north-east (see pictures)?

Cheers
Nils

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nilsca
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RE: Reasoning behind AI's choice... (poss.spoilers)

Post by nilsca »

another close-up shot of 20k personnel defending one objective

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EricGuitarJames
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RE: Reasoning behind AI's choice... (poss.spoilers)

Post by EricGuitarJames »

I can't say for certain but I would suspect that this is because the 'Bases' battles included in HTTR are primarily intended for 'player vs. player' rather than 'player vs. AI'.
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Arjuna
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RE: Reasoning behind AI's choice... (poss.spoilers)

Post by Arjuna »

Nilsca,

Can you send me a saved game prior to the end? I'll have a look and work out what the AI's rationale is.
Dave "Arjuna" O'Connor
www.panthergames.com
nilsca
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Joined: Mon Aug 30, 2004 11:51 pm

RE: Reasoning behind AI's choice... (poss.spoilers)

Post by nilsca »

sent 5 save-games to your msn account

Regards
nilsca
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Arjuna
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RE: Reasoning behind AI's choice... (poss.spoilers)

Post by Arjuna »

nilsa,

Please don't send stuff to my MSN account. Instead send them to "support at panthergames dot com". Don't worry I have managed to rescue the ones you sent this time.
Dave "Arjuna" O'Connor
www.panthergames.com
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