ORIGINAL: ZOOMIE1980
Even a highly "scripted" AI can be made to play "better". Afterall the AI knows the intimate details about how the game is programmed, it knows all the forumulas, precisely, so it should know exactly how much force is needed to prevail in a particular operation based on its knowledge of the enemy forces there. There is no reason, during the first six months the Japanese AI could not have been programmed to operate precisely as experienced players operate as Japan. Only sending heavily escorted TF's into known harm's way, always invading with overwhelming force so as not to bog down into an infamous "death spiral". Only attacking targets under establish Japanese Air Zones of Control. Only supplying the important bases and leaving the others for much later, thereby ensuring there is always adequate supply on hand for operations. Performaing all the player tricks of maximizing pilot experience at the front and so on.
Developers can make the AI play "perfectly" if they wanted to. And that is not the same as having it cheat, just always playing to absolutely maximize its performance under the rules (formula) in place. But they seldom do this. I don't know why, but probably so as not to discourage new players the first time through.
And the customer is willing to wait an hour for the AI to process the perfect turn everytime too right Zoomie? [8|]
You don't know why because you seem to be stuck in a dream world where everyone has their own personal Cray XD1's to run the game on. It has nothing to do with discouraging new players, it has to do with the very real limitation of PC computing power. Statements like this really make me wonder about your programming skills. Programmers are bound by the conditions of what they have to work with. There is zero point writing a software application that requires processer performance that does not exist in the marketplace.