guadalcanal.Draw

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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JavieRyan
Posts: 15
Joined: Mon Aug 02, 2004 6:06 am

guadalcanal.Draw

Post by JavieRyan »

i have finished my second game with this guadalcanal 5 scn production was off.i was allied vs AI japs.victory points allies 5530 japs 5420 DRAW. my target was hold Guadalcanal ans sateites islands, i took Buna too with fast and coordinates disembarks.
the number of ships was more or lees similar for 2 sides. subs in high percentage in computer control.some times suicides allies convoy were destroyed by japs.

My question is whats is your opinion for get the victory in this scn?.im newbye any tips is wellcome.thanks
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Jaws_slith
Posts: 618
Joined: Fri Jan 11, 2002 10:00 am

RE: guadalcanal.Draw

Post by Jaws_slith »

My advise would be..

Build up PM, Gili Gili, Lunga and a base in the middle of Lunga and Gili Gili (so smaller planes can transfer from PM to Lunga). Start bombing Lae and Rabaul with medium and heavy bombers until their airfields are out of action. Then invade Lae, Buna and Buka. If you decide to invade Raboul bombard it at least 10 turns with BB's and CA's.. otherwise your ships will get slaughtered by coastal arty.

Good luck.
Good Hunting
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