ORIGINAL: Montrose
It could be solved by: 1) Dropping DLs as a targetting determinant. Or 2) Checking for sunk ships more often.
Not just sunk but damaged. How many hits should it require on a TK or AK before a captain moves on to a new target of opportunity? Not so many I think.
Re playtesters and their all-too-predictable alibis: some are worse than others in this regard, but it basically boils down to wanting to be "part of the action" regardless the ultimate cost. I mean how many testers are willing to speak their minds with the threat of "dismissal" hanging over their heads? Not many is the answer. Indeed, how many testers are likely to be plucked from the crowd if they're constantly writing critical posts in the forums? Not many, again. And thus the tester pool by definition tends to be "happy" and "cordial," it becomes a pool that "gets along" but not a pool at all necessarily of the critical mind bent required to really and actually put the product at question through grueling paces.
End result: you're looking at it.
Another old story.






